Could The Last of Us run on xbox 360???

  • 85 results
  • 1
  • 2
Avatar image for deactivated-63181ff40994a
deactivated-63181ff40994a

575

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#1 deactivated-63181ff40994a
Member since 2017 • 575 Posts

Just been wondering this......since TLOU pushed the PS3 to it's limits and knowing the potential of the cell processor and the overall hardware. Do you think the Xbox 360 could run the game? Keep in mind the 360 had a better GPU...but the PS3 had a better CPU if i recall.

Now i know it could run overall on the 360....but would it have to be scaled back a bit, etc.

Thoughts???

Avatar image for jasonofa36
JasonOfA36

3725

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#2 JasonOfA36
Member since 2016 • 3725 Posts

If it's coded properly for the platform, of course.

Avatar image for lundy86_4
lundy86_4

61481

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#3 lundy86_4  Online
Member since 2003 • 61481 Posts

Firstly, why would this even be a thought? Secondly, yes... There are likely pros and cons in certain areas, as was that whole gen, but no reason to think it wouldn't.

Avatar image for Pedro
Pedro

69462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#4  Edited By Pedro
Member since 2002 • 69462 Posts

Yes! There was not game this gen, last gen and even the gen before that in which a game couldn't run on competing systems.

EDIT: I forgot about the Wii. 😑

Avatar image for Ant_17
Ant_17

13634

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#5 Ant_17
Member since 2005 • 13634 Posts

Yes, but it would come on 200 discs

Avatar image for kingtito
kingtito

11775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 kingtito
Member since 2003 • 11775 Posts

@fastnslowww said:

Just been wondering this......since TLOU pushed the PS3 to it's limits and knowing the potential of the cell processor and the overall hardware. Do you think the Xbox 360 could run the game? Keep in mind the 360 had a better GPU...but the PS3 had a better CPU if i recall.

Now i know it could run overall on the 360....but would it have to be scaled back a bit, etc.

Thoughts???

It didn't just have a better GPU it was also easier to code for. Anything and I mean anything that could run on a PS3 could run a 360 and look better. Your fanboy is getting in the way if you think it would have to be scaled back at all compared to the PS3 version.

Anyway, you get into a hot time machine or something to bring up the PS3 and 360? Did someone created a thread challenging the PS5 making you so butthurt you had to created this abomination of a topic?

Avatar image for deactivated-63181ff40994a
deactivated-63181ff40994a

575

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#7 deactivated-63181ff40994a
Member since 2017 • 575 Posts

@lundy86_4 said:

Firstly, why would this even be a thought? Secondly, yes... There are likely pros and cons in certain areas, as was that whole gen, but no reason to think it wouldn't.

I just thought with the overall PS3 hardware advantages "cell processor and SPU's" etc....it wouldn't be possible on the 360.

Avatar image for Archangel3371
Archangel3371

44161

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#8 Archangel3371
Member since 2004 • 44161 Posts

I don’t really see why it couldn’t. 🤷‍♂️

Avatar image for lundy86_4
lundy86_4

61481

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#9 lundy86_4  Online
Member since 2003 • 61481 Posts

@fastnslowww said:

I just thought with the overall PS3 hardware advantages "cell processor and SPU's" etc....it wouldn't be possible on the 360.

Sure, if you drink some seriously spiked kool-aid.

Avatar image for deactivated-63181ff40994a
deactivated-63181ff40994a

575

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#10 deactivated-63181ff40994a
Member since 2017 • 575 Posts

@lundy86_4 said:
@fastnslowww said:

I just thought with the overall PS3 hardware advantages "cell processor and SPU's" etc....it wouldn't be possible on the 360.

Sure, if you drink some seriously spiked kool-aid.

Sure sure......off you go now.

Avatar image for jasonofa36
JasonOfA36

3725

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#11 JasonOfA36
Member since 2016 • 3725 Posts

@fastnslowww said:

I just thought with the overall PS3 hardware advantages "cell processor and SPU's" etc....it wouldn't be possible on the 360.

Teh power of the cell...

Avatar image for deactivated-63181ff40994a
deactivated-63181ff40994a

575

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#12 deactivated-63181ff40994a
Member since 2017 • 575 Posts

@jasonofa36 said:
@fastnslowww said:

I just thought with the overall PS3 hardware advantages "cell processor and SPU's" etc....it wouldn't be possible on the 360.

Teh power of the cell...

bitch to program for....unless you had the right tools and knew what you were doing.

Avatar image for jasonofa36
JasonOfA36

3725

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#13 JasonOfA36
Member since 2016 • 3725 Posts

@fastnslowww: AKA we used hardware where devs would need an 8000-page book to develop for.

Also, kinda relevant:

Loading Video...
Avatar image for lundy86_4
lundy86_4

61481

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#14 lundy86_4  Online
Member since 2003 • 61481 Posts

@fastnslowww said:

Sure sure......off you go now.

Why? I didn't ask a stupid question.

Avatar image for davillain
DaVillain

56094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#15 DaVillain  Moderator  Online
Member since 2014 • 56094 Posts

Without Xbox 360 Blu-Ray drive, having TLOU on 360 would probably require 2/3 discs but that's my theory on that.

Avatar image for 04dcarraher
04dcarraher

23829

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#16  Edited By 04dcarraher
Member since 2004 • 23829 Posts

@fastnslowww said:
@lundy86_4 said:

Firstly, why would this even be a thought? Secondly, yes... There are likely pros and cons in certain areas, as was that whole gen, but no reason to think it wouldn't.

I just thought with the overall PS3 hardware advantages "cell processor and SPU's" etc....it wouldn't be possible on the 360.

PS3 didnt really have any real advantages over the 360(besides bluray drive). Those SPE's not "SPU's", had to augment the sub par G70 based gpu and offload normal cpu tasks not to overload the single core cpu of the Cell the "PPE". The only advantage the Cell had was its number crunching power when it was doing a single task using all those SPE's in parallel, which ever happened in gaming.

The 360 had a more normal cpu with three cores each able to handle two threads. It had a more advanced slightly stronger gpu than the PS3. It didn't have a split 512mb memory pool which allowed more flexibility vs the PS3 stuck using 256mb for OS and game assets and 256mb for vram.

So to answer the question TLOU, would have ran on the 360, looking just as good while being easier the code for.

Avatar image for phlop_spencer
Phlop_Spencer

1476

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#17 Phlop_Spencer
Member since 2020 • 1476 Posts

@04dcarraher: how come the 360 didn’t have any games that looked as good as tlou, killzone 2 or 3?

Avatar image for 04dcarraher
04dcarraher

23829

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#18  Edited By 04dcarraher
Member since 2004 • 23829 Posts

@phlop_spencer:

While those are good looking games in their own right. Along with the devs working with painfully complex system.... Its all subject to opinion and tastes what looks "better". To me killzone 2 looked sub par with its narrow color palette and smeared look vs other 360 games.... But the fact is that 360 typically out did the PS3 in multiplats. There are a few titles that show cased 360's power. Such as Gears of War 3.

Both consoles when optimized fully, are very similar. But the 360 was a better overall design with is ease of coding and more flexible pool of memory. which is why we typically seen the PS3 fall behind in multiplats.

Avatar image for phlop_spencer
Phlop_Spencer

1476

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#19  Edited By Phlop_Spencer
Member since 2020 • 1476 Posts

@04dcarraher: I understand with multiplats and the 360 architecture. But the truth is ps3 delivered uncompressed hd audio and had more native 1080p games over the 360. The best exclusives still looked better on ps3 in mine and several other people’s opinion.

We will see something similar with the series x and the ps5. Devs who really put the time and effort in, typically pull magic out of the playstation consoles.

Avatar image for Sevenizz
Sevenizz

6462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20  Edited By Sevenizz
Member since 2010 • 6462 Posts

Probably, it run the Gears games which are superior to the LoU in every gaming aspect.

Avatar image for SOedipus
SOedipus

14801

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 SOedipus
Member since 2006 • 14801 Posts

I dunno. What was the best looking Xbox 360 game? I owned both but eventually stopped using my 360. I remember that multiplats tended to look and run better on the 360, generally. There were few exceptions like Oblivion. But I remember that PS3 exclusives looked really good, with The Last of Us being one of them.

Avatar image for Livecommander
Livecommander

1388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 Livecommander
Member since 2009 • 1388 Posts

@04dcarraher: this thread aint about opinions.

The Ps3 literally had record setting polygon counts on their characters. The ps3 literally had games that weren't possible on the 360.

There's a reason the army was using them as supercomputers and not the 360.

Unless scaling down some key visual assets and having 3 disc for a 15 hour game counts to you.

Avatar image for filthyn00b
filthyn00b

473

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#23 filthyn00b
Member since 2020 • 473 Posts

@Livecommander: ps3 exclusives. like killzone 2/3 and uncharted/last of us were unmatched by xbox360 untill the end of the generation when halo 4 and gears of war 3 released.Then xbox360 finally outdid ps3 exclusives.

Avatar image for Pedro
Pedro

69462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#24 Pedro
Member since 2002 • 69462 Posts

@Livecommander said:

@04dcarraher: this thread aint about opinions.

The Ps3 literally had record setting polygon counts on their characters. The ps3 literally had games that weren't possible on the 360.

There's a reason the army was using them as supercomputers and not the 360.

Unless scaling down some key visual assets and having 3 disc for a 15 hour game counts to you.

Every game on the PS3 can be done on the 360 and every 360 game can be done on the PS3. If you believe otherwise then you are embracing falsehood instead of reality.

Avatar image for Livecommander
Livecommander

1388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 Livecommander
Member since 2009 • 1388 Posts

@filthyn00b: heck no. You sure its the 360 version you played ?

Not a single game from the 360 touches even the 1st uncharted. Dont let me bring up mgs4.

Avatar image for rzxv04
rzxv04

2578

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

#26 rzxv04
Member since 2018 • 2578 Posts

@jasonofa36 said:

If it's coded properly for the platform, of course.

Pretty much.

Avatar image for Livecommander
Livecommander

1388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 Livecommander
Member since 2009 • 1388 Posts

@Pedro said:
@Livecommander said:

@04dcarraher: this thread aint about opinions.

The Ps3 literally had record setting polygon counts on their characters. The ps3 literally had games that weren't possible on the 360.

There's a reason the army was using them as supercomputers and not the 360.

Unless scaling down some key visual assets and having 3 disc for a 15 hour game counts to you.

Every game on the PS3 can be done on the 360 and every 360 game can be done on the PS3. If you believe otherwise then you are embracing falsehood instead of reality.

so an uncompressed audio mgs4 on a single disc is possible on 360 ? with every last visual asset included ?

360/ps3 games can be done on a calculator if you scale it down enough lol

Like i said if 3 discs for 15 hour game with at least slightly less visual aspects equals "can be" to yall then ok.

Avatar image for Pedro
Pedro

69462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#28  Edited By Pedro
Member since 2002 • 69462 Posts

@Livecommander said:

so an uncompressed audio mgs4 on a single disc is possible on 360 ? with every last visual asset included ?

360/ps3 games can be done on a calculator if you scale it down enough lol

Like i said if 3 discs for 15 hour game with at least slightly less visual aspects equals "can be" to yall then ok.

Absolutely nothing you said changes the following.

Every game on the PS3 can be done on the 360 and every 360 game can be done on the PS3. If you believe otherwise then you are embracing falsehood instead of reality.

Avatar image for louixiii
LouiXIII

10052

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 LouiXIII
Member since 2015 • 10052 Posts

@Ant_17 said:

Yes, but it would come on 200 discs

Ouch!

Avatar image for louixiii
LouiXIII

10052

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30  Edited By LouiXIII
Member since 2015 • 10052 Posts

@Sevenizz said:

Probably, it run the Gears games which are superior to the LoU in every gaming aspect.

The Last of Us - 95 https://www.metacritic.com/game/playstation-3/the-last-of-us

The Last of Us 2 - 94 https://www.metacritic.com/game/playstation-4/the-last-of-us-part-ii

Gears 1 - 94 https://www.metacritic.com/game/xbox-360/gears-of-war

Gears 2 - 93 https://www.metacritic.com/game/xbox-360/gears-of-war-2

Gears 3 - 91 https://www.metacritic.com/game/xbox-360/gears-of-war-3

Gears Judgement - 79 https://www.metacritic.com/game/xbox-360/gears-of-war-judgment

Gears 4 - 84 https://www.metacritic.com/game/xbox-one/gears-of-war-4

Gears 5 - 84 https://www.metacritic.com/game/xbox-one/gears-5

Avatar image for filthyn00b
filthyn00b

473

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#31 filthyn00b
Member since 2020 • 473 Posts

@louixiii: opinion lol gears 3 has more advanced graphical features than the last of us and physics that's fact of life.

Avatar image for pc_rocks
PC_Rocks

8470

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#32 PC_Rocks
Member since 2018 • 8470 Posts

@fastnslowww said:
@lundy86_4 said:

Firstly, why would this even be a thought? Secondly, yes... There are likely pros and cons in certain areas, as was that whole gen, but no reason to think it wouldn't.

I just thought with the overall PS3 hardware advantages "cell processor and SPU's" etc....it wouldn't be possible on the 360.

Those are disadvantages not advantages. Don't let the marketing fool you.

Avatar image for davillain
DaVillain

56094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#33 DaVillain  Moderator  Online
Member since 2014 • 56094 Posts

@Pedro said:
@Livecommander said:

@04dcarraher: this thread aint about opinions.

The Ps3 literally had record setting polygon counts on their characters. The ps3 literally had games that weren't possible on the 360.

There's a reason the army was using them as supercomputers and not the 360.

Unless scaling down some key visual assets and having 3 disc for a 15 hour game counts to you.

Every game on the PS3 can be done on the 360 and every 360 game can be done on the PS3. If you believe otherwise then you are embracing falsehood instead of reality.

That maybe but as I recall, MGS4 (Metal Gear Solid 4: Guns of the Patriots) was a different beast due to using Blu-Ray storage while Xbox 360 lack Blu-Ray drive, it was impossible to develop MGS4 Xbox 360 version at the time and yes, it can be done on 360 but that would take like 4 discs to do so vs 1. I do agree what you said Pedro, the 360 weakness was no Blu-Ray drive.

Avatar image for ten_pints
Ten_Pints

4072

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#34 Ten_Pints
Member since 2014 • 4072 Posts

Yes the 360 could run it with some graphical tweaks. DirectX 9 would have held back some of the optimisations done so those would need to be altered.

The reason the PS3 was able to match and in some cases beat the 360 with a less powerful GPU was because of more access to hardware rather than being restricted by an API like DX.

Avatar image for phlop_spencer
Phlop_Spencer

1476

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#35 Phlop_Spencer
Member since 2020 • 1476 Posts

Why are we even arguing this. PS3 > 360. It’s in the history books. End of story

Avatar image for tormentos
tormentos

33784

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 tormentos
Member since 2003 • 33784 Posts

@kingtito said:

It didn't just have a better GPU it was also easier to code for. Anything and I mean anything that could run on a PS3 could run a 360 and look better. Your fanboy is getting in the way if you think it would have to be scaled back at all compared to the PS3 version.

Anyway, you get into a hot time machine or something to bring up the PS3 and 360? Did someone created a thread challenging the PS5 making you so butthurt you had to created this abomination of a topic?

Bullshit.

Which is why PS3 exclusives topped xbox exclusives without freaking problem.

The xbox 360 GPU was more powerfu,but had a shitty CPU by its side,the PS3 CPU could run GPU task,in other word each GPU task Cell ran was 1 less task running on the RSX and freeing resources.

So it was a case of the xbox 360 having a better GPU that had to do all the heavy lifting vs the PS3 which had a weaker GPU but a CPU that could aid that GPU.

Xenos > RSX

Cell >> Xenon.

PS3>360.

Multiplatforms games ran better on 360 because the 360 was easier and most multiplatform developers would simply not go the extra mile or spend more on the PS3 version,when the 360 version was probably the one that would sold best.

But exclusive talking compare Gear 3 to Uncharted 3 the physics and detail in Uncharted 3 surpass those of gears.

BY the way i think TLOU would have run on 360 just not as good looking.

Avatar image for tormentos
tormentos

33784

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 tormentos
Member since 2003 • 33784 Posts
@Sevenizz said:

Probably, it run the Gears games which are superior to the LoU in every gaming aspect.

WTF..😂😂😂😂😂😂😂

Gears is not even superior to Uncharted on PS3 let alone TLOU.

Avatar image for kingtito
kingtito

11775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 kingtito
Member since 2003 • 11775 Posts

@tormentos said:

Bullshit.

Which is why PS3 exclusives topped xbox exclusives without freaking problem.

The xbox 360 GPU was more powerfu,but had a shitty CPU by its side,the PS3 CPU could run GPU task,in other word each GPU task Cell ran was 1 less task running on the RSX and freeing resources.

So it was a case of the xbox 360 having a better GPU that had to do all the heavy lifting vs the PS3 which had a weaker GPU but a CPU that could aid that GPU.

Xenos > RSX

Cell >> Xenon.

PS3>360.

Multiplatforms games ran better on 360 because the 360 was easier and most multiplatform developers would simply not go the extra mile or spend more on the PS3 version,when the 360 version was probably the one that would sold best.

But exclusive talking compare Gear 3 to Uncharted 3 the physics and detail in Uncharted 3 surpass those of gears.

BY the way i think TLOU would have run on 360 just not as good looking.

95% of multiplats would say other wise clown. PS3 had a shit GPU with hamstrung CPU, split memory and a much harder to program for setup. Don't be mad el tormented, it's the truth.

So in other words it was the lazy devs excuse? Hahah that one never gets old. Guess you're still waiting for greatness then

It not only would have looked better but it would have performed better as well. Facts are facts el tormented, you can't dance your way around this with essay like meltdowns

Avatar image for phlop_spencer
Phlop_Spencer

1476

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#39  Edited By Phlop_Spencer
Member since 2020 • 1476 Posts

@kingtito said:

95% of multiplats would say other wise clown. PS3 had a shit GPU with hamstrung CPU, split memory and a much harder to program for setup. Don't be mad el tormented, it's the truth.

So in other words it was the lazy devs excuse? Hahah that one never gets old. Guess you're still waiting for greatness then

It not only would have looked better but it would have performed better as well. Facts are facts el tormented, you can't dance your way around this with essay like meltdowns

Why did most of PS3's exclusives look better than 360s? Answer or stfu.

Avatar image for kingtito
kingtito

11775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 kingtito
Member since 2003 • 11775 Posts

@phlop_spencer said:
@kingtito said:

95% of multiplats would say other wise clown. PS3 had a shit GPU with hamstrung CPU, split memory and a much harder to program for setup. Don't be mad el tormented, it's the truth.

So in other words it was the lazy devs excuse? Hahah that one never gets old. Guess you're still waiting for greatness then

It not only would have looked better but it would have performed better as well. Facts are facts el tormented, you can't dance your way around this with essay like meltdowns

Why did most of PS3's exclusives look better than 360s? Answer or stfu.

Better devs clown? More emphasis on graphics over substance. Aren't you cows always talking about how horrible MS devs are? When a single dev worked on both the 360 and PS3 an overwhelming majority came out looking and performing better on the 360. If the PS3 was sooooooo much more powerful then why wasn't it at best a tie?

Keep on keeping on quack. You should bring back your old account clown and stop hiding behind your alt

Avatar image for ermacness
ermacness

10613

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 ermacness
Member since 2005 • 10613 Posts

@kingtito said:
@phlop_spencer said:
@kingtito said:

95% of multiplats would say other wise clown. PS3 had a shit GPU with hamstrung CPU, split memory and a much harder to program for setup. Don't be mad el tormented, it's the truth.

So in other words it was the lazy devs excuse? Hahah that one never gets old. Guess you're still waiting for greatness then

It not only would have looked better but it would have performed better as well. Facts are facts el tormented, you can't dance your way around this with essay like meltdowns

Why did most of PS3's exclusives look better than 360s? Answer or stfu.

Better devs clown? More emphasis on graphics over substance. Aren't you cows always talking about how horrible MS devs are? When a single dev worked on both the 360 and PS3 an overwhelming majority came out looking and performing better on the 360. If the PS3 was sooooooo much more powerful then why wasn't it at best a tie?

Keep on keeping on quack. You should bring back your old account clown and stop hiding behind your alt

So if the 360 was more capable, then why didn't EVERY multiplat look better on the 360?

The reason why the majority of multiplats looked better in the 360 was not because of the capabilities of the console, but rather the choices that most dev went with (obviously). To get the same exact results on the ps3, it took more money, time, and familiarity with the platform, and with the attachment rate of the ps3 being HORRIBLY lower than that of the 360, most devs didn't see a need to spend such resources. However exclusives on the ps3 flexed much more muscle that the exclusives on the 360. Not only in visuals, but also technically as well. When most people choose what games stood out more visually in that generation, it wouldn't be a surprise to most to see more than 1 game that was exclusively on the ps3 on that list, and like someone here have said: "the ps3 had more native HD exclusives that that of the 360", heck even some exclusives was closer to a native 1080p resolution that it was to a native 720p resolution (Motorstorm: Apocalypse, and Lair to name a couple), which was more than proof that most of those multiplats was capable of hitting a native HD resolution with a bit more effort on the ps3. I'm not saying that ps3 exclusives couldn't be played on the 360, but I highly believe that there would have been compromises, not advantages.

Avatar image for 04dcarraher
04dcarraher

23829

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#42  Edited By 04dcarraher
Member since 2004 • 23829 Posts

@phlop_spencer said:

@04dcarraher: I understand with multiplats and the 360 architecture. But the truth is ps3 delivered uncompressed hd audio and had more native 1080p games over the 360. The best exclusives still looked better on ps3 in mine and several other people’s opinion.

We will see something similar with the series x and the ps5. Devs who really put the time and effort in, typically pull magic out of the playstation consoles.

That uncompressed audio meant nothing unless you had a good speaker setup and was 7.1..... 360 offered uncompressed audio as well(depended on dev) at 5.1 support. Again the only reason PS3 had that ability was because of the bluray not the ability of the rest of the system.

To achieve those 1080p games other sacrifices had to be made such as texture detail, LOD etc. That 256mb vram pool only allows so much flexibility. The only advantage the PS3 had over the 360 before the rise of digital distribution was the bluray drive. Exclusives are exclusives, you cant compare them to anything else because of differences of customization of optimization of that platform.

But fact remains that in multplats the 360 did edge out the PS3 which means that if the time was taken to produce those same games they would have been virtually the same (digitally).

The only major differences we will see in the new generation coming up will be the implementation of ray tracing effects. Which the XSX does have the edge over PS5. Everything else will be so close in quality that the only thing that will really set them apart is exclusives.

Avatar image for gifford38
Gifford38

7165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#43 Gifford38
Member since 2020 • 7165 Posts

@04dcarraher said:

@phlop_spencer:

While those are good looking games in their own right. Along with the devs working with painfully complex system.... Its all subject to opinion and tastes what looks "better". To me killzone 2 looked sub par with its narrow color palette and smeared look vs other 360 games.... But the fact is that 360 typically out did the PS3 in multiplats. There are a few titles that show cased 360's power. Such as Gears of War 3.

Both consoles when optimized fully, are very similar. But the 360 was a better overall design with is ease of coding and more flexible pool of memory. which is why we typically seen the PS3 fall behind in multiplats.

thats thing thing third party did not make last of us 2. sony did and they had the tools to go beyond the 360 because it was a more powerful machine. it was stated time and time again.

the ps3 the cpu better than the 360 77gflops were ps3 was 230 gflops. ram as well was better than the 360 22.4 Gbps bandwidth and ps3 had 25.6 Gbps bandwidth. at 700 mhz speed were the ps3 was 3.2 GHz speed

the only thing 360 had was a better gpu and easier to developer for.

but i don't think it could do the physics of last of us. the cell was great with physics because it can crouch numbers so well.

so i think the 360 would have a hard time doing the physics of the last of us or the uncharted series but graphic wise yes.

Avatar image for filthyn00b
filthyn00b

473

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#44  Edited By filthyn00b
Member since 2020 • 473 Posts

@ermacness: xbox360's unified memory and most power/advanced gpu reason mass majority of multiplats looked better on xbox360.

Avatar image for kingtito
kingtito

11775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 kingtito
Member since 2003 • 11775 Posts

@ermacness said:

So if the 360 was more capable, then why didn't EVERY multiplat look better on the 360?

The reason why the majority of multiplats looked better in the 360 was not because of the capabilities of the console, but rather the choices that most dev went with (obviously). To get the same exact results on the ps3, it took more money, time, and familiarity with the platform, and with the attachment rate of the ps3 being HORRIBLY lower than that of the 360, most devs didn't see a need to spend such resources. However exclusives on the ps3 flexed much more muscle that the exclusives on the 360. Not only in visuals, but also technically as well. When most people choose what games stood out more visually in that generation, it wouldn't be a surprise to most to see more than 1 game that was exclusively on the ps3 on that list, and like someone here have said: "the ps3 had more native HD exclusives that that of the 360", heck even some exclusives was closer to a native 1080p resolution that it was to a native 720p resolution (Motorstorm: Apocalypse, and Lair to name a couple), which was more than proof that most of those multiplats was capable of hitting a native HD resolution with a bit more effort on the ps3. I'm not saying that ps3 exclusives couldn't be played on the 360, but I highly believe that there would have been compromises, not advantages.

95% wasn't good enough? So you trying to say that 5% proves the PS3 was superior? What was the excuse cows used......lazy devs. I'm pretty sure the other 5% was identical but who cares.

Nope, better GPU, unified memory, multipurpose CPU and easier to program for. THAT is the reason the overwhelming majority of multiplats looked and performed better. Sorry that cows are STILL having a hard time dealing with this issue.

Hey you'll sleep better at night if you just accept what was proven 15 years ago. Let it go, heal yourself and I bet you'll get more restful sleep.

360>PS3 graphics and performance but you can have Japan sales.

Avatar image for ermacness
ermacness

10613

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 ermacness
Member since 2005 • 10613 Posts

@filthyn00b:

The 360 had a better memory set-up and a better GPU, but the cell was so powerful (if properly used) that it was able to help the deficient rsx when needed to. It gets more technical than that I'm sure, but many devs at the time have stated this. The 360 was EASIER to get the most out of. It wasn't more powerful or capable, it was easier. Few multiplats and the ps3 exclusives demonstrated this.

Avatar image for R4gn4r0k
R4gn4r0k

46280

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#48 R4gn4r0k
Member since 2004 • 46280 Posts

Xbox 360 was more powerful than the Cell, so sure

Could Mafia 2 run on a PS3 though? That's the real question.

Avatar image for ermacness
ermacness

10613

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 ermacness
Member since 2005 • 10613 Posts

@kingtito said:
@ermacness said:

So if the 360 was more capable, then why didn't EVERY multiplat look better on the 360?

The reason why the majority of multiplats looked better in the 360 was not because of the capabilities of the console, but rather the choices that most dev went with (obviously). To get the same exact results on the ps3, it took more money, time, and familiarity with the platform, and with the attachment rate of the ps3 being HORRIBLY lower than that of the 360, most devs didn't see a need to spend such resources. However exclusives on the ps3 flexed much more muscle that the exclusives on the 360. Not only in visuals, but also technically as well. When most people choose what games stood out more visually in that generation, it wouldn't be a surprise to most to see more than 1 game that was exclusively on the ps3 on that list, and like someone here have said: "the ps3 had more native HD exclusives that that of the 360", heck even some exclusives was closer to a native 1080p resolution that it was to a native 720p resolution (Motorstorm: Apocalypse, and Lair to name a couple), which was more than proof that most of those multiplats was capable of hitting a native HD resolution with a bit more effort on the ps3. I'm not saying that ps3 exclusives couldn't be played on the 360, but I highly believe that there would have been compromises, not advantages.

95% wasn't good enough? So you trying to say that 5% proves the PS3 was superior? What was the excuse cows used......lazy devs. I'm pretty sure the other 5% was identical but who cares.

Nope, better GPU, unified memory, multipurpose CPU and easier to program for. THAT is the reason the overwhelming majority of multiplats looked and performed better. Sorry that cows are STILL having a hard time dealing with this issue.

Hey you'll sleep better at night if you just accept what was proven 15 years ago. Let it go, heal yourself and I bet you'll get more restful sleep.

360>PS3 graphics and performance but you can have Japan sales.

1. No, the 5% doesn't prove that the ps3 was superior, the 5% along with the 90% of exclusives prove that the 360 wasn't. Even though MS dev pales in comparison to Sony's, the 360 did have an exclusive that was built for the 360 SPECIFICALLY. It was called Gears of War which held the exclusive visual crown for consoles until Uncharted: Drake's Fortune came out, and then the 360 no longer had any hopes of receiving it ever again. Stop acting like there was NO exclusive that was tailored for the 360, you extreme lems just don't put it in competition because it'll get slaughtered in the mix.

2. Those definitely was contributing factors, but what was also a contributing factor was that difficulties of bringing the ps3 versions of multiplats to the 360 lvl wasn't sough after by most dev. It wasn't that the ps3 was incapable of doing it, it was that devs didn't really see a reason to with the horrid attachment rate of the ps3. However your points are definitely contributing factors.

3. I guess if anyone who would know how to sleep good at night while living in torment, it would be a lem. After this gen, I wouldn't be surprised if most of them aren't on suicide watch 😆. The failure of Kinect, the laughable E3 presentation that help send y'all beloved x1 spiraling down the path of uselessness even to the point of even the more powerful x1x could patch that sinking boat, the laughable 1st party offerings to the point where y'all beloved MS stop believing in exclusive so that they can be put on a platform where they can really shine 😆, your beloved MS refusal to release official sales stats so they can save face from the embarrassing thrashing they're receiving from the competition all gen long, and the list goes on and on......

4.. 360>ps3 in visuals and performance??!!! In multiplats, of course but exclusives tend to tell a much deeper side of the story since, you EXCLUSIVELY work on/with that particular platform, and we'll we really don't need to go there because you're already making excuses for MS devs 😆.

Avatar image for phlop_spencer
Phlop_Spencer

1476

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#50  Edited By Phlop_Spencer
Member since 2020 • 1476 Posts

@04dcarraher said:
@phlop_spencer said:

@04dcarraher: I understand with multiplats and the 360 architecture. But the truth is ps3 delivered uncompressed hd audio and had more native 1080p games over the 360. The best exclusives still looked better on ps3 in mine and several other people’s opinion.

We will see something similar with the series x and the ps5. Devs who really put the time and effort in, typically pull magic out of the playstation consoles.

That uncompressed audio meant nothing unless you had a good speaker setup and was 7.1..... 360 offered uncompressed audio as well(depended on dev) at 5.1 support. Again the only reason PS3 had that ability was because of the bluray not the ability of the rest of the system.

To achieve those 1080p games other sacrifices had to be made such as texture detail, LOD etc. That 256mb vram pool only allows so much flexibility. The only advantage the PS3 had over the 360 before the rise of digital distribution was the bluray drive. Exclusives are exclusives, you cant compare them to anything else because of differences of customization of optimization of that platform.

But fact remains that in multplats the 360 did edge out the PS3 which means that if the time was taken to produce those same games they would have been virtually the same (digitally).

The only major differences we will see in the new generation coming up will be the implementation of ray tracing effects. Which the XSX does have the edge over PS5. Everything else will be so close in quality that the only thing that will really set them apart is exclusives.

No they did not. Uncompressed audio means Linear PCM 5.1 or 7.1, or dolby true hd. This was only available through an hdmi 1.3 or greater connection. the 360 had an hdmi 1.2 port.

Again, if most people cared about actual visual fidelity (hdmi deep colour) + blu ray - the PS3 shits all over the 360. I agree that multiplats were coded better and edged out the PS3 in certain games. But apples to apples, and I owned both, PS3 exclusives just looked and sounded better than the competition.