@kingtito said:
@ermacness said:
So if the 360 was more capable, then why didn't EVERY multiplat look better on the 360?
The reason why the majority of multiplats looked better in the 360 was not because of the capabilities of the console, but rather the choices that most dev went with (obviously). To get the same exact results on the ps3, it took more money, time, and familiarity with the platform, and with the attachment rate of the ps3 being HORRIBLY lower than that of the 360, most devs didn't see a need to spend such resources. However exclusives on the ps3 flexed much more muscle that the exclusives on the 360. Not only in visuals, but also technically as well. When most people choose what games stood out more visually in that generation, it wouldn't be a surprise to most to see more than 1 game that was exclusively on the ps3 on that list, and like someone here have said: "the ps3 had more native HD exclusives that that of the 360", heck even some exclusives was closer to a native 1080p resolution that it was to a native 720p resolution (Motorstorm: Apocalypse, and Lair to name a couple), which was more than proof that most of those multiplats was capable of hitting a native HD resolution with a bit more effort on the ps3. I'm not saying that ps3 exclusives couldn't be played on the 360, but I highly believe that there would have been compromises, not advantages.
95% wasn't good enough? So you trying to say that 5% proves the PS3 was superior? What was the excuse cows used......lazy devs. I'm pretty sure the other 5% was identical but who cares.
Nope, better GPU, unified memory, multipurpose CPU and easier to program for. THAT is the reason the overwhelming majority of multiplats looked and performed better. Sorry that cows are STILL having a hard time dealing with this issue.
Hey you'll sleep better at night if you just accept what was proven 15 years ago. Let it go, heal yourself and I bet you'll get more restful sleep.
360>PS3 graphics and performance but you can have Japan sales.
1. No, the 5% doesn't prove that the ps3 was superior, the 5% along with the 90% of exclusives prove that the 360 wasn't. Even though MS dev pales in comparison to Sony's, the 360 did have an exclusive that was built for the 360 SPECIFICALLY. It was called Gears of War which held the exclusive visual crown for consoles until Uncharted: Drake's Fortune came out, and then the 360 no longer had any hopes of receiving it ever again. Stop acting like there was NO exclusive that was tailored for the 360, you extreme lems just don't put it in competition because it'll get slaughtered in the mix.
2. Those definitely was contributing factors, but what was also a contributing factor was that difficulties of bringing the ps3 versions of multiplats to the 360 lvl wasn't sough after by most dev. It wasn't that the ps3 was incapable of doing it, it was that devs didn't really see a reason to with the horrid attachment rate of the ps3. However your points are definitely contributing factors.
3. I guess if anyone who would know how to sleep good at night while living in torment, it would be a lem. After this gen, I wouldn't be surprised if most of them aren't on suicide watch 😆. The failure of Kinect, the laughable E3 presentation that help send y'all beloved x1 spiraling down the path of uselessness even to the point of even the more powerful x1x could patch that sinking boat, the laughable 1st party offerings to the point where y'all beloved MS stop believing in exclusive so that they can be put on a platform where they can really shine 😆, your beloved MS refusal to release official sales stats so they can save face from the embarrassing thrashing they're receiving from the competition all gen long, and the list goes on and on......
4.. 360>ps3 in visuals and performance??!!! In multiplats, of course but exclusives tend to tell a much deeper side of the story since, you EXCLUSIVELY work on/with that particular platform, and we'll we really don't need to go there because you're already making excuses for MS devs 😆.
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