@XVision84 said:
@rzxv04: Xbox One X and S also support native 4K but that doesn't mean it's feasible for the vast majority of games. 60fps isn't even close to standardized let alone a 120fps option. Many of the game's systems would need to be modified to allow that to be an option, and I don't believe that's worth it.
120hz TVs are also often resolution limited (4k TVs touting 120hz often can only do 120hz at 1080p and 60hz at 4k). Your potential customers would be a small subset of the TV market and for a "dying" resolution. I just can't see devs delegating already limited resources for such a thing. 8K support will almost certainly be for media playback or limited indie games. Even the 2080 Ti struggles with 4K at 60fps and that's many times more expensive than a console.
I would like to emphasize "8th gen/current gen" and its theoretical slightly longer extension towards next gen gaming.
My thinking is that almost the entire aspects of the current gen are lifted, mostly when it comes to current gen gaming.
If I am also being optimistic we will see more "modes" bleed into titles thanks to this phenomenon. Something like "8th gen mode", "performance mode", "9th gen graphics mode", "very high performance mode". I'll explain what these exactly mean to me later.
Currently, the Xbox One/S and PS4 have "soft targets" of 900p and 1080p while the PS4 Pro has mostly been at 4K checkerboarding (CB) and the Xbox One X having more native 4K. Of course in the strictest sense these are just the resolutions of the respective consoles but let's keep it simpler by not averaging all the resolution entries of each of the four systems or counting exact averages of 30 FPS target games as 30 FPS haven't been perfected in the strictest sense as DF have mentioned in their Crysis 2 video that we are only closer to the 30 FPS target this gen because the PS3 360 generation was more mid 20s. The target is still 30 FPS. I hope the thread does not devolve to counting those kinds of averages.
You can see here that 900p Xbox One is common to the 1080p PS4 counterpart.
https://www.gamespot.com/forums/system-wars-314159282/could-a-2019-lockhart-be-true-4k60fps-this-gen-144-33460204/#js-message-20
So to keep things simpler:
8th GEN:
Xbox One/S = more 900p than base PS4, 8th gen gaming
PS4 = more 1080p than Xbox One/S, 8th gen gaming
Xbox One X = more 4K native than PS4 Pro, 8th gen gaming
PS4 Pro = more 4K CB than Xbox One X, 8th gen gaming
30 FPS "soft target" for "graphics heavy games" like RDR2 SP, TW3 "8th graphics mode", God of War 4, etc.
60 FPS "soft target" for "action heavy games" NBA, DMC5, 8th gen fighters, some 8th gen shooters, etc.
This generation has quite showed of PC-like modes where you can choose to drop visuals for performance and vice versa, mostly due to the introduction of Pro and X.
Xbox S and X has introduced Variable Refresh Rate and 120hz support. Even though most displays don't have VRR nor 120hz Sony and MS may feature a little bit of near future forward thinking bonuses specially if the product is to be a mainstay for 6-9 years. It seems games do not have to show full 120 unique frames per second to produce less feelings of stutter and judder thanks VRR/120FPS modes:
Sekiro Digital Foundry:
https://youtu.be/vmVM1LsbHvA?t=626
PSVR has 90/120 Refresh Rates
https://www.playstation.com/en-us/explore/playstation-vr/tech-specs/
https://www.reddit.com/r/PSVR/comments/a2cv7e/can_someone_explain_psvr_refresh_rate_to_me_60hz/
9th GEN:
Next Gen "Lockhart" = far more native 4K entries than Xbox One X, 8th gen "graphics heavy games" up to 60 FPS, 8th gen "action heavy games/performance modes" past 60, maybe 90 full frames with VRR/120hz mode that helps smooths judder/stutter.
The theoretical next gen Xbox Lockhart (and Anaconda) may improve upon most these like higher or more stable framerates, higher resolution and/or higher image quality, not too dissimilar to how 7th gen to 8th gen Remasters, Crossplatforms have shown themselves but thanks to 9th gen supposedly having full b/c, "Remasters" might be appear differently here which deserves a new topic.
Cross-gen games are going to be popular for a while and with current 8th gen still being targets, I see some devs leveraging next gen's (9th gen's) strengths while strongly keeping in mind limitations of current gen (8th).
The Witcher 3 might be an interesting case to look at:
https://www.youtube.com/watch?v=VQ3zCgwxf3w
1080-1332p dynamic resolution in performance mode, about 50-60 fps in combat in certain places, ~40 fps near or in towns.
4K mode (I'd consider this a "graphics mode") is dynamic 1800p-2160p, 30 fps, better graphics settings.
As for much increase framerates, A much better CPU will need to play a huge part in this and thankfully this could be the ZEN 2 (3rd generation Ryzen) of 9th gen. While Xbox has yet to announce their specs, I think it would be also 8 cores minimum like Sony's.
Here's Digital Foundry testing a 1st generation Ryzen at 4 cores and 8 threads at 3 Ghz.
https://www.youtube.com/watch?v=LjjRdrVAHCQ
Witcher 3's base console target is at 900p/1080p/30 FPS and this is how it usually performs while the Ryzen goes up to 1080p/122fps for the CPU test.
"Witcher 3 based on current gen constraints targetting 30 hz on consoles.... in general gameplay on the open world, our Ryzen candidate moves north of one hundred frames per second: a three to four X improvement even before we factor in processor specific optimizations in a fixed box like a console.
Remember we're using code here that was never designed with Ryzen in mind, game makers code to the silicon on a console, one of the key advantages of the boxes have.."
Just Cause 3
"More than double the framerate"
AC Unity
"General gameplay easily hits 80 frames here", Shows about 25 FPS for base PS4 earlier.
With that video, and 2 generation Ryzens later with double the actual cores, I think that doubled framerate in general would be achievable for a lot of cross-gen titles in their performance modes.
For "purely" 9th gen games that have heavy graphics like a theoretical Gears of War 7, I can see the Lockhart doing 1440p+ advanced upscaling like CB or advanced forms of it to 4K just how 1080p30 FPS was on the base Xbox One.
As some devs get more and more used to consoles having dual modes on current gen, I see this becoming a staple and even expanded upon 9th gen something like:
Xbox "Lockhart Modes" in some "transitional/cross-platform 8-9th gen games":
"8th Performance/*VR/AR Modes" = 90-120 FPS (VRR/120hz support), 900p/1080p/1440p. *if MS does VR/AR.
"8th gen Graphics Mode" = 60 FPS common, 4k native (more frequent that Xbox One X 4K native entries)
"9th gen Graphics Mode" = 1440p/CB4K, raytracing, much better graphics than 8th gen Graphics Mode.
By the time 9th gen graphics mode starts, if it ever happens, might be the time where 8th gen gets cut off soon.
On a side note. It seems Pro/X have better frame rate online BF in the DF video yet they compete in the same spaces in games. It seems they're fine with that kind of advantage against base owners instead of limiting base owners to compete with themselves only. Then again, thats common with PC.
I do wonder if there's a chance of devs locking out the higher fps/much better graphics for extra $. I guess they likely won't as this isn't done with current gen.
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