I think last gen really saw a transformation in the focus of developers, with the success of the PSP and the DS in unit sales, Japanese developers are focusing on a medium that isn't as widely adopted by Western gamers who primarily game on consoles. The high success of the DS and the PSP could have been a large part of this shift, but also console trends could have played their part. The Xbox 360 had no support from Japanese consumers, which probably effected the want to develop for it. The PS3 was a costly system to program for, it required more money, more time, more staff, and Japanese studios tend to be smaller and in some ways these demands alienate their ability to produce games for a wider audience outside Japan. Then on the Wii's end, the Wii was a phenomenal success in terms of sales, but as far as support for third parties went it was a real gamble, gamers were mostly interested in first party titles but gave no attention to third party games. This too I felt hurt the ability of smaller Japanese studios to make games that can reach a wider audience outside Japan.
I'm not sure if Japanese gaming is necessarily in a dwindling phase. I mean it has changed, but it's not going anywhere. It's typical over the years though we see studios rise to stardom, we see studios go defunct, studios get bought by big publishers, we see IPs die, things are always changing for better or for worse.
One notable change in gaming seen last gen is that Western developers have shifted focus into larger budget titles, whereas Japan hasn't not so much. Since more money is involved, Western developers stick to safe formulaic territory for their games, and are less experimental when it comes to big budget games. Whereas in Japan, where many studios might not have the production values of Western games, they have more freedom to be experimental with their games. That I feel is where Japanese games will stand out. Experimental doesn't always mean better, but the opportunity for unique quality gems is there, just gotta keep your ear to the ground.
Log in to comment