@quadknight said:
A console with no exclusives is a worthless console. How the hell do you announce a console and not have games to sell it with and on top of that ask people $500 for the damn thing? I own a PC that runs rings around their crappy DynamicBoneX in power and games. It seems these clowns forget the main reason people buy consoles, it's not for graphics it's for unique exclusive games.
Wrong on all counts. If your first statement was true, Xbox sales would've absolutely plummeted since they started putting 1st party games on PC. You can't provide demonstrable proof this has happened? X1 sales are actually outpacing 360 sales, a fact those that love to use the argument "360 had the exclusives and X1 doesn't!" conveniently ignore. Their business model and continued X1 sales is proof that X1 owners will buy X1 hardware, and their 1st party exclusives on Xbox irrelevant of those same titles being on PC.
As far as launch titles, it's not a console that requires or runs new, hardware specific software. It's launching with every XB1 game ever, improving them, improving 360 titles. What "LAUNCH" games did PS4 Pro release with? Certain games like Crackdown 3 are releasing on X1X launch day.
$500 for an optional upgrade that outperforms Sony's nearest equivalent, the Pro, in every way. Can't charge 399 for the vastly superior hardware.
Nobody cares about your PC or what it can do. Xbox is a choice. If people wanted to mostly game on PC, they would.
People like you take your PC/PS4 set ups and project it onto everyone else's needs and wants for gaming. I game mainly on an Xbox. I have a competent laptop for general PC purposes, not gaming. I don't want to game on PC. I don't buy consoles based solely on exclusives.
Sales of PS4 and XB1 exclusives show most people don't buy consoles for exclusives, when you compare exclusives sales to overall install bases, and contrast those numbers with sales of biggest multiplatform AAAs. The biggest exception of that though, would be Nintendo, not Sony. But this is only because Nintendo stopped trying to compete hardware power wise after Gamecube, and also stopped securing robust 3rd party support. Their entire hardware lineup relies upon their 1st party cause they haven't had real 3rd party support in over a decade. With the lack of 3rd party it makes it obvious that since basically Gamecube, some would even argue since N64, Nintendo subsists on its 1st party as they give little other reason to buy their hardware. Many people bought N64 based on its breakthrough graphics at the time compared to everything else.
I think the main reason people will buy a NEW console is to play games, in general. To upgrade their graphics and tech compared to the console they have, if they are a console gamer. The most obvious traditional difference between gens has been the leap in visuals, so you can't go against history and say graphics hasn't been a main reason a lot of people have bought into newly released consoles.
New gen console launches wouldn't historically have been nearly as big a deal if they were just arbitrarily able to play new exclusive software, that looked no better than previous gen consoles could run. The visuals have to be a new experience as much as the game content itself.
Super Mario 64 was an exclusive game, but if it had only LOOKED about as good as SNES's Super Mario World, people would NOT have cared nearly as much, and wanted to rush out and buy an N64 for that experience, like they did.
Most traditional console launches have had sparse game lineups to begin with. Few new gen consoles have launched with that killer must have title. I don't even think the NES would've been as big as it was if Super Mario still had Atari quality graphics. It needed to not only play great, but look better than what people were used to Atari games looking like.
Sega didn't have Sonic to launch the Genesis. What they did have was a visual experience far greater than the NES....better graphics. Huge exclusives like Sonic came years later. People were buying Genesis consoles before there ever was a Sonic though, and a lot of those buys were based simply on the graphics. No Sega exclusives post-Genesis era could save or massively sell any of their successive hardware. And they had a lot of exclusives.
Wii U had its share of exclusives, they didn't sell the hardware. X1's mixed messaging reveal, and higher price point at launch...I think those 2 things alone would still give PS4 the sales lead even if they'd had the exact same game libraries up to this point. Some people switched to PS just cause of RROD 360 issues, nothing to do with PS4 exclusives, many of the biggest ones not even releasing till years after PS4 launch. I think too many people make the knee jerk presumption it's PS4's exclusives that explain the sales gap. I don't think that's the main factor.
The power and performance of the original Xbox sold a lot of people on the console, not necessarily the exclusives.
I think exclusives matter less now than they did then, in the 90s or early 2000s. Such parity between console and PC AAAs now. Being the most powerful console is a perfectly viable business strategy, even if Xbox doesn't have as many exclusives.
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