Anyone care? I imagine not.
Revealed at E3 last year, Bleeding Edge is a bit of a departure from Hellblade. This 4v4 multiplayer hero combat game definitely has an air of Overwatch to it, including hero characters such as Daemon, Buttercup, Gizmo and Miko, but with over saturated colours and a lot more melee. Curiously it actually has its roots in the MOBA genre, instead of trying to ape Overwatch, but gradually morphed into something more direct and combative.
The game’s been through a number of closed alpha and beta tests, and it’s now ready for primetime, but Ninja Theory have already started adding new characters to the roster. Just last week, they revealed Mekko, the trash-talking dolphin in a mech suit – because of course! – and a new map set in Mexico called Landslide.
We went hands on with Bleeding Edge back at XO19, coming away curious about how the game is going to turn out. I said, “Bleeding Edge is a huge change of pace from anything that Ninja Theory has made before, and it’s great to see the freedom that being a part of Xbox Game Studios has given the studio to continue to experiment and push their own boundaries. Bleeding Edge won’t have the same impact that Hellblade did, but it is sure to be a cornerstone multiplayer release on Xbox One and Game Pass when it launches in March next year.”
So, we’re just a few days away from that launch date, and we’ll be diving in to check out the finished game as soon as we can.