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My Question: Does Skyward Sword simply not live up to the standards set by other games in the series? meetroid8I think this is the perfect question to ask.
INTERVIEW WITH TOM McSHEA
Willy105:
Do not think I'm exaggerating when I say that you have become Gamespot's most popular reviewer. You even have your own meme on the Gamespot forums. Before, Kevin VanOrd was the one causing riots, but now you are the king. How does that make you feel?
McShea: I'm not sure I would use the word "popular" to describe my place in the System's War forum. I'd say that my reviews are divisive, and that causes a strong reaction from both sides. I tend to be harsh in my criticism, and have no problem saying a mega-hyped game is merely "Good"; this is a strong contrast to how reviews are often handled in this industry. Honestly, it makes me a little uncomfortable that I've become a bit of a meme, but I only know how to express myself one way. I'm brutally honest and don't sugar coat the problems I see, so if you're eagerly anticipating a new release, that could put you in a sour mood.
Your opinion of Skyward Sword's controls were very different than those of other reviewers. Why is that? What is your opinion of motion control in general?
As anyone who has followed me should know, controls are the single most important element of a game to me. If they aren't responsive all the time, I get frustrated, because it's a problem that could have been averted had the developers been more conscious of the experience they were creating. In the case of Skyward Sword, the controls function as they should most of the time, but that's not enough. When I swing and it doesn't register, or I point toward the screen but Link looks at the ground, I get angry. Nintendo usually sets the standard for controls, so I'm shocked they would release a game in this state.
As for motion controls in general, I like them, but it seems as though many developers struggle with how to implement them. Games like No More Heroes and Super Mario Galaxy are made better, because flicking your wrist complements a more traditional scheme. By letting some actions be controlled with motion while others use the stick or buttons, it makes things feel more natural than when motion controls are forced into places they don't belong. I think the future for motion controls looks good and developers will understand this balance better the more time they spend with the technology.You made an error in your review regarding the game's controls (which has since been amended by the time of this writing). Do you think that an error like that might unintentionally affect your opinion (and therefore the review) of the game?
Not at all. In my original text, I said that aiming was handled by the infared sensor, when it's actually controlled by the gyroscopes. Ultimately, you point at the screen no matter which method the controller is using, so, for the player, the result is the same. My problem with the aiming is that you have to recenter your view often, and that's true no matter what the underlying technology is.
What would you like to see Zelda change in it's formula?
More freedom. The strange thing is, The Legend of Zelda (the first game in the series) had this freedom, and the series just went away from it through the years. Part of the problem is that you're confined in a linear path, shuffled from one dungeon to the next, with only cursory exploration. Recent Zelda games are adventures that have you on a leash the whole time. I wish they would remove the leash. Let me enter dungeons out of order. Give me multiple ways to access off-the-path routes, so if I don't have the hookshot yet, I can still use my bombs to open up a road. Make me feel as if I'm forging my own path rather than just doing exactly what the developer wants, when they want it.Skyward Sword is predictable and lacks a sense of adventure because everything is so structured and confined. Your experience is going to be nearly identical to mine. Everyone will take the same path, see the same enemies, solve puzzles the same way, and so on and so forth. I'd love to see Nintendo use The Legend of Zelda as a blueprint for their next game rather than Ocarina for the umpteenth time.Have you ever peeked down on the forums to see the reaction of readers over a review score, even if you didn't write the review?
Oh yeah, I love seeing how the community reacts to our content. And I'm always relived when they're angry at someone other than me. :)
Do you feel your part as a reviewer should be an immense influence on people deciding which games to buy, or should they just simply be an informative opinion?
My role is to give an informed opinion. I try to paint an accurate picture of my experience, and you can judge for yourself if that sounds like something you would enjoy. I'd like to think that people who read my review of Skyward Sword will know exactly what to expect when they play the game themselves. Their opinion may be different from mine, but I don't think they're going to be surprised with what's on the disc.Is there something you would like to say to those users who would have your head on a pike over your review scores?
Play the game before you claim I was somehow unfair. And also understand that people have different opinions from your own. My job is not tell you what you want to hear or make sure my score is the same as the Metacritic average. Also, remember that we do have a 1-10 scale. I consider an 8 to be an excellent score (I gave my last three Game of the Years 8.5), so realize that amazing games can get a sub-9 score.
Also, 7.5 means Very Good. It means that I liked the game and you most likely will, too.
Do your reviews give you the same amount of lulz that they give us?
I don't think my reviews are particularly funny, no.
Can you change the score?
Nope!
Please?
Sorry
Rate System Wars The Magazine and it's contributors in a score out of 10. (Hint: The hype is AA)
7.5
Skyward Sword is predictable and lacks a sense of adventure because everything is so structured and confined. Time to put the Wii away I guess. Heil68as if you were ever going to buy it in the first place
Skyward Sword is predictable and lacks a sense of adventure because everything is so structured and confined. Time to put the Wii away I guess. Heil68
Or, you could stop worshipping Tom as your gaming messiah.
[QUOTE="Heil68"]Skyward Sword is predictable and lacks a sense of adventure because everything is so structured and confined. Time to put the Wii away I guess. Captain_Lorelli
Or, you could stop worshipping Tom as your gaming messiah.
I think Heil was being sarcastic.[QUOTE="Heil68"]Skyward Sword is predictable and lacks a sense of adventure because everything is so structured and confined. Time to put the Wii away I guess. Captain_Lorelli
Or, you could stop worshipping Tom as your gaming messiah.
I wonder if he consults tom before choosing what to have for lunch[QUOTE="DarkLink77"]More freedom is always a good thing, something that, yes, Elder Scrolls does very well, I see no problem with Zelda taking pointers from games that are superior to it in certain areas. TES sucks.Sounds like he wants Zelda to turn into The Elder Scrolls.
meetroid8
as if you were ever going to buy it in the first place I bought TP *again* to freshen up for this game, hoping it would deliver the goods.[QUOTE="Heil68"]Skyward Sword is predictable and lacks a sense of adventure because everything is so structured and confined. Time to put the Wii away I guess. Shinobishyguy
I agree with Tom in that the games should be less linear.
Something like Megaman woud be awesome in Zelda, being able to choose which dungeon to go to first, and use the item for the dungeon in later dungeons.
[QUOTE="DarkLink77"]More freedom is always a good thing, something that, yes, Elder Scrolls does very well, I see no problem with Zelda taking pointers from games that are superior to it in certain areas.Sounds like he wants Zelda to turn into The Elder Scrolls.
meetroid8
And hopefully Bethesda would take pointers from the Zelda games with polish and markmanship.
[QUOTE="meetroid8"][QUOTE="DarkLink77"]More freedom is always a good thing, something that, yes, Elder Scrolls does very well, I see no problem with Zelda taking pointers from games that are superior to it in certain areas. TES sucks. Well congratulations sir, you have destroyed my entire argument. :PSounds like he wants Zelda to turn into The Elder Scrolls.
DarkLink77
[QUOTE="meetroid8"][QUOTE="DarkLink77"]More freedom is always a good thing, something that, yes, Elder Scrolls does very well, I see no problem with Zelda taking pointers from games that are superior to it in certain areas. TES sucks. And apparently so does SS. *shrug*Sounds like he wants Zelda to turn into The Elder Scrolls.
DarkLink77
[QUOTE="meetroid8"][QUOTE="DarkLink77"]More freedom is always a good thing, something that, yes, Elder Scrolls does very well, I see no problem with Zelda taking pointers from games that are superior to it in certain areas. TES sucks.I think you might give Skyrim the win in a head to head with Skyward Sword. Shocking, i know! :PSounds like he wants Zelda to turn into The Elder Scrolls.
DarkLink77
[QUOTE="Shinobishyguy"]as if you were ever going to buy it in the first place I bought TP *again* to freshen up for this game, hoping it would deliver the goods. and guess what, you ended up liking that game despite the flop here[QUOTE="Heil68"]Skyward Sword is predictable and lacks a sense of adventure because everything is so structured and confined. Time to put the Wii away I guess. Heil68
good interview willy, I enjoy it. I feel like i'm the only one is not mad at tom, i respect his opinion giving 7.5 though. Everybody has a different opinion. :) Enforcedspot
Agreed, good interview. I'm more mad/annoyed with all the people overreacting to the score and looking for any and all means to debunk his score. Especially when not having played it themselfs. There are some really far fetched conspiracy type posts in the sticky.
Good interview and I respect Tom's opinion more than ever. One thing I greatly enjoyed about Wind Waker was just how open it was. You could sail to a mryiad of islands and there was always something interesting on each one. While I'm sure when I play Zelda I'll enjoy it because I've always loved Zelda games, I don't think I'll like it greater than Wind Waker.
Good interview and I respect Tom's opinion more than ever. One thing I greatly enjoyed about Wind Waker was just how open it was. You could sail to a mryiad of islands and there was always something interesting on each one. While I'm sure when I play Zelda I'll enjoy it because I've always loved Zelda games, I don't think I'll like it greater than Wind Waker.
commonfate
Yeah, Wind Waker had the perfect overworld.
The sheer emotion of seeing a distant island in the distance, and actually being able to sail over there and explore the island is simply magic.
[QUOTE="ActionRemix"][QUOTE="DarkLink77"]So many places to go and nothing interesting to do once you get there. That's TES in a nutshell.DarkLink77VS. one place to go and nothing interesting to do when you get there. Which do you prefer? :P I doubt SS will be as boring as Skyrim.
It's certainly looks less boring:
VS. one place to go and nothing interesting to do when you get there. Which do you prefer? :P I doubt SS will be as boring as Skyrim.[QUOTE="DarkLink77"][QUOTE="ActionRemix"][QUOTE="DarkLink77"]So many places to go and nothing interesting to do once you get there. That's TES in a nutshell.Willy105
It's certainly looks less boring. {/QUOTE] Now if only I could play the game at 1080p. *sigh*
I doubt SS will be as boring as Skyrim.[QUOTE="DarkLink77"][QUOTE="ActionRemix"]VS. one place to go and nothing interesting to do when you get there. Which do you prefer? :PWilly105
It's certainly looks less boring:
dude.
that distance blur.
it's not a blur, it's a f***ing painting :shock:
[QUOTE="DarkLink77"]
Now if only I could play the game at 1080p. *sigh*
Arach666
Yeah,about that....
:P
I'd recommend this to anyone that is able. I'm playing on Wii and there's jaggies everywhere and the framerate dips.don't we all complain about how screwed up the scoring system is? How every decent game seems to get 8 to 10 and anything below it is seen as bad? This is a pretty good example of why it is this way. He awarded it a 7.5 and for those that can't interpret the number it also says "GOOD" underneath it in plain english. Still people explode saying that the game is horrible, no the game is godly the reviewer is just a retard no he's trolling, and on and on.
Not to mention all the "it's below the metacritic" argument... so the review is biased because he didn't look at the metacritic and just give it the same score? That is a bit insane if you ask me. I'd find it odd if there wasn't some variation in the ratings. I've yet to find a game that literally everybody appreciates to the same degree. I bet if you let everyone you know play a game and then ask them to rate it on a 10 point scale you'd get a lot of different responses. I doubt you'd call people that didn't agree with the average score a liar or an idiot, but with game critics having their own opinions is apparently not to be tolerated.
the issue people are having is understandable. "good" gives the idea of "it's good, but not great, and definitely not outstanding". because, you know, those are the other "positive" grades a game can get on GS without being called "perfect". so if they expect their game to be amazing, saying what i just said last paragraph is taken as an insult to the game, even if the review is still positive.don't we all complain about how screwed up the scoring system is? How every decent game seems to get 8 to 10 and anything below it is seen as bad? This is a pretty good example of why it is this way. He awarded it a 7.5 and for those that can't interpret the number it also says "GOOD" underneath it in plain english. Still people explode saying that the game is horrible, no the game is godly the reviewer is just a retard no he's trolling, and on and on.
stizz-
[QUOTE="ActionRemix"][QUOTE="BrunoBRS"]wind waker begs to differ. yes, it follows a pretty much linear path on its story. but there is a lot to explore, and each new island has a new challenge and secret. now i don't know about skyward sword, but it was looking like they were going that route again, at least from the previews.BrunoBRSYou're right, Wind Waker WAS explorative. I'm not kidding when I say this game is linear. It's as free roam as Super Mario Galaxy. The sky islands are just for show. They just have treasure chests on them that you can only open by activating a cube on the overworld. And then a beacon appears on your map telling you which island to go to pick up the treasure. well, then that's a shame. but then again majora's mask had almost no exploration and still managed to do so much. let's see in a week or two how i'll react to it. after all, people reacted badly to TP's overworld, and while i'll grant it has design flaws that hinder flow and exploration, and that sidequests were lacking in quantity and quality, i still enjoyed the world a lot.
I enjoyed Twilight Princess a lot tbh. It wasn't mind blowing or particularly innovative but damn I had a fun time playing through it.
If this game was reviewed for what it is, ignoring past games, what would it have scored?SaltyMeatballs
If you read the reviewing process it actually states they cannot hold a game up or compare it too its past games.
"First and foremost, our reviews are an assessment of one particular game at a time. We approach each review assignment without assuming anything about the quality of the game, irrespective of prerelease preview coverage, the history of any previous games in the series, any perceptions about the developer's or publisher's track records, and so forth. That is, every game we review gets a fair shake, and is treated with the same level of care and attention with which we approach every review assignment."
[QUOTE="DarkLink77"]
Now if only I could play the game at 1080p. *sigh*
Arach666
Yeah,about that....
:P
Don't bother. It plays like **** and the art/blur filter doesn't work correctly like it does on the Wii.
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