[QUOTE="mr-krinkles"]
[QUOTE="teh_shogun"]
you're boring.
teh_shogun
I just didn't like the look of it dude. I appreciate that it's not all brown I guess, but in general the whole look of the game just felt gross. I can't put my finger on it but it was so off-putting I never felt like playing it for than an hour at a time. Maybe it was also because I thought the gameplay was kinda crappy and clunky, as well. Framerate wasn't great, the game looked blurred, and the aliasing was crap. A gross looking game. AAllxxjjn narrowed it down pretty well: everything looked like cheap, shiny plastic. I would refer to it as a "gel" look.
it's supposed to look "gross." you're in a decaying, underwater metropolis. what do you want? also, resistance looks like garbage. yet you play it, right?It looks "gross" to me, but for the wrong reasons. We often play environments in games which are supposed to look "ugly" and/or menacing irl, but you still regard them as good looking games. For instance, you wouldn't think hell is a very good looking place irl, but a videogame could produce it and you might call it a sweet looking game based on its engine/art*****.
I've already explained why I think Bioshock looks bad, and you're arguing that that's solely due to its technical limitations rather than ar****. I think that's a load of crap because the engine pretty much defines the look of that game. Sure, wow, they've created a city under water unlike anything released before and blah blah blah, it still looks crap to me based on its general shiny plastic and crappy lighting aesthetics.
Anyway, why are you taking this so personally? You like the look of the game, so be it, I'm not allowed to dislike it? I don't play Resistance and have no idea why that's relevant but there are plenty of old-school games that I play today that look far worse than Bioshock - it's the gameplay that keeps me coming back to them. I'm not too fond of how Bioshock plays, either.
*GS edits out s t y l e.
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