Behold, the greatest 2D platformer ever made.

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princeofshapeir

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#1  Edited By princeofshapeir
Member since 2006 • 16652 Posts

***Note that I'm attempting to mitigate any further controversy by avoiding more opinionated claims like "best platformer ever," "best SNES game ever," or "best Nintendo game ever." Although you would not be wrong for believing any of those. Yoshi's Island is that good.***

Super Mario World 2: Yoshi's Islandis the best 2D platformer ever. Nothing else has it beat at what it excels at. It's the all-time standard of 2D platforming and represents the fiendish capabilities of Miyamoto and Nintendo. 20 years later, nothing has surpassed or even matched this work of perfection.

  • Level design: It's the most important element of any platformer. And Yoshi's Island is special in that no level in the game feels repetitive, drawn-out, or the same as another. Each stage offers some new mechanic, some new enemy; it's all unique and distinct. Even the Donkey Kong Country games, Super Mario Bros. 3, and Super Mario World have stages that feel like retreads of other stages, or stages that were too long for their own good--that's not the case here. I can't think of a single stage in this game that could have been trimmed down for the sake of fun: it's all fun. All of it. Even collecting shit for 100% is fun.
  • Gameplay: Impeccably tight controls; masterful physics; complex combat abilities (Yoshi's tongue, ground pound, and egg throws, not to mention the abundance of power-ups, give the player more combat options than any Mario platformer to date). These are the elements of Yoshi's Island which are most commonly praised. But I think this game is truly special in its handling of damage. See, Yoshi doesn't really take damage upon hitting an enemy: instead, he loses Mario, whom he has a maximum of thirty seconds to retrieve before it's game over. In 1995, this "death" mechanic was revolutionary in a period where every sidescroller up to that point made use of either a life bar or one/two-hits-and-you're-dead approach. While environmental hazards like lava, falls, and spikes still kill Yoshi, the requirement to retrieve Mario in the allotted time upon colliding with an enemy forgives a simple mistake--provided you can actually navigate an area's hazards in time to retrieve Mario. And in later stages, that's easier said than done. This mechanic is utterly brilliant, as it actually changes the flow of gameplay upon getting hurt, placing an additional requirement on the player.
  • Artstyle: It doesn't need to be said, but I'll say it anyway: Yoshi's Island is the best-looking game on the SNES. It's still one of the best-looking 2D games ever. Miyamoto garnered notoriety for expressing disgust with Donkey Kong Country's pre-rendered backgrounds, and he responded by giving us a game with a stylized, hand-drawn aesthetic that set a precedent for future games. I have trouble believing this game came out in 1995--it seems so ahead of its time visually.
  • Music: It's great; there's not much more to be said. Personally, I place DKC1 and 2 above Yoshi's Island in this regard, but it's very close. What I will say is that the soundtrack compliments the visual style exceedingly well, better than Super Mario World or the DKC soundtracks compliment their visual styles.

With all these in mind, it's no wonder why Yoshi's Island is the best in its genre. It's also no wonder why the "sequels" to Yoshi's Island failed: there's no perfecting perfection.

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lostrib

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#2 lostrib
Member since 2009 • 49999 Posts

okay

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DaVillain

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#3 DaVillain  Moderator
Member since 2014 • 56079 Posts

@princeofshapeir said:

***Note that I'm attempting to mitigate any further controversy by avoiding more opinionated claims like "best platformer ever," "best SNES game ever," or "best Nintendo game ever." Although you would not be wrong for believing any of those. Yoshi's Island is that good.***

Super Mario World 2: Yoshi's Islandis the best 2D platformer ever. Nothing else has it beat at what it excels at. It's the all-time standard of 2D platforming and represents the fiendish capabilities of Miyamoto and Nintendo. 20 years later, nothing has surpassed or even matched this work of perfection.

  • Level design: It's the most important element of any platformer. And Yoshi's Island is special in that no level in the game feels repetitive, drawn-out, or the same as another. Each stage offers some new mechanic, some new enemy; it's all unique and distinct. Even the Donkey Kong Country games, Super Mario Bros. 3, and Super Mario World have stages that feel like retreads of other stages, or stages that were too long for their own good--that's not the case here. I can't think of a single stage in this game that could have been trimmed down for the sake of fun: it's all fun. All of it. Even collecting shit for 100% is fun.
  • Gameplay: Impeccably tight controls; masterful physics; complex combat abilities (Yoshi's tongue, ground pound, and egg throws, not to mention the abundance of power-ups, give the player more combat options than any Mario platformer to date). These are the elements of Yoshi's Island which are most commonly praised. But I think this game is truly special in its handling of damage. See, Yoshi doesn't really take damage upon hitting an enemy: instead, he loses Mario, whom he has a maximum of twenty seconds to retrieve before it's game over. In 1995, this "death" mechanic was revolutionary in a period where every sidescroller up to that point made use of either a life bar or one/two-hits-and-you're-dead approach. While environmental hazards like lava, falls, and spikes still kill Yoshi, the requirement to retrieve Mario in the allotted time upon colliding with an enemy forgives a simple mistake--provided you can actually navigate an area's hazards in time to retrieve Mario. And in later stages, that's easier said than done. This mechanic is utterly brilliant, as it actually changes the flow of gameplay upon getting hurt, placing an additional requirement on the player.
  • Artstyle: It doesn't need to be said, but I'll say it anyway: Yoshi's Island is the best-looking game on the SNES. It's still one of the best-looking 2D games ever. Miyamoto garnered notoriety for expressing disgust with Donkey Kong Country's pre-rendered backgrounds, and he responded by giving us a game with a stylized, hand-drawn aesthetic that set a precedent for future games. I have trouble believing this game came out in 1995--it seems so ahead of its time visually.
  • Music: It's great; there's not much more to be said. Personally, I place DKC1 and 2 above Yoshi's Island in this regard, but it's very close. What I will say is that the soundtrack compliments the visual style exceedingly well, better than Super Mario World or the DKC soundtracks compliment their visual styles.

With all these in mind, it's no wonder why Yoshi's Island is the best in its genre. It's also no wonder why the "sequels" to Yoshi's Island failed: there's no perfecting perfection.

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mems_1224

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#4 mems_1224
Member since 2004 • 56919 Posts
Loading Video...

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JangoWuzHere

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#5 JangoWuzHere
Member since 2007 • 19032 Posts

Nah man

Super Meat Boy

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Krelian-co

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#6 Krelian-co
Member since 2006 • 13274 Posts

is this game considered platformer?

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uninspiredcup

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#7 uninspiredcup  Online
Member since 2013 • 58900 Posts

Never heard of it.

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deactivated-5b1e62582e305

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#8 deactivated-5b1e62582e305
Member since 2004 • 30778 Posts

@lostrib said:

okay

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Comduter

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#9 Comduter
Member since 2004 • 2316 Posts

@uninspiredcup said:

Never heard of it.

It's your loss (one hell of a loss too).

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Big_Pecks

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#10 Big_Pecks
Member since 2010 • 5973 Posts

If you take the 2 off Super Mario World then you're right.

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ConanTheStoner

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#11 ConanTheStoner
Member since 2011 • 23712 Posts

It's most definitely up there, yes. In my top 5.

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m_machine024

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#12 m_machine024
Member since 2006 • 15874 Posts

It's definitely in the top 5 for sure.

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foxhound_fox

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#13 foxhound_fox
Member since 2005 • 98532 Posts

@Krelian-co said:

is this game considered platformer?

No.

It focuses on combat and exploration.

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ConanTheStoner

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#14 ConanTheStoner
Member since 2011 • 23712 Posts

@foxhound_fox said:

@Krelian-co said:

is this game considered platformer?

No.

It focuses on combat and exploration.

Yeah I've always considered it an action adventure game.... maybe action rpg as a stretch.

Even though you're constantly platforming, it's just a means of traversal rather than the meat of the gameplay.

Amazing game either way though.

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Renegade_Fury

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#15 Renegade_Fury
Member since 2003 • 21700 Posts

Cool story, but I hate that game.

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foxhound_fox

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#16 foxhound_fox
Member since 2005 • 98532 Posts

@ConanTheStoner said:

Yeah I've always considered it an action adventure game.... maybe action rpg as a stretch.

Even though you're constantly platforming, it's just a means of traversal rather than the meat of the gameplay.

Amazing game either way though.

As a speed running game, it could be considered a platformer (since most of the speed run involves platforming)... but without doing the speed running, it's definitely an action-adventure-RPG.

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ConanTheStoner

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#17 ConanTheStoner
Member since 2011 • 23712 Posts

@Renegade_Fury said:

Cool story, but I hate that game.

#better than every sonic game

#get rekt

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Renegade_Fury

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#18  Edited By Renegade_Fury
Member since 2003 • 21700 Posts

@ConanTheStoner said:

@Renegade_Fury said:

Cool story, but I hate that game.

#better than every sonic game

#get rekt

There are literally over 30 platformers that I'd play aside from just Sonic before touching Yoshi's Island. Stay mad, lol.

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jg4xchamp

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#19 jg4xchamp
Member since 2006 • 64037 Posts

Yoshi's Island is amazing, no complaints here.

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ConanTheStoner

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#20 ConanTheStoner
Member since 2011 • 23712 Posts

@Renegade_Fury said:

@ConanTheStoner said:

@Renegade_Fury said:

Cool story, but I hate that game.

#better than every sonic game

#get rekt

There are literally over 30 platformers that I'd play aside from just Sonic before touching Yoshi's Island. Stay mad, lol.

I ain't even mad
I ain't even mad

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schu

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#21 schu
Member since 2003 • 10191 Posts

@princeofshapeir:

I've thought this very thing for years. It was the pinnacle of 2d platformers. Simply an amazing game. Nothing has "surpassed it" I think there are some equally good games but nothing "beats" it.

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Elpresador-911

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#22 Elpresador-911
Member since 2013 • 1096 Posts

nah littlebigplanet is

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Renegade_Fury

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#23  Edited By Renegade_Fury
Member since 2003 • 21700 Posts
@ConanTheStoner said:

I ain't even mad

FTFY

Stay mad, lol.

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speedfreak48t5p

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#24 speedfreak48t5p
Member since 2009 • 14416 Posts

Nah, Super Mario Bros 3 is better.

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starwolf474

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#25  Edited By starwolf474
Member since 2013 • 989 Posts

I remember receiving Yoshi's Island for Christmas in 1995. I had so much fun that Christmas playing the greatest 2D platformer ever made...then I played my other gift, Yoshi's Island, for a bit until I decided to go back to playing the greatest 2D platformer ever made, Donkey Kong Country 2.

Honestly, Yoshi's Island is good, but I don't even think it makes my top 10 best 2D platformers list.

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Gue1

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#26  Edited By Gue1
Member since 2004 • 12171 Posts

I remember when I was a kid I got this game. I was like "OH MY FUCKING GOD SUPER MARIO WORLD 2!" then I played it for like half an hour and never touched it again. This is easily one of the most badly designed 2D games ever made.

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deactivated-5d6bb9cb2ee20

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#27 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@Gue1 said:

I remember when I was a kid I got this game. I was like "OH MY FUCKING GOD SUPER MARIO WORLD 2!" then I played it for like half an hour and never touched it again. This is easily one of the most badly designed 2D games ever made.

What the hell?

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lamprey263

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#28 lamprey263
Member since 2006 • 44557 Posts

wtf, did they get rid of the legacy forum?

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DJ-Lafleur

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#29 DJ-Lafleur
Member since 2007 • 35604 Posts

No arguments here.

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Renegade_Fury

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#30 Renegade_Fury
Member since 2003 • 21700 Posts

@lamprey263 said:

wtf, did they get rid of the legacy forum?

Yes. Me and others have actually asked about it in the Feedback forum multiple times since the update, but no one there cares.

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DJ-Lafleur

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#31 DJ-Lafleur
Member since 2007 • 35604 Posts

Is there even a Legacy platforms forum anymore?

I didn't see it...

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deactivated-57ad0e5285d73

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#32 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

@Krelian-co said:

is this game considered platformer?

I'd say yes. Super Metroid, too. Super Mario World, too.

Fck 2D, Mario 64 as well. Super Mario Bros, too.

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N64DD

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#34 N64DD
Member since 2015 • 13167 Posts

@Renegade_Fury said:

@lamprey263 said:

wtf, did they get rid of the legacy forum?

Yes. Me and others have actually asked about it in the Feedback forum multiple times since the update, but no one there cares.

I would love for it to come back.

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madsnakehhh

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#35 madsnakehhh
Member since 2007 • 18252 Posts

It is an exceptional game...but is not even on my top 5...hell is not even my favorite platform from the SNES...for me it will always be Donkey Kong Country 2

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Renegade_Fury

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#36 Renegade_Fury
Member since 2003 • 21700 Posts

@n64dd said:

@Renegade_Fury said:

@lamprey263 said:

wtf, did they get rid of the legacy forum?

Yes. Me and others have actually asked about it in the Feedback forum multiple times since the update, but no one there cares.

I would love for it to come back.

It technically exists in no man's land ( http://www.gamespot.com/forums/legacy-platforms-909184995/ ) though none of the GS admins care enough to put a link to it alongside the other boards.

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#37 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

@ConanTheStoner said:

@Renegade_Fury said:

Cool story, but I hate that game.

#better than every sonic game

#get rekt

Sonic is not even in the same league as ANY mario game. Mario, Metroid, and Castlevania make Sonic look like a pacifier

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TrappedInABox91

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#38 TrappedInABox91
Member since 2013 • 1483 Posts

Yes. It is Godly.

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bunchanumbers

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#39 bunchanumbers
Member since 2013 • 5709 Posts

Maybe because its fresh in my mind, but DKCTF beats Yoshi's Island for me. Hell Rayman Legends beats Yoshis island.

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gamecubepad

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#40 gamecubepad
Member since 2003 • 7214 Posts

Great game. I prefer Sonic 2.

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ABtoxin

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#41 ABtoxin
Member since 2014 • 438 Posts

Never played it missed out on some good N64 games back in the day

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deactivated-5e0e425ee91d8

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#42 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts

Top 10? Sure. But let's not act like there aren't more than a few that are at least as good. Recent example is Shovel Knight.

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#43 ProtossX
Member since 2005 • 2880 Posts

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#44 ConanTheStoner
Member since 2011 • 23712 Posts

@Renegade_Fury:

Haha, nice gif swap

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freedomfreak

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#45 freedomfreak
Member since 2004 • 52425 Posts

Never played it.

I think.

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Krelian-co

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#46 Krelian-co
Member since 2006 • 13274 Posts

@ConanTheStoner said:

@foxhound_fox said:

@Krelian-co said:

is this game considered platformer?

No.

It focuses on combat and exploration.

Yeah I've always considered it an action adventure game.... maybe action rpg as a stretch.

Even though you're constantly platforming, it's just a means of traversal rather than the meat of the gameplay.

Amazing game either way though.

yeah i never really considered platformer either but the wiki said action platformer or something like that.

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DocSanchez

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#47 DocSanchez
Member since 2013 • 5557 Posts

wah wah wah wah wah wah wah wah wah wah wah wah wah

Game is annoying. Not even the best Mario platformer. On that system.

Mario 3 is way better, Mario World 1 is much better.

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deactivated-5d6bb9cb2ee20

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#48 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@abtoxin said:

Never played it missed out on some good N64 games back in the day

It's not an N64 game...

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VanDammFan

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#49 VanDammFan
Member since 2009 • 4783 Posts

@foxhound_fox said:

@Krelian-co said:

is this game considered platformer?

No.

It focuses on combat and exploration.

try replacing all characters with mario characters..becomes platformer..walla

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ConanTheStoner

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#50 ConanTheStoner
Member since 2011 • 23712 Posts

@Krelian-co: Yeah SotN is an odd one to classify. It just occupies so many bases. Action adventure, rpg, platformer, even a bit of puzzle solving for good measure lol.

@VanDammFan said:

try replacing all characters with mario characters..becomes platformer..walla

I mean you could call it a platformer, but it would be a weak one judging it on the platforming alone. SotN is awesome for mixing so many great ideas together, but it mainly hangs its hat on action and exploration whereas Mario titles are laser focused on quality platforming and nothing else.

Of course I'm probably just giving a serious answer to a sarcastic response lol.