@Planeforger said:
@Vaasman: To be fair, Baldurs Gate 1 and 2 never had the best writing.
I replayed BG1 a few weeks ago and it was quite rough. BG2 fared a little better, but that's mainly because Irenicus' voice actor did a lot with some pretty questionable lines.
I think Original Sin 2 is on par with the BG games, as far as the writing goes.
Eugh, Firm disagreement on that one. OS2 is based in a frequent round of cheese and light jokes, which works sometimes, but otherwise makes stakes feel low and creates tonal clashes with it's occasional dark material. As well, for all the flexibility in side quests it lends you very little agency in character writing or development and gives the token "bang the characters suddenly scene" instead of lengthy side-interactions like in BG2. BG has the advantage of drawing from Forgotten Realm's extensive lore, enemy types, characters, and location options, lending the second game especially uniqueness and variety in encounters. The villains in the story of OS2 are also pretty lousy. Without spoiling much the main antagonist is barely present and some lame twists at the end try to shake it up but they aren't earned.
Lest we forget too they had to rewrite and redesign multiple sections of OS2 because of issues in pacing and design, particularly in the back half. Beast, for example, wasn't even really done by the launch edition, and there are still some big issues with the overall throughline of the plot, as various acts of the story struggle to tie into each other.
None of this is to say that BG2 is a terrific story as it's much better just as a template to role-play in than tell it's story. Nor to say OS2 is a bad story. But if we're looking at what could be improved and where the bar should be, BG2 should be the baseline to achieve.
@mrbojangles25
@Random_Matt
per this article They are starting at 5th edition but using many of their own designs, so, not really 5th. As an article example, they had stated that they didn't like how it felt to just miss an enemy in a video game. Which makes sense to me on some level since unlike a true game of 5e your options are limited by the code. However it does leave me wary of just how far they feel like things need to change to fit their ideas, because much like Dark Alliance, after a certain point it's not really D&D anymore.
Log in to comment