I've been playing Halo Reach on PC, and the one thing I noticed is that running is considered a power up. How lame is that? This is an FPS, it's our fundamental right to be able to run without it being a power up!! So that got me thinking.. what other bad design choices are there in games? Another one that comes to mind is Zelda Breath of the Wild's weapon durability. Everything is so fragile and gets destroyed so quickly. I don't mind weapons breaking, but not that easily.
So how about you, SW? What are some bad design choices in games?