@ChubbyGuy40 said:
@MFDOOM1983 said:
We're still missing any comparisons from reputable sources that support your "best console version" claim. Keep in mind that we're talking about origins. I noticed that you're having issues staying on topic again.
Actually, we don't know how the game will look on ps3/360 because they never specified(based on my quick research) which version that trailer was running on. Here's a thread on it with twitter responses from the creative director of the game. http://www.neogaf.com/forum/showthread.php?t=639303 It could have been the Wii-U or xb1 version for all we know. We've have only seen the ps4 and pc versions running thus far. The only people still left pretending Wii-U is comparable to next gen consoles are a subset of sheep who feel the need to defend their purchases. Don't worry, it took awhile for your type to admit wii wasn't a gimped pos, too. The phrase looks like 360 games in sd was used a lot. Lol fun times.
We have numerous quotes from devs going on record about Wii-U's hardware shortcomings. Devs like Gearbox, 4A Games, tekken team, Ubisoft Montreal, and Dynasty Warriors team. So, this notion that there's any question about Wii-U's hardware capabilities is unfounded. We know that Wii-U is better at somethings(GPU and RAM amount) and worse at others( CPU and possibly RAM speed).
Well, we do know that the game has been in development for 5 years. Started on ps3/360, then switched to PC as the lead platform a year or two later. The team focused on high-end pc hardware because they didn't know how next generation hardware would turn out. I don't see why they would lie about which platform is lead. Ubisoft never has sucked up to pc games after all, so would they start now. As you said, their brand is based on consoles(360/ps3).
The only thing a reputable source would do is use that neogaf thread as a source. Keep denying something so minor. I'm trying to make a point, but you're in complete denial about anything positive for the Wii-U. Also important to remember what Nintendo screwed up the early SDKs, which was a huge, well-known issue.
We aren't talking about the Wii and I don't remember saying that. Quite hypocritical of you to go off-topic (again.)
Funny Gearbox says that, cause it ended up getting the definitive version of A:CM. That quote was also said before the final specs were even out (it even says so on that page,) but no one is denying it's an inbetween console. 4A devs are disappointed with the Espresso but never denied it couldn't run anything. They just didn't have the resources for it. All the Tekken dev said is that the clock was kinda low, and if Marcan is correct than it is kinda low. His team is also helping work on SSB, so his opinion will probably change. Your AC3 quote was talking about the quality of the game, not the hardware. Dynasty Warrior lead said the CPU was a challenge and the FPS was suffering, but then goes on to say that it's a challenge to overcome, not that it's impossible to fix. If you want some insight as to why the early ports had issues you can check out this thread. (IIRC this guy is a programmer but doesn't work on games, at least not Nintendo platforms.) I think the people who spent their own money just to get die shots for everyone would know something. DF doesn't even know everything contained on the chips. We can't figure it out and only one dev is willing to give hints at what it can do. (which you refuse to acknowledge their credentials.)
Ubisoft gave PC gamers a different version of GRAW and completely removed their DRM in favor of a much better, cross-platform alternative. PC isn't their largest market, so why would PC still be lead?
Nope, sites like digital foundry do not use neogaf as a source for their findings. All of their testing is done with their own equipment and I know that the can be trusted on involving technical analysis. Random posters I don't know, not so much.
I'm pointing out the similarities between the conversations had with wii and are having about wii-u, now. It was merely a quip. You bringing up launch titles or AC4 is off-topic. I don't need to "acknowledge" issues about launch ports when we're arguing over the validity of your claim. 'Wii-U has the best console version of Origins.'
Gearbox - A:CM never came to wii-u. Definitive imaginary version?
4A Games - Not relevant to what was said. We have multiple devs saying the same thing about Wii-U's cpu being inferior to CPUs found on 360/PS3. Which explains the why games chug on wii-u during CPU intensive scenes.
Tekken - Evidence building about wii-u's CPU. Working on SSB doesn't change the clock-speed, so, no, his opinion wont be changing because it was a factual statement, not opinion based.
AC3 - "Wii U "stronger in some areas" than 360, PS3" Given the context you provided. His statement wouldn't make sense. "Stronger in some areas, but the game will technically be identical, including framerate." Bolded the important part. (Hardware is) stronger in some areas, but the game will be technically identical across all three platforms. Software is stronger in some areas? Sense, it makes none. hehehe
Dynasty Warriors - Once again, this is evidence building about wii-u's hardware capabilities. Specifically, the CPU.
We have multiple devs working on games for the HD twins and Wii-U, and they all have an issue regarding Wii-U's CPU. Better GPU, worse CPU. As you have said, we know Wii-U is a stop-gap, tweener, in-between gens console. The question is by how much? Judging by the games released thus far, not much. So consider me skeptical when a dev that only works with Nintendo hardware suggests that the Wii-U is considerably more powerful.
Um, PC gamers loathe u-play(performance hits, not being able to access games, additional steps to launch software, etc.) and the fact you had to back to the year, 2006, speaks volumes about how much love Ubi has shown PC gamers in recent memory.
Log in to comment