Eurogamer Review
Well they released all the campaign episodes
OPERATION FLASHPOINT ANYONE?
" Arma 3's campaign is a big, powerful, deeply engrossing thing, but there is one disappointment: its lack of vehicular missions. Since the story focuses on one not particularly interesting character who is ultimately a grunt, there are no tank missions, no helicopter missions and no jet missions. I can understand why, to a point: Arma's vehicles, especially its airborne offering, take time and effort to learn to control. Moreover, in these kinds of games infantry combat tends to be more enjoyable anyway. On the other hand, Flashpoint offered plenty of vehicle engagements during its campaign without any issue, and it's frustrating that, 13 years on, Arma's campaigns still lag behind it in terms of breadth of experience."
"Alongside its story missions, which include the brilliant raid on Stratis described above, Adapt also introduces an open-world component. From your base you can go out on "Patrol" and complete multiple optional objectives, from clearing enemy checkpoints to smoking out a sniper hidden inside a labyrinthine industrial complex, all while collecting weapons, ammo and equipment to use during the main missions - though the clunkiness of Arma's inventory management means this is less enjoyable than it should be. If you want to bring stuff back to base, you need to find a vehicle and load it item-by-item from your own inventory, while before each mission the game defaults to a standard equipment loadout and items you previously had can be lost in this process."
"After the meatiness of Adapt, the final chapter Win feels fleeting by comparison, with only six missions to its name. But they're also the most spectacular, displaying vast, combined-arms battles that cover sweeping areas of Altis. It's strongly reminiscent of the opening of Operation Flashpoint, but with you in control rather than being led by an AI squad leader. In these closing stages you can call in devastating artillery strikes and helicopter assaults, simultaneously demonstrating the sheer destructive power of modern warfare and your own insignificance in the scale of things. Story-wise, it's also the most interesting segment, making unsettling use of its near-future setting and offering a branching conclusion that is fascinating, whichever direction you take."
8 / 10
sorry for the mediocre image quality it appears on the thread lol better off clicking on them
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