Are we (the mass) getting sick of 16 bit looking platformers claimed as "ze art"?

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Posted by uninspiredcup (24953 posts) 4 years, 1 month ago

Poll: Are we (the mass) getting sick of 16 bit looking platformers claimed as "ze art"? (19 votes)

Yes 42%
No 63%

Are you getting sick of 16 bit looking platformers being claimed as "high art" above AAA by misunderstood arteests like Jonathan Blow and Phil Fish?

Are these basically the Call Of Duty of indie games? Make it looks Retro + Ambient Soundtrack = Tour De Force arty farty?

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#1 Edited by MlauTheDaft (5189 posts) -

I don't think it's far to compare John Blow with Phil Phish.

And if Phish is being mentioned as one extreme, how about mentioning Dean Dodrill know for:

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#2 Posted by lostrib (49999 posts) -

Getting sick of your dumb threads

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#3 Posted by uninspiredcup (24953 posts) -

@MlauTheDaft said:

I don't think it's far to compare John Blow with Phil Phish.

And if Phish is being mentioned as one extreme, how about mentioning Dean Dodrill know for:

Loading Video...

But this game quite clearly has alot of work put into it's presentation as opposed to lazyily just making it look like a snes game.

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#4 Posted by clone01 (26992 posts) -

No, not if the gameplay is there.

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#5 Posted by MlauTheDaft (5189 posts) -

@uninspiredcup said:

@MlauTheDaft said:

I don't think it's far to compare John Blow with Phil Phish.

And if Phish is being mentioned as one extreme, how about mentioning Dean Dodrill know for:

Loading Video...

But this game quite clearly has alot of work put into it's presentation as opposed to lazyily just making it look like a snes game.

It's not the developers themselves, who claim their products "art" though.

I'm aware that Phish is a prime example of an undesireable extreme, but lets also remember the inspirational tales.

Apparently, everything but voice acting and music in Dust, is made by Dean Dodrill...... And that game reeks of production value, not to mention that it's really good and every bit of a proper port as TB claims.

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#6 Posted by ReadingRainbow4 (18733 posts) -

@lostrib said:

Getting sick of your dumb threads

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#7 Posted by Krelian-co (13274 posts) -

@lostrib said:

Getting sick of your dumb threads

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#8 Posted by PAL360 (28731 posts) -

Not sure about the masses, but 2D and pixel art games never get old, to me.

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#9 Posted by AmazonTreeBoa (16745 posts) -

Can you give us some examples TC?

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#10 Posted by treedoor (7648 posts) -

Braid is pretty good though

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#11 Posted by PannicAtack (21040 posts) -

@lostrib said:

Getting sick of your dumb threads

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#12 Edited by R4gn4r0k (26942 posts) -

@clone01 said:

No, not if the gameplay is there.

This. Stop being a graphics whore

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#13 Posted by darkspineslayer (22393 posts) -

I dunno if I'll ever tire of 16 bit. It's damn gorgeous.

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#14 Edited by Senor_Kami (8529 posts) -

I am. This is the brown military shooter of the indie world, except military shooters cost a lot to make so you only get 5 a year. We get like 10 2D indie platformer with retro graphics and/or gameplay based are color/light/shadow announced every fricking month. More pixel art games come out now than in the era where pixel art was the only art style possible.

Homebrew has taken over the indie scene to the point where I think if you do anything more advanced than pixel art, you're probably seen as a sell out in the homebrew circles that have taken over the indie scene.

I'd love to see more modern content or even stuff that riffed off of different retro styles, but I always hear that 3D is hard and takes talent so the homebrew indie folk avoid it like the plague. Pretty sad imo, but that's life. I think the no 3D clause is lame, but these folk aren't even willing to take it to 16-bit. Super Mario World puts most of these homebrew titles to shame graphically, which is pretty sad, but what can you expect from people trying to make a quick buck on Kickstarter?

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#15 Posted by jg4xchamp (61445 posts) -

The puzzle platformer with "retro" inspired graphics is the mother f*cking fps of the indie scene.

That's not to say those games can't be amazing in their own right. Braid is fantastic(and directly responsible for the overflow of all these games), and I quite enjoyed The Swapper(although that was claymation graphics, and not retro), but otherwise yeah that type of game is starting to come off as "meh". Fez was actually kind of cool, but the problem with that game is that all of its interesting parts had a shelf life. Like when the game barely came out, and everything was essentially a secret as the internet hadn't cracked it wide open yet. It was a great forum game where you can go to a Fez thread and share things you picked up with other people, and go over what they came up with.

Now that aspect is completely gone, beyond the basic you take notes while playing the game.

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#16 Posted by jun_aka_pekto (22280 posts) -

To be honest, I don't consider video games to be art. So, it's pretty much academic to me. My take on it here is if a game looks cartoony, the "A" word starts to be thrown around.

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#17 Posted by Sushiglutton (6818 posts) -

Not at all, I still like them. Braid was a piece of art because of how all its elements blended together. Fez I haven't played though.

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#18 Posted by Consternated (848 posts) -

FEZ is one of the most pleasing looking games I have ever played.

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#19 Posted by MrPunkFever (25 posts) -

The ones that are actually both beautiful to look at and listen to, play well, and have a great story. That's art. Devs are taking advantage of a lot of consumers who think that a pixel platformer on its own is touching and meaningful.