@SolidGame_basic said:
But what if it does become a success. What if it gives Assassins Creed a run for its money and inspires Ubisoft to make better games? What if it leads to more samurai games? What if people like those visual ques and developers adopt similar things? What if the combat has interesting twists to it? What if people like that film grainy look lol. Maybe the story will.be incredible. I get it, you don't see any of that lol..
I mean, that's a bunch of "what ifs" that you can apply to anything man. And I'm almost certain it will be a success.
My mistake for bringing up that game in particular, as we're getting way way wayyyy far from the point. Could swap it out for just about any other AAA exclusive. Could just as easily bring up the latest Halo, or Uncharted, or Mario. Or for a more comparable new IP, Days Gone. The quality hardly matters.
but saying the industry would be fine without it? Well damn.. why bother making anything if half of gamers play Fortnite anyway lol.
Absolutely not my point either man.
What I was driving at in my initial post:
> The biggest trade off (as a gamer) to not having exclusives is that some IPs may not come into existence.
> The days of big 1st party titles bringing something truly new to the table gameplay wise are all but extinct.
It's just not like back in the day. The AAA space is incredibly iterative, especially so with 1st party exclusives. Shit I think the last landmark exclusive we had was probably Demons Souls? Not like that game was built out of a need to push PS3s anyways. From would've made a game of that type, with or without exclusivity.
Circling back to Sushi Ghost for the hell of it. I'm not the type to give gamers too much credit on surface level takes. This is afterall, the same group of people who saw Demons Souls for the first time and thought it was a generic rip off of Oblivion lmao.
But people are already seeing comparisons to Assassins Creed, which is as cookie cutter as it gets. Even you mentioned it. A higher quality ass creed isn't equivalent to a paradigm shift in design.
I'm not saying Sushi Ghosts won't leave a mark in some way, of course it could. But nothing substantial. Not something that will have a long lasting ripple effect on game design.
To wrap up. I simply don't see the loss of a few new IPs as a bad trade off for platform agnostic gaming.
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