GameSpot article here.
"When we created Skyward Sword, I really felt the need to make sure that everyone playing the game understood it. But I also understand now, in hindsight, that when you go out and buy a game, you buy the game because you want to play it, and you don't want to have any obstacles in the way. And I guess it was received as a bit of an obstacle."
In other words, they've listened to the negative responses Skyward Sword got for its massive amount of mandatory tutorials, some of them being real "no shit" moments from Fi.