Mods, please do not lock this thread. Â This is a very specific discussion, too broad to be discussed within the sticky. Â It deserves its own topic. Â This is a detailed analysis of the gap between both platforms.Â
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The PS4 has 8gb of GDDR5 ram. Â The Wii U 2gb of DDR3.
The Wii U however dedicates 1gb of its 2gb of ram to the OS, leaving only 1gb for games. Â Â
Rumors (the same ones that leaked the PS4 specs) put the PS4's OS overhead between 512mb to 1.5gb. Â Lets average that out to an even 1gb. Â Â
Assuming that the PS4's OS overhead ends up being an even 1gb, that is 7gb of ram purely for games on the PS4 versus 1gb for the Wii U.Â
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HOWEVER......that isnt taking into account the MASSIVE bandwidth differences between the two systems (and this isnt hyperbole it really is massive as you'll see). Â
The Wii U has a memory bandwidth of 12.8gb/s. Â Forget the PS4. Â That is HALF the memory bandwidth of the 360 and PS3. Yes, the PS3 and 360Â :|
Wii U = 12.8gb/s (+ edram)
360 = 22.4gb/s (+ edram)
PS3 = 22.6gb/s
It does not even approach the PS4's 176gb/s. Â That is nearly FOURTEEN times the memory bandwidth. Â In comparison, the 360/ps3 had only FOUR times the bandwidth of the original Wii's 5.6gb/s. Â This is not only a LARGER gap between the Wii U/PS4 than there was between the 360/PS3 and the Wii, but the gap itself is nearly FOUR times larger. Â Â :|

PS4: 176 (GB/s)
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PS4's GPU has 1154 compute cores compared to 320 cores in the Wii U (PS4 = 18 CU, 1 CU = 64 cores)
but when you factor in:
-almost 4 times the physical amount of cores
-roughly (14x) FOURTEEN TIMES the memory bandwidth
-7 times the ACTUAL physical memory (7gb for games, vs 1gb)
-the fact that those 1154 PS4 cores are likely GCN2 cores, while the Wii U's 320 are based on a core architecture from 2008,Â
-cores are clocked faster (800mhz vs 550mhz) EDIT: Fixed.
-Oh, and the Wii U's CPU cores are the same architecture as the Wii, which was the same as the Gamecube. Â Wii U is directly using the same CPU cores as the Wii and Gamecube, just using MORE of them and clocked higher. Â This architecture was created in 1999Â :|
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One thing we can agree on is that this is a pretty big f*cking gap. Â A larger gap between the two systems, than there was between the PS3/360 and the Wii.
And the only thing left to say is
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