AMD suing Ex employee's over X720 and PS4 info leak.

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ronvalencia

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#101 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="TwistedShade"]

[QUOTE="loosingENDS"]

AMD A10 is what i have on my work PC and is not even as capable as xbox 360 GPU, it is terrible

If PS4 has that GPU will not even beat WiiU graphics

So, you can forget that rumor

If xbox 720 has indeed a 8900 and PS4 a A10, then there will no more graphics wars, since A10 is 100 times weaker than the coming 8900

loosingENDS

There is literally no way it's going to have an 8900. 0 Chance, none. I'm still doubting it'll even have an 8800 series card.

Then xbox 360 should not have Xenos, because Xenos was much better than the top end 2005 GPU

2005 era GPUs didn't have +200 watt flagship GPU.

Xbox 360 got the best GPU for ~90 watts with gimped 128bit wired PCB and you don't have unified shader design shift for the next round.

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tormentos

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#102 tormentos
Member since 2003 • 33784 Posts

[QUOTE="clr84651"]

Sony's PS4 will use the AMD A10 with built in GPU, a 4x Bluray drive, and 8-16GB of RAM. This is what's been rumored by VG247 and others.

loosingENDS

AMD A10 is what i have on my work PC and is not even as capable as xbox 360 GPU, it is terrible

If PS4 has that GPU will not even beat WiiU graphics

So, you can forget that rumor

If xbox 720 has indeed a 8900 and PS4 a A10, then there will no more graphics wars, since A10 is 100 times weaker than the coming 8900

http://www.youtube.com/watch?v=s5VsEuWCBaM The A10 is more capable than your 360.. And the A10 is the CPU inside the PS4 early devkit what you are don't actually know or ignore is that the PS4 also have a 8000 series GPU inside,also the model of the 8000 on the 720 isn't confirmed either and all point at both having 8000 series that are equivalent to the 7000 series.. In fact what is heavily rumored now is that the gpu on the 720 is an 1.2TF gpu while the PS4 one is a 1.7TF and that the 720 one has 12 CU and the PS4 one has 18 CU,there is also a rumor than the cores on the PS4 CPU are steamroller and not jaguar.
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tormentos

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#103 tormentos
Member since 2003 • 33784 Posts

[QUOTE="Chozofication"]

[QUOTE="ronvalencia"] Crysis 2 is just asking the hardware to run more real time effects. It should follow Halo 4's example by dumping real time SSOA or any other real time effects. ronvalencia

Crytek just loaded on everything they could think of with no regard for what it actually looked like or ran like. It's just a poorly coded nasty benchmark.

Real time effects aren't the only reason why it's crap, it's Crytek.

Crytek should follow Killzone 2's example i.e. dumped real time GI and HDR.

Killzone 2 has dynamic lighting as well..
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ronvalencia

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#104 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="Chozofication"]

Crytek just loaded on everything they could think of with no regard for what it actually looked like or ran like. It's just a poorly coded nasty benchmark.

Real time effects aren't the only reason why it's crap, it's Crytek.

tormentos

Crytek should follow Killzone 2's example i.e. dumped real time GI and HDR.

Killzone 2 has dynamic lighting as well..

It's not GI. Killzone 2 has a mix of dynamic lighting with pre-bake sun lighting (artwork focus). Guerrilla was carefull to not overload the hardware.

Crytek has a different focus i.e. attempted to have ~100 percent real time effects.

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savagetwinkie

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#105 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="ronvalencia"] AMD Jaguar has 128bit SIMD units.ronvalencia

how is that helpful to any one?

Anyone with google access can find out that AMD Bobcat has 64bit SIMD units, which is similar to AMD K7 Athlons and Intel Pentium IV/Core1.

In relation to SIMD unit's development path, AMD Bobcat to AMD Jaguar follows Intel Pentium IV/Core1 to Intel Core 2.

And thats helpful to any one? Whats the point of mentioning 128bit SIMD, with a apu and gpu the extra vector units seem excessive, and ShadowDeathX mentioned we don't know how powerful the jaguar is, which is true.

All your posts fail to correlate the random facts you spout out with relevant points. Its nice you can look these things up for everyone but you need to take some technical writing courses so if you actually had a meaningful point you'd be able to communicate it with the rest of us. In fact the only recent post I've seen you with an explanation is when you were comparing features of the wii u's gpu with I think a 6670 based on die sized. Only you failed to realize the 32mb of EDRAM on the wii u completely invalidated that method of comparison.

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loosingENDS

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#106 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="loosingENDS"]

[QUOTE="TwistedShade"]

Then xbox 360 should not have Xenos, because Xenos was much better than the top end 2005 GPU

04dcarraher

Not really besides its unified shader architecture, its performance, memory amount and bandwidth wasn't better then any top end gpu.

But in reality was vastly better than the 600$ 7800GTX, which was the top 2005 card

http://www.youtube.com/watch?v=s5VsEuWCBaM The A10 is more capable than your 360.. And the A10 is the CPU inside the PS4 early devkit what you are don't actually know or ignore is that the PS4 also have a 8000 series GPU inside,also the model of the 8000 on the 720 isn't confirmed either and all point at both having 8000 series that are equivalent to the 7000 series.. In fact what is heavily rumored now is that the gpu on the 720 is an 1.2TF gpu while the PS4 one is a 1.7TF and that the 720 one has 12 CU and the PS4 one has 18 CU,there is also a rumor than the cores on the PS4 CPU are steamroller and not jaguar.tormentos

Do you even have a link for those "heavy" rumors ? Because i dont see how they can have exact measures for their power

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clyde46

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#107 clyde46
Member since 2005 • 49061 Posts
Back when the 360 was being R/D'd, PC tech was advancing at such a rate it was crazy. That was a time where the latest games really required a new GPU. The reason the 360 was so successful when you actually consider how underpowered it is when compared to standard PC tech is its Unified Shader technology. This allowed the 360 to punch well above its weight.
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ronvalencia

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#108 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="savagetwinkie"] how is that helpful to any one?savagetwinkie

Anyone with google access can find out that AMD Bobcat has 64bit SIMD units, which is similar to AMD K7 Athlons and Intel Pentium IV/Core1.

In relation to SIMD unit's development path, AMD Bobcat to AMD Jaguar follows Intel Pentium IV/Core1 to Intel Core 2.

And thats helpful to any one? Whats the point of mentioning 128bit SIMD, with a apu and gpu the extra vector units seem excessive, and ShadowDeathX mentioned we don't know how powerful the jaguar is, which is true.

All your posts fail to correlate the random facts you spout out with relevant points. Its nice you can look these things up for everyone but you need to take some technical writing courses so if you actually had a meaningful point you'd be able to communicate it with the rest of us. In fact the only recent post I've seen you with an explanation is when you were comparing features of the wii u's gpu with I think a 6670 based on die sized. Only you failed to realize the 32mb of EDRAM on the wii u completely invalidated that method of comparison.

AMD Jaguar is based on AMD Bobcat with improved 128bit wide SIMD units i.e. out-of-order dual instruction issue per cycle per core design.
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04dcarraher

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#109 04dcarraher
Member since 2004 • 23829 Posts

But in reality was vastly better than the 600$ 7800GTX, which was the top 2005 card

loosingENDS

Lol, no it wasnt "vastly better"its all in your head. 2005-2007 7800GTX owned the Xenos in multiple aspects

The Xenos only owned the 7800 with shader heavy based games.

Xenos 240 GFLOPS

7800GTX ~200 GFLOPS

Xenos less then 512mb of memory tends to on average use 256mb

7800GTX full 512mb avaible

Xenos memory bandwidth 22 GB/s

7800GTX 54 GB/s

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tormentos

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#110 tormentos
Member since 2003 • 33784 Posts

[QUOTE="tormentos"][QUOTE="ronvalencia"]

Crytek should follow Killzone 2's example i.e. dumped real time GI and HDR.

ronvalencia

Killzone 2 has dynamic lighting as well..

It's not GI. Killzone 2 has a mix of dynamic lighting with pre-bake sun lighting (artwork focus). Guerrilla was carefull to not overload the hardware.

Crytek has a different focus i.e. attempted to have ~100 percent real time effects.

Pre-baked shadows,the light is actually dynamic..
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tormentos

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#111 tormentos
Member since 2003 • 33784 Posts
Do you even have a link for those "heavy" rumors ? Because i dont see how they can have exact measures for their powerloosingENDS
The same links you have Neogaf and beyond3d... It has been rumored for a while that the PS4 will have and APU + a discrete GPU... All this GPU already have spec wide open,the PS4 and 720 are not base on some 9000 series that will come on 2014,they are based on 8000 series that perform like 7000 ones,in fact the best 7000 GPU surpass 2TF quite easy,yet those are based on the 8000 series and don't reach that high,so maybe gimped GPU from a new series with helpers in the PS4 case and APU,on the 720 case it has been rumored to have something else to aid the GPU probably with lighting and stuff like that. If it is true then MS did took a page from what sony did with Cell and how they were able to beat a more powerful GPU visually just by having a CPU that could help.
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04dcarraher

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#112 04dcarraher
Member since 2004 • 23829 Posts
[QUOTE="ronvalencia"]

[QUOTE="tormentos"] Killzone 2 has dynamic lighting as well..tormentos

It's not GI. Killzone 2 has a mix of dynamic lighting with pre-bake sun lighting (artwork focus). Guerrilla was carefull to not overload the hardware.

Crytek has a different focus i.e. attempted to have ~100 percent real time effects.

Pre-baked shadows,the light is actually dynamic..

no dynamic means real time and or interactive, anything "pre-baked" isnt dynamic
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HaloPimp978

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#113 HaloPimp978
Member since 2005 • 7329 Posts

They just need to combine and make a Super Console then everyone will be happy.

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tormentos

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#114 tormentos
Member since 2003 • 33784 Posts
[QUOTE="tormentos"][QUOTE="ronvalencia"]

It's not GI. Killzone 2 has a mix of dynamic lighting with pre-bake sun lighting (artwork focus). Guerrilla was carefull to not overload the hardware.

Crytek has a different focus i.e. attempted to have ~100 percent real time effects.

04dcarraher
Pre-baked shadows,the light is actually dynamic..

no dynamic means real time and or interactive, anything "pre-baked" isnt dynamic

The shadows are pre-baked that is not what Guerrilla say but what some guys on then net say,i never read guerrilla confirming that,but i did read a PDF about the development of the game,and it clearly say dynamic lighting. In fact in the lent of truth comparison of Killzone 2 vs Gears of war 2,they talk about killzone 2 dynamic lighting.. https://www.youtube.com/watch?v=eTvYPiEi4eU Skip to 35 second...
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superclocked

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#115 superclocked
Member since 2009 • 5864 Posts
[QUOTE="tormentos"]On the 720 case it has been rumored to have something else to aid the GPU probably with lighting and stuff like that. If it is true then MS did took a page from what sony did with Cell and how they were able to beat a more powerful GPU visually just by having a CPU that could help.

The Xenos's eDRAM has 192 floating point processors that aid the GPU with all sorts of things...
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loosingENDS

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#116 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="loosingENDS"]

But in reality was vastly better than the 600$ 7800GTX, which was the top 2005 card

04dcarraher

Lol, no it wasnt "vastly better"its all in your head. 2005-2007 7800GTX owned the Xenos in multiple aspects

The Xenos only owned the 7800 with shader heavy based games.

Xenos 240 GFLOPS

7800GTX ~200 GFLOPS

Xenos less then 512mb of memory tends to on average use 256mb

7800GTX full 512mb avaible

Xenos memory bandwidth 22 GB/s

7800GTX 54 GB/s

And that is the problem, in real world these 7800 specs mean absolutly nothing

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tormentos

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#117 tormentos
Member since 2003 • 33784 Posts
[QUOTE="superclocked"][QUOTE="tormentos"]On the 720 case it has been rumored to have something else to aid the GPU probably with lighting and stuff like that. If it is true then MS did took a page from what sony did with Cell and how they were able to beat a more powerful GPU visually just by having a CPU that could help.

The Xenos's eDRAM has 192 floating point processors that aid the GPU with all sorts of things...

No it help the GPU basically with bandwidth issues,the Edram can handle lighting,and post processing effects,handle AI and all sort of stuff Cell can do. Also were do you think MS got that eDRAM idea.? The PS2 had 4MB...
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04dcarraher

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#118 04dcarraher
Member since 2004 • 23829 Posts

[QUOTE="04dcarraher"]

[QUOTE="loosingENDS"]

But in reality was vastly better than the 600$ 7800GTX, which was the top 2005 card

loosingENDS

Lol, no it wasnt "vastly better"its all in your head. 2005-2007 7800GTX owned the Xenos in multiple aspects

The Xenos only owned the 7800 with shader heavy based games.

Xenos 240 GFLOPS

7800GTX ~200 GFLOPS

Xenos less then 512mb of memory tends to on average use 256mb

7800GTX full 512mb avaible

Xenos memory bandwidth 22 GB/s

7800GTX 54 GB/s

And that is the problem, in real world these 7800 specs mean absolutly nothing

Lol, the 7800GTX owned the 360 in all multiplats until it was phased out.
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deactivated-5cf4b2c19c4ab

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#119 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="04dcarraher"][QUOTE="tormentos"] Pre-baked shadows,the light is actually dynamic..tormentos
no dynamic means real time and or interactive, anything "pre-baked" isnt dynamic

The shadows are pre-baked that is not what Guerrilla say but what some guys on then net say,i never read guerrilla confirming that,but i did read a PDF about the development of the game,and it clearly say dynamic lighting. In fact in the lent of truth comparison of Killzone 2 vs Gears of war 2,they talk about killzone 2 dynamic lighting.. https://www.youtube.com/watch?v=eTvYPiEi4eU Skip to 35 second...

Killzone 2 has baked in environmental lighting for static objects, and dynamic lighting for certain aspects such as muzzle flash or grenade explosions. All dynamic objects are light through a type of probe system to make sure they receive correct lighting from the environment around them. It uses baked in stencil shadows for the sun mixed along with real time shadow mapping from various light sources. They planned on using SSAO, but it never got put in the final release.

http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf

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ronvalencia

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#120 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="loosingENDS"]

[QUOTE="04dcarraher"]

Lol, no it wasnt "vastly better"its all in your head. 2005-2007 7800GTX owned the Xenos in multiple aspects

The Xenos only owned the 7800 with shader heavy based games.

Xenos 240 GFLOPS

7800GTX ~200 GFLOPS

Xenos less then 512mb of memory tends to on average use 256mb

7800GTX full 512mb avaible

Xenos memory bandwidth 22 GB/s

7800GTX 54 GB/s

04dcarraher

And that is the problem, in real world these 7800 specs mean absolutly nothing

Lol, the 7800GTX owned the 360 in all multiplats until it was phased out.

Crysis 2 @800x600p on 7800 GTX = 12 fps....
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ronvalencia

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#121 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="tormentos"]On the 720 case it has been rumored to have something else to aid the GPU probably with lighting and stuff like that. If it is true then MS did took a page from what sony did with Cell and how they were able to beat a more powerful GPU visually just by having a CPU that could help.superclocked
The Xenos's eDRAM has 192 floating point processors that aid the GPU with all sorts of things...

eDRAM's 192 floating point processors are part of GPU's fix function units e.g. for color, alpha compositing, Z/stencil buffering, and anti-aliasing.

Any modern GPU includes fix function math units. Without GPU's fix function math units, the GPU would be reduced to multi-core SPE/DSP type solution.

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Kingpin0114

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#122 Kingpin0114
Member since 2008 • 2607 Posts

I am really liking the PS4 rumors especially the super super fast RAM.

Also it seems like Sony is making the easy to develop for console this time and MS is trying to be the exotic one. Luckily for MS they have been known to have excellent dev tools, so it shouldn't be a problem.

I'm leaning toward the PS4 right now. Can't wait for E3!

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loosingENDS

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#123 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="04dcarraher"][QUOTE="loosingENDS"]

And that is the problem, in real world these 7800 specs mean absolutly nothing

ronvalencia

Lol, the 7800GTX owned the 360 in all multiplats until it was phased out.

Crysis 2 @800x600p on 7800 GTX = 12 fps....

Dont try to reason with PC fanboys, paying 2000$ for a PC that will only last 3 years always gets you

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04dcarraher

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#124 04dcarraher
Member since 2004 • 23829 Posts
[QUOTE="04dcarraher"][QUOTE="loosingENDS"]

And that is the problem, in real world these 7800 specs mean absolutly nothing

ronvalencia
Lol, the 7800GTX owned the 360 in all multiplats until it was phased out.

Crysis 2 @800x600p on 7800 GTX = 12 fps....

:lol: key word phased out, Crysis 2 is made for modern architecture
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deactivated-5cf4b2c19c4ab

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#125 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ronvalencia"][QUOTE="04dcarraher"] Lol, the 7800GTX owned the 360 in all multiplats until it was phased out. loosingENDS

Crysis 2 @800x600p on 7800 GTX = 12 fps....

Dont try to reason with PC fanboys, paying 2000$ for a PC that will only last 3 years always gets you

A $2000 PC from 3 years ago would have a couple 5870s in it. That would still utterly demolish any console many times over. A $2000 PC from 2006 will still handily beat both consoles in performance.

Yeah the consoles will be better than a 7800gtx because that is a DX9 card without the unified shader pipeline, so it got left in the past, and support dropped for it so it won't run games very well anymore.

In reality a mid-high range card from 2006-2007 will still match or outperform a console today. A 8800gt or radeon 3850 will have no issue running Crysis 2 at higher settings than a console

With the next consoles we aren't going to see anything like the what happened compared to a 7800gtx. The only reason the 360 did that is because it was a unified shader pipeline card, and those hadn't been released for PC yet. There isn't going to be any sort of massive architectural shift like that with the next consoles, it will be still be unified shader, just like all the PC hardware that exists at the time.

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04dcarraher

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#126 04dcarraher
Member since 2004 • 23829 Posts

[QUOTE="ronvalencia"][QUOTE="04dcarraher"] Lol, the 7800GTX owned the 360 in all multiplats until it was phased out. loosingENDS

Crysis 2 @800x600p on 7800 GTX = 12 fps....

Dont try to reason with PC fanboys, paying 2000$ for a PC that will only last 3 years always gets you

:roll: like you any real clue :lol: key word phased out, Crysis 2 is very heavily shader based and is not designed for pre unified shader architecture based gpu's hence needing a geforce 8 , or ati equivalent. But even same era of gpu's from ATI performs as well as the 360.

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ronvalencia

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#127 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="04dcarraher"][QUOTE="ronvalencia"][QUOTE="04dcarraher"] Lol, the 7800GTX owned the 360 in all multiplats until it was phased out.

Crysis 2 @800x600p on 7800 GTX = 12 fps....

:lol: key word phased out, Crysis 2 is made for modern architecture

LOL keyword indeed..
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04dcarraher

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#128 04dcarraher
Member since 2004 • 23829 Posts
[QUOTE="loosingENDS"]

[QUOTE="ronvalencia"] Crysis 2 @800x600p on 7800 GTX = 12 fps....ferret-gamer

Dont try to reason with PC fanboys, paying 2000$ for a PC that will only last 3 years always gets you

A $2000 PC from 3 years ago would have a couple 5870s in it. That would still utterly demolish any console many times over. A $2000 PC from 2006 will still handily beat both consoles in performance. Yeah the consoles will be better than a 7800gtx because that is a DX9 card without the unified shader pipeline, so it got left in the past. In reality a mid-high range card from 2006-2007 will still match or outperform a console today. A radeon 3850 will have no issue running Crysis 2 at higher settings than a console With the next consoles we aren't going to see anything like the what happened compared to a 7800gtx. The only reason the 360 did that is because it was a unified shader pipeline card, and those hadn't been released for PC yet. There isn't going to be any sort of massive architectural shift like that with the next consoles, it will be still be unified shader, just like all the PC hardware that exists at the time.

So true even still the 7800GTX creamed the 360 all the way into 2007 when games were still not heavily shader based, ie, Callof duty's, Oblivion, etc etc. three years ago you have gotten Geforce 470/480 and still be maxing most games
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loosingENDS

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#129 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="loosingENDS"]

[QUOTE="ronvalencia"] Crysis 2 @800x600p on 7800 GTX = 12 fps....04dcarraher

Dont try to reason with PC fanboys, paying 2000$ for a PC that will only last 3 years always gets you

:roll: like you any real clue :lol: key word phased out, Crysis 2 is very heavily shader based and is not designed for pre unified shader architecture based gpu's hence needing a geforce 8 , or ati equivalent. But even same era of gpu's from ATI performs as well as the 360.

Of course, Crysis 2 is not designed for garbage 600$ 2005 hardware like 7800GTX, was designed for next gen GPUs like Xenos that also only had a 100$ cost

Like 2020 games will not be designed for crappy PC GPUs used today, but for the next gen parts in 720/PS4

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Tessellation

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#130 Tessellation
Member since 2009 • 9297 Posts
So the PS4 might actually be more powerful than the Next Xbox?.ShadowDeathX
without proof,quite hard.
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04dcarraher

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#131 04dcarraher
Member since 2004 • 23829 Posts

[QUOTE="04dcarraher"]

[QUOTE="loosingENDS"]

Dont try to reason with PC fanboys, paying 2000$ for a PC that will only last 3 years always gets you

loosingENDS

:roll: like you any real clue :lol: key word phased out, Crysis 2 is very heavily shader based and is not designed for pre unified shader architecture based gpu's hence needing a geforce 8 , or ati equivalent. But even same era of gpu's from ATI performs as well as the 360.

Of course, Crysis 2 is not designed for garbage 600$ 2005 hardware like 7800GTX, was designed for next gen GPUs like Xenos that also only had a 100$ cost

Like 2020 games will not be designed for crappy PC GPUs used today, but for the next gen parts in 720/PS4

Someone's mad that their 360 isnt top dog and has never been... you seem to always look at the old 7800 as an excuse to bash when you forget ATI's offering that was equal to the 360's gpu and can still perform as equally.
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ronvalencia

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#132 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="04dcarraher"]

[QUOTE="loosingENDS"]

Dont try to reason with PC fanboys, paying 2000$ for a PC that will only last 3 years always gets you

loosingENDS

:roll: like you any real clue :lol: key word phased out, Crysis 2 is very heavily shader based and is not designed for pre unified shader architecture based gpu's hence needing a geforce 8 , or ati equivalent. But even same era of gpu's from ATI performs as well as the 360.

Of course, Crysis 2 is not designed for garbage 600$ 2005 hardware like 7800GTX, was designed for next gen GPUs like Xenos that also only had a 100$ cost

Like 2020 games will not be designed for crappy PC GPUs used today, but for the next gen parts in 720/PS4

For late 2013, pray for another GCN replacement from AMD e.g. replacing the current 1-way scalar + 16-way SIMDs CU model.
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Tessellation

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#133 Tessellation
Member since 2009 • 9297 Posts
[QUOTE="loosingENDS"]

[QUOTE="04dcarraher"] :roll: like you any real clue :lol: key word phased out, Crysis 2 is very heavily shader based and is not designed for pre unified shader architecture based gpu's hence needing a geforce 8 , or ati equivalent. But even same era of gpu's from ATI performs as well as the 360.

ronvalencia

Of course, Crysis 2 is not designed for garbage 600$ 2005 hardware like 7800GTX, was designed for next gen GPUs like Xenos that also only had a 100$ cost

Like 2020 games will not be designed for crappy PC GPUs used today, but for the next gen parts in 720/PS4

For late 2013, pray for another GCN replacement from AMD e.g. replacing the current 1-way scalar + 16-way SIMDs CU model.

Which console is looking to be more powerful in your opinion? or they will be pretty much equal?
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Mr_BillGates

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#134 Mr_BillGates
Member since 2005 • 3211 Posts

This is why you don't listen to those lying hermits. Build a PC now, and then have trouble running next-generation console ports. If you gonna pay that much for a legacy desktop PC in this Post-PC era, you might as well wait until new consoles come out.

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redneckdouglas

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#135 redneckdouglas
Member since 2005 • 2977 Posts

This is why you don't listen to those lying hermits. Build a PC now, and then have trouble running next-generation console ports. If you gonna pay that much for a legacy desktop PC in this Post-PC era, you might as well wait until new consoles come out.

Mr_BillGates
True words, but hermits are brick walls.
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04dcarraher

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#137 04dcarraher
Member since 2004 • 23829 Posts
[QUOTE="Mr_BillGates"]

This is why you don't listen to those lying hermits. Build a PC now, and then have trouble running next-generation console ports. If you gonna pay that much for a legacy desktop PC in this Post-PC era, you might as well wait until new consoles come out.

redneckdouglas
True words, but hermits are brick walls.

so wrong,
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ZombieKiller7

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#138 ZombieKiller7
Member since 2011 • 6463 Posts

[QUOTE="ZombieKiller7"]

[QUOTE="Gue1"]

The Cell can render graphics while that 8 core CPU cannot so they are nothing alike. General purpose cores and SPE's are not the same thing.

04dcarraher

They're not putting in an 8 core CPU just to throw everything on the GPU.

They will use it at least partially for graphics, as they do with the cell.

Nope, The SPE's in the Cell where designed for graphics work to begin with. Normal cpu cores do not do graphics well. The extra cores will be for all normal cpu work loads, spreading out the load among multiple cores.

Like I said, they didn't put 8 cores in to not use them.

They'll use them for graphics somehow, if only for MLAA.

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ZombieKiller7

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#139 ZombieKiller7
Member since 2011 • 6463 Posts

[QUOTE="ZombieKiller7"]

[QUOTE="Gue1"]

The Cell can render graphics while that 8 core CPU cannot so they are nothing alike. General purpose cores and SPE's are not the same thing.

Timstuff

They're not putting in an 8 core CPU just to throw everything on the GPU.

They will use it at least partially for graphics, as they do with the cell.

So basically Microsoft and Sony are switching places this upcoming gen, with Sony going for the less complicated CPU with more powerful cores, and Microsoft going for an experimental processor that will require more experimentation to optimize games for.

dis-gon-be-good-gif.gif

The PC will remain the best platform to develop for in terms of ease and power, however I think Microsoft is making a blunder going with slower clock speeds and more cores. Sony already took that approach with the PS3, and look at where that got them. If anything, it will be very entertaining to see what unfolds from another console generation with such polarized development processes.

Pretty much.

Next gen will be very interesting to watch.

I think MS is the most competent tech company in the world, if anybody can pull it off it's them.

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ZombieKiller7

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#140 ZombieKiller7
Member since 2011 • 6463 Posts

[QUOTE="Chozofication"]

[QUOTE="ronvalencia"] With Crysis 2, Xbox 360's console optimization didn't pass Radeon X1950 Pro.ronvalencia

Probably because Crytek couldn't optimize a grocery bag.

Unlike KZ2, atleast Crysis 2 has HDR + GI. Halo 4 doesn't have real time SSOA LOL.

"Console optimization" is not magic.

No it's not magic but it does require the developer to be competent and actually put in effort to optimize the software for the hardware.

Crytek fails.

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ronvalencia

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#142 ronvalencia
Member since 2008 • 29612 Posts

This is why you don't listen to those lying hermits. Build a PC now, and then have trouble running next-generation console ports. If you gonna pay that much for a legacy desktop PC in this Post-PC era, you might as well wait until new consoles come out.

Mr_BillGates
You missed "semi-custom APU" from AMD's CEO. During Q4 2013, AMD plans to release AMD Kaveri APU with Radeon HD 7750 (8 CUs) APU. AMD can easily modify Kaveri APU to include Radeon HD 7850 i.e. 16 CU model which is just 2X Radeon HD 7750. AMD could have a few semi-custom Kaveri APUs with different CU count, TDP and price targets e.g. for MS, Sony, Valve (SteamBox) or any other embedded OEM. Semi-customised Kaveri APU with 16 CUs can be recycled for PC's late 2014 AMD Kaver APU's replacement i.e. AMD has to keep track of Intel's ever increasing IEU count. PS; IEU = Intel's CU for Intel HD IGPs.
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GioVela2010

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#143 GioVela2010
Member since 2008 • 5566 Posts

2 GPUS doesn not work that well would be better to have 1 powerful gpu and 1 powerful cpu.

osirisx3
In today's architectures anyway
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ronvalencia

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#144 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="osirisx3"]

2 GPUS doesn not work that well would be better to have 1 powerful gpu and 1 powerful cpu.

GioVela2010
In today's architectures anyway

A single chip package (e.g. AMD Liverppol APU) would be cheaper than having two chip packages (e.g. AMD Kaveri APU + 7750).
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akdiuuuryttt

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#145 akdiuuuryttt
Member since 2005 • 2854 Posts

so someone tell me is that graphics card better then high end computers have now or only on par?

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Mystery_Writer

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#146 Mystery_Writer
Member since 2004 • 8351 Posts
so based on those specs, which one will have the better graphics?
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faizan_faizan

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#147 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="tormentos"][QUOTE="04dcarraher"][QUOTE="tormentos"] Pre-baked shadows,the light is actually dynamic..

no dynamic means real time and or interactive, anything "pre-baked" isnt dynamic

The shadows are pre-baked that is not what Guerrilla say but what some guys on then net say,i never read guerrilla confirming that,but i did read a PDF about the development of the game,and it clearly say dynamic lighting. In fact in the lent of truth comparison of Killzone 2 vs Gears of war 2,they talk about killzone 2 dynamic lighting.. https://www.youtube.com/watch?v=eTvYPiEi4eU Skip to 35 second...

Dynamic Lighting and Real Time Global Illumination are two both completely different things, KZ2 uses pre-rendered plus pre baked global illumination, Much like what HL2 uses BUT it's not real time, Crysis 2 and BF3 both give real time global illumination, Dynamic Lighting is something we have been seeing since DOOM 3.
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Mystery_Writer

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#148 Mystery_Writer
Member since 2004 • 8351 Posts
@ronvalencia Based on those specs, which one you predict will have the better graphics? (even by a little)
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04dcarraher

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#149 04dcarraher
Member since 2004 • 23829 Posts

so someone tell me is that graphics card better then high end computers have now or only on par?

akdiuuuryttt
It will be sub par to high tier setups. Console chassis's can not handle beyond a 130w tdp based gpu without making the console more expensive then the suggested retail prices . And the fact that AMD has shown slides of the 8800M mobile series being perfect choice for gaming consoles, and the slip of the tongue stating "semi custom" designs and the real driving force of the use of APU's. point to a low cost low tdp based consoles.
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04dcarraher

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#150 04dcarraher
Member since 2004 • 23829 Posts
so based on those specs, which one will have the better graphics?Mystery_Writer
It all depends on memory used for video, and the sheer graphics performance difference between the two systems. But overall they quite close if we were to believe the leaked specs.