AMD FSR (Gamers Nexus)

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Pedro

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#1  Edited By Pedro
Member since 2002 • 69451 Posts

Overall the technology seems promising, especially for consoles and mid range gaming rigs.

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R4gn4r0k

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#2 R4gn4r0k
Member since 2004 • 46279 Posts

Still have to read through the Digital Foundry and Tweakers reviews myself.

But I was actually hoping to try this myself today in Anno and Godfall.

As it turns out though Nvidia has to launch a driver to support it. Fuuuuuuuuuuuuuuuuuuuuuuuck.

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Fedor

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#3 Fedor
Member since 2015 • 11612 Posts

After watching a couple reviews, Ultra quality mode is solid, the rest are a no thanks if you value image quality. Far behind DLSS but that was expected.

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hardwenzen

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#4 hardwenzen
Member since 2005 • 38854 Posts

I used it in RE8 and saw no difference in visuals or performance.

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R4gn4r0k

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#5 R4gn4r0k
Member since 2004 • 46279 Posts

List of supported games / partners:

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R4gn4r0k

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#7 R4gn4r0k
Member since 2004 • 46279 Posts

@hardwenzen said:

I used it in RE8 and saw no difference in visuals or performance.

RE8 is listed as upcoming. Don't confuse FidelityFX Super Resolution with the other suite of Fidelity FX stuff:

  • CACAO ambient occlusion
  • Contrast Adaptive Sharpening
  • ...
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R4gn4r0k

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#8 R4gn4r0k
Member since 2004 • 46279 Posts

@fedor said:

After watching a couple reviews, Ultra quality mode is solid, the rest are a no thanks if you value image quality. Far behind DLSS but that was expected.

Yeah it's interesting for me as my 1080ti is aging, but I'm not shelling out a single dollar on DLSS hardware until the prices are back to normal.

So I would be able to get a bit more mileage out of an older card. And bridge the gap to a new card.

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R4gn4r0k

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#9 R4gn4r0k
Member since 2004 • 46279 Posts

This is me atm, I'mma stop spamming this thread now and test this on non-updated Nvidia hardware.

It seemed to work in Anno anyway.

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#10 sakaiXx
Member since 2013 • 15914 Posts

Yes! Still no reason to upgrade my PC yahoo.

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#11 Zero_epyon
Member since 2004 • 20103 Posts
Loading Video...

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osan0

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#12 osan0
Member since 2004 • 17813 Posts

I dont have any games that use it at the moment. but it looks like a solid v1. this is an area of research that will get a lot of attention this gen i think (it's a no brainer for consoles) so it'll be interesting to see how far they can get it.

i dont know if i would use it myself though. i dont think i would drop below the quality preset anyway.

still a nice tool to have in the arsenal and its great that it runs on everything.

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firedrakes

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#14 firedrakes
Member since 2004 • 4365 Posts

overall for a first try. dam impressive.

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xantufrog

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#15 xantufrog  Moderator
Member since 2013 • 17875 Posts

@SolidGame_basic as far as I'm aware, this supports 900 series cards too (someone correct me if I'm wrong), so you should be able to milk the value out of that 980TI even longer!

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R4gn4r0k

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#16 R4gn4r0k
Member since 2004 • 46279 Posts

@xantufrog said:

@SolidGame_basic as far as I'm aware, this supports 900 series cards too (someone correct me if I'm wrong), so you should be able to milk the value out of that 980TI even longer!

I'm afraid it doesn't support the 9XX series:

FSR supports NVIDIA® GeForce RTX™ 30 & 20 series graphics cards and NVIDIA® GeForce® GTX 16 & 10 series cards.

Not sure why it doesn't, but it might have something to do with FSR requiring a set number of cores to the upscaling.

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#17 DaVillain  Moderator
Member since 2014 • 56091 Posts

@R4gn4r0k said:
@xantufrog said:

@SolidGame_basic as far as I'm aware, this supports 900 series cards too (someone correct me if I'm wrong), so you should be able to milk the value out of that 980TI even longer!

I'm afraid it doesn't support the 9XX series:

FSR supports NVIDIA® GeForce RTX™ 30 & 20 series graphics cards and NVIDIA® GeForce® GTX 16 & 10 series cards.

Not sure why it doesn't, but it might have something to do with FSR requiring a set number of cores to the upscaling.

Don't forget Nvidia is ending support on Kempler cards, so I expect 90XX series to end support soon.

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osan0

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#18 osan0
Member since 2004 • 17813 Posts

@davillain- said:
@R4gn4r0k said:
@xantufrog said:

@SolidGame_basic as far as I'm aware, this supports 900 series cards too (someone correct me if I'm wrong), so you should be able to milk the value out of that 980TI even longer!

I'm afraid it doesn't support the 9XX series:

FSR supports NVIDIA® GeForce RTX™ 30 & 20 series graphics cards and NVIDIA® GeForce® GTX 16 & 10 series cards.

Not sure why it doesn't, but it might have something to do with FSR requiring a set number of cores to the upscaling.

Don't forget Nvidia is ending support on Kempler cards, so I expect 90XX series to end support soon.

the 900 series is maxwell i think.

As for the support: Gamers Nexus got it working. it's just not officially tested by AMD.

it'll be interesting to see if anyone tries to see how much further they can go back. theoretically any GPU that supports DX12/vulkan should be able to use FSR.

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R4gn4r0k

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#20 R4gn4r0k
Member since 2004 • 46279 Posts

@osan0:

You're right, this does work out of the gate.

I thought it would require a driver from Nvidia, just like AMD released a new driver today.

Still, it might work even better with a driver, as I'm noticing some frame spikes when entering a level in Anno. But nothing overly problematic.

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PC_Rocks

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#21 PC_Rocks
Member since 2018 • 8470 Posts

@osan0 said:
@davillain- said:
@R4gn4r0k said:
@xantufrog said:

@SolidGame_basic as far as I'm aware, this supports 900 series cards too (someone correct me if I'm wrong), so you should be able to milk the value out of that 980TI even longer!

I'm afraid it doesn't support the 9XX series:

FSR supports NVIDIA® GeForce RTX™ 30 & 20 series graphics cards and NVIDIA® GeForce® GTX 16 & 10 series cards.

Not sure why it doesn't, but it might have something to do with FSR requiring a set number of cores to the upscaling.

Don't forget Nvidia is ending support on Kempler cards, so I expect 90XX series to end support soon.

the 900 series is maxwell i think.

As for the support: Gamers Nexus got it working. it's just not officially tested by AMD.

it'll be interesting to see if anyone tries to see how much further they can go back. theoretically any GPU that supports DX12/vulkan should be able to use FSR.

Yeah, don't see why it shouldn't. It uses DX12 and doesn't require any dedicated HW.

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deactivated-642321fb121ca

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#22 deactivated-642321fb121ca
Member since 2013 • 7142 Posts

It is mediocre, we all knew it. It is only good for consoles where developers have no other solution. Insomniac are certainly not going to waste time on it, a lot of developers have way better methods.

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Pedro

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#23 Pedro
Member since 2002 • 69451 Posts

@Random_Matt said:

It is mediocre, we all knew it. It is only good for consoles where developers have no other solution. Insomniac are certainly not going to waste time on it, a lot of developers have way better methods.

Last I check this feature can only be found on PC games at the moment. What are the other methods being used by developers?

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deactivated-642321fb121ca

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#24 deactivated-642321fb121ca
Member since 2013 • 7142 Posts

@Pedro said:
@Random_Matt said:

It is mediocre, we all knew it. It is only good for consoles where developers have no other solution. Insomniac are certainly not going to waste time on it, a lot of developers have way better methods.

Last I check this feature can only be found on PC games at the moment. What are the other methods being used by developers?

TAA is even better.

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Pedro

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#25 Pedro
Member since 2002 • 69451 Posts

@Random_Matt said:

TAA is even better.

Based on?

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PC_Rocks

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#26  Edited By PC_Rocks
Member since 2018 • 8470 Posts
@Pedro said:

Last I check this feature can only be found on PC games at the moment. What are the other methods being used by developers?

Not sure about superiority as I haven't checked it but there are temporal upscaling and checkerboarding. Also not sure about the new UE5 upscaler.

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Pedro

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#27 Pedro
Member since 2002 • 69451 Posts

@pc_rocks said:
@Pedro said:

Last I check this feature can only be found on PC games at the moment. What are the other methods being used by developers?

Not sure about superiority as I haven't checked it but there are temporal upscaling and checkerboarding. Also not sure about the new UE5 upscaler.

That would be an interesting comparison to evaluate.

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#28 TumorStation5
Member since 2021 • 293 Posts

People comparing it to DLSS 2.1 are insane ,it doesn't match it.. but is much better than DLSS 1.0 and with time this technology will get better just like DLSS did.

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#29 TumorStation5
Member since 2021 • 293 Posts

@Pedro: TAA

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xantufrog

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#30 xantufrog  Moderator
Member since 2013 • 17875 Posts

@Pedro: in the DF video above TAA looked much sharper unfortunately

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Pedro

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#31 Pedro
Member since 2002 • 69451 Posts

@xantufrog said:

@Pedro: in the DF video above TAA looked much sharper unfortunately

I didn't see the video, until now. 👍

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#32  Edited By JasonOfA36
Member since 2016 • 3725 Posts
Loading Video...

Forspoken's FSR trailer.

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R4gn4r0k

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#33 R4gn4r0k
Member since 2004 • 46279 Posts

@Random_Matt said:

It is mediocre, we all knew it. It is only good for consoles where developers have no other solution. Insomniac are certainly not going to waste time on it, a lot of developers have way better methods.

Upscaling normally causes blurriness, fuzziness

Checkerboard upscaling causes artifacting, aliased lines, and other issues

Can't see any of that here in FSR. Ultra quality mode is near indistinguishable from native res and has none of the issues that other upscaling techniques tend to have.

Best case scenario you are getting 10-15 extra frames for free.

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#34 SolidGame_basic  Online
Member since 2003 • 45101 Posts

@R4gn4r0k: @xantufrog: thanks for the heads up!