Amazing games that however are TOO EASY!

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#1 Posted by Salt_The_Fries (12477 posts) -

Tell me what games you have played that you felt were amazing but their biggest downside was that they were too easy?

My top 3 are:

1.Eternal Darkness

2.Red Dead Redemption

(somewhat big gap)

--

--

--

3.BioShock 1 (towards the end of the game)

But tell me one important thing - has too low difficulty level ultimately made you lose interest in the game overall? Or have you still enjoyed them greatly despite this flaw? How easy is too easy and how much could you take?

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#2 Edited by Crypt_mx (4739 posts) -

Dishonored, Far Cry 3 (Even patched on Master mode)

There's been more but those are my recent ones. I would say I enjoyed both of them a good amount but once I mastered the gameplay elements I found that there was nothing more for me to do. When death is no longer a fear how fun can a game remain? I think difficulty for me, mostly just attributes to replay value. I'd still rate Dishonored at a 9 and FC3 at an 8.5 despite how easy they become after few hours.

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#3 Posted by PrincessGomez92 (5007 posts) -

Prince of Persia 2008. Didn't bother me though, not every game needs to be hard. Nice to have a game every now and then that's just easy to enjoy.

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#4 Posted by ReadingRainbow4 (18733 posts) -

Every AAA game released in the last 8 years that isn't souls.

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#5 Posted by whiskeystrike (12172 posts) -

@Crypt_mx said:

Dishonored, Far Cry 3 (Even patched on Master mode)

There's been more but those are my recent ones.

The key to increasing Far Cry 3's difficulty is to set up challenges for yourself. Don't activate the towers, don't upgrade pouches, limited perks, no fast travel, etc. Try to keep the theme of survival in mind and it becomes a different experience.

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#6 Posted by musicalmac (24890 posts) -

I don't mind a game getting easy towards the end, because it makes me feel as though I made good choices and have become a powerful character. It's satisfying. I felt it especially with Morrowind. I'm feeling it now in Reckoning.

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#7 Edited by ReadingRainbow4 (18733 posts) -

My problem with difficulty curves in games is it's rarely even, and even worse is that it tends to level out near the end of the game. Even with decent stat distribution and equipment selection there should always be a challenge to tackle.

Getting more powerful is fine, but adjusting the enemies you face to take that into account wouldn't be a bad thing.

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#8 Posted by Yangire (8795 posts) -
@whiskeystrike said:

@Crypt_mx said:

Dishonored, Far Cry 3 (Even patched on Master mode)

There's been more but those are my recent ones.

The key to increasing Far Cry 3's difficulty is to set up challenges for yourself. Don't activate the towers, don't upgrade pouches, limited perks, no fast travel, etc. Try to keep the theme of survival in mind and it becomes a different experience.

That could be said for almost any video game.

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#9 Edited by PurpleMan5000 (9279 posts) -

The 3D Zelda games are all way too easy, sometimes laughably so. I still enjoy them, though.

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#10 Edited by Cranler (8809 posts) -

@ReadingRainbow4 said:

Every AAA game released in the last 8 years that isn't souls.

Souls is only hard because you can't save and there's no checkpoints.

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#11 Posted by ReadingRainbow4 (18733 posts) -

@Cranler said:

@ReadingRainbow4 said:

Every AAA game released in the last 8 years that isn't souls.

Souls is only hard because you can't save and there's no checkpoints.

yeah, no. It encourages careful play but there's plenty of challenge to be had.

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#12 Posted by always_explicit (3379 posts) -

sports games are the worst for this. I play and enjoy a fair few sports games (fifa, fight night etc) however once you have mastered the mechanics almost all of the challenge and therefore competitive fun elements are removed.

Saying that I love the fight night series, and do play it repeatedly just do enjoy it. Truly some of the most underrated games ever, unfortunately MMA seems to be receiving the majority of video game attention at the moment and its just not as good.

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#13 Posted by Salt_The_Fries (12477 posts) -

Scribblenauts were also too easy.

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#14 Posted by Crypt_mx (4739 posts) -

@whiskeystrike said:

@Crypt_mx said:

Dishonored, Far Cry 3 (Even patched on Master mode)

There's been more but those are my recent ones.

The key to increasing Far Cry 3's difficulty is to set up challenges for yourself. Don't activate the towers, don't upgrade pouches, limited perks, no fast travel, etc. Try to keep the theme of survival in mind and it becomes a different experience.

Oh yeah I've done that :P I did an entire play-through with a lot of self imposed limitations, I even posted a short clip on YouTube:

https://www.youtube.com/watch?v=awLylRggKxM

But still, why not feature a "Survivalist" mode that has all of those things disabled? It wouldn't be hard to do and it would be easier for people to just choose it instead of having to limit themselves and set rules. Also like a "Stealth Purist" mode in Dishonored, just as every game has a casual mode, they should also have a hardcore mode. If games are going to be for "everyone" they really need to be designed with that in mind. I found Splinter Cell Blacklist actually did a fairly good job of this, with the easiest mode being a joke and the hardest mode being pretty challenging (especially ghosting).

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#15 Posted by DJ-Lafleur (35516 posts) -

FFVI, FFVII, 3D Zelda Titles

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#16 Edited by Cranler (8809 posts) -

@ReadingRainbow4 said:

@Cranler said:

@ReadingRainbow4 said:

Every AAA game released in the last 8 years that isn't souls.

Souls is only hard because you can't save and there's no checkpoints.

yeah, no. It encourages careful play but there's plenty of challenge to be had.

Not compared to other hack and slash games. It's all about the lack of saving and losing souls when dying.

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#17 Posted by Some-Mist (5631 posts) -

Broken Age. Game/story is phenomenal, but the game is made for point and click adventure babies.

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#18 Posted by Some-Mist (5631 posts) -

@ReadingRainbow4 said:

Every AAA game released in the last 8 years that isn't souls.

Bayonetta (360) scored AAA and released in 2009/2010. It's also tough as balls.

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#19 Posted by Boddicker (4332 posts) -

@ReadingRainbow4 said:

Every AAA game released in the last 8 years that isn't souls.

Pretty much.

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#20 Posted by ShepardCommandr (4824 posts) -

Bioshock Infinite was piss easy even on the so called 1999 mode.

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#21 Edited by getyeryayasout (11456 posts) -

I liked Infamous SS really well, but man, it's a walk in the park.

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#22 Edited by Xaero_Gravity (9788 posts) -

A Link Between Worlds is a big one for me. Really held the game back.

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#23 Posted by jg4xchamp (61445 posts) -

With the qualifier that the game has to be "amazing", Super Mario Galaxy. Fantastic game. Total cake walk though.

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#24 Edited by mems_1224 (56914 posts) -

@ReadingRainbow4 said:

@Cranler said:

@ReadingRainbow4 said:

Every AAA game released in the last 8 years that isn't souls.

Souls is only hard because you can't save and there's no checkpoints.

yeah, no. It encourages careful play but there's plenty of challenge to be had.

He's right though. If you could save anytime you wanted it would pretty much eliminate most of the difficulty and cut a bunch of hours off the play time.

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#26 Posted by PrincessGomez92 (5007 posts) -

@SNIPER4321:

Your ignorance is just astounding.

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#27 Posted by freedomfreak (49803 posts) -

Journey.

Still waiting for my Team Deathmatch game mode.

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#28 Posted by ArisShadows (22784 posts) -

@Salt_The_Fries said:

Tell me what games you have played that you felt were amazing but their biggest downside was that they were too easy?

My top 3 are:

1.Eternal Darkness

2.Red Dead Redemption

(somewhat big gap)

--

--

--

3.BioShock 1 (towards the end of the game)

But tell me one important thing - has too low difficulty level ultimately made you lose interest in the game overall? Or have you still enjoyed them greatly despite this flaw? How easy is too easy and how much could you take?

I don't think Eternal Darkness was too easy, though I don't think it was hard either. Dependent also on your pick of color in the beginning changed the differculty I felt. Green = Easier but more atmospheric, with having your sanity being quickly drained, than recovering. Blue = Middle Ground, give more unique abilities to mobs and they more focused on more of their magical attacks. Red = Harder, being everything did more damage and had more health. It felt right at its differculty, at least I thought so.

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#29 Posted by Lulu_Lulu (19564 posts) -

Batman Arkham Games. Hell Even Devil May Cry can become easy if you know the right exploits

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#30 Edited by jun_aka_pekto (22280 posts) -

@whiskeystrike said:

@Crypt_mx said:

Dishonored, Far Cry 3 (Even patched on Master mode)

There's been more but those are my recent ones.

The key to increasing Far Cry 3's difficulty is to set up challenges for yourself. Don't activate the towers, don't upgrade pouches, limited perks, no fast travel, etc. Try to keep the theme of survival in mind and it becomes a different experience.

You could do those plus turn off all the training wheels altogether. Also, no minimap:

I find Far Cry 3 outstanding when all visual aids are turned off. Of course, I need to have some of the UI enabled in the campaign. But, in the post-campaign, Reset Outpost mode? Everything is turned off. Nice. This is why almost all other games are falling by the side. I find Far Cry 3 with these settings is very addictive.

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#31 Edited by Salt_The_Fries (12477 posts) -

@ArisShadows said:

@Salt_The_Fries said:

Tell me what games you have played that you felt were amazing but their biggest downside was that they were too easy?

My top 3 are:

1.Eternal Darkness

2.Red Dead Redemption

(somewhat big gap)

--

--

--

3.BioShock 1 (towards the end of the game)

But tell me one important thing - has too low difficulty level ultimately made you lose interest in the game overall? Or have you still enjoyed them greatly despite this flaw? How easy is too easy and how much could you take?

I don't think Eternal Darkness was too easy, though I don't think it was hard either. Dependent also on your pick of color in the beginning changed the differculty I felt. Green = Easier but more atmospheric, with having your sanity being quickly drained, than recovering. Blue = Middle Ground, give more unique abilities to mobs and they more focused on more of their magical attacks. Red = Harder, being everything did more damage and had more health. It felt right at its differculty, at least I thought so.

I don't remember which one I ended up picking but it was either green or red. Definetly not blue.

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#32 Posted by pyro1245 (3205 posts) -

@ReadingRainbow4 said:

Every AAA game released in the last 8 years that isn't souls.

^ this pretty much. maybe one or two exceptions, but.....

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#33 Posted by Ratchet_Fan8 (5557 posts) -

@Cranler said:

@ReadingRainbow4 said:

Every AAA game released in the last 8 years that isn't souls.

Souls is only hard because you can't save and there's no checkpoints.

lol u

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#34 Edited by FoxbatAlpha (10669 posts) -

@Salt_The_Fries said:

@ArisShadows said:

@Salt_The_Fries said:

Tell me what games you have played that you felt were amazing but their biggest downside was that they were too easy?

My top 3 are:

1.Eternal Darkness

2.Red Dead Redemption

(somewhat big gap)

--

--

--

3.BioShock 1 (towards the end of the game)

But tell me one important thing - has too low difficulty level ultimately made you lose interest in the game overall? Or have you still enjoyed them greatly despite this flaw? How easy is too easy and how much could you take?

I don't think Eternal Darkness was too easy, though I don't think it was hard either. Dependent also on your pick of color in the beginning changed the differculty I felt. Green = Easier but more atmospheric, with having your sanity being quickly drained, than recovering. Blue = Middle Ground, give more unique abilities to mobs and they more focused on more of their magical attacks. Red = Harder, being everything did more damage and had more health. It felt right at its differculty, at least I thought so.

I don't remember which one I ended up picking but it was either green or red. Definetly not blue.

Blue is a must at $230.00 a bottle.

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#35 Posted by Alucard_Prime (8614 posts) -

Off the top of my head I would say CV:Symphony of the Night. I guess it's normal you are a bit overpowered seeing as you are Dracula's son. Probably my favorite game ever, but I remember wishing it was more difficult, and actually chosing certain items to purposefully make the game harder.

For me, it's important a game be challenging. But, it's a delicate balance not many games are able to achieve....to make it frustratingly hard is no fun at all. You need the game to have exceptional gameplay, so that you are forced to customize your character, use creativity, and every trick in the book to not only finish the game, but get all those awesome hard-to-reach items, etc. Case in point: Dark Souls 1......what an incredible experience...have not played DS2 yet, hoping they will come out with a next gen version....not sure I can stomach past gen graphics for 50+ hours, I still have Lords of Shadow 2 to go through....dillemas dillemas.....:)

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#36 Posted by ReadingRainbow4 (18733 posts) -

@Alucard_Prime said:

Off the top of my head I would say CV:Symphony of the Night. I guess it's normal you are a bit overpowered seeing as you are Dracula's son. Probably my favorite game ever, but I remember wishing it was more difficult, and actually chosing certain items to purposefully make the game harder.

For me, it's important a game be challenging. But, it's a delicate balance not many games are able to achieve....to make it frustratingly hard is no fun at all. You need the game to have exceptional gameplay, so that you are forced to customize your character, use creativity, and every trick in the book to not only finish the game, but get all those awesome hard-to-reach items, etc. Case in point: Dark Souls 1......what an incredible experience...have not played DS2 yet, hoping they will come out with a next gen version....not sure I can stomach past gen graphics for 50+ hours, I still have Lords of Shadow 2 to go through....dillemas dillemas.....:)

You can make Symphony of the night much harder, just don't pick up the health ups.

Or restrict your equipment, like you said. There's some really OP combinations in that game however, still the best metroidvania I've ever played.

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#37 Edited by ReadingRainbow4 (18733 posts) -

@mems_1224 said:

@ReadingRainbow4 said:

@Cranler said:

@ReadingRainbow4 said:

Every AAA game released in the last 8 years that isn't souls.

Souls is only hard because you can't save and there's no checkpoints.

yeah, no. It encourages careful play but there's plenty of challenge to be had.

He's right though. If you could save anytime you wanted it would pretty much eliminate most of the difficulty and cut a bunch of hours off the play time.

Really that would apply to any SP game, it's one of the reasons I don't quicksave as much as I used to, save scumming just kills any form of challenge or risk.

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#38 Posted by m_machine024 (15611 posts) -

I thought Trauma Team on Wii was amazing but really easy. Especially compared to past Trauma Center games.

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#39 Posted by ReadingRainbow4 (18733 posts) -

Also, I guess I'd say ICO. Amazing game but there's really not much to it difficulty wise aside from wacking at shadows, it's really more of a puzzle, platform, exploration game than straight up combat anyway so it didn't exactly hurt the experience.

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#40 Posted by Cranler (8809 posts) -

@ReadingRainbow4 said:

@mems_1224 said:

@ReadingRainbow4 said:

@Cranler said:

@ReadingRainbow4 said:

Every AAA game released in the last 8 years that isn't souls.

Souls is only hard because you can't save and there's no checkpoints.

yeah, no. It encourages careful play but there's plenty of challenge to be had.

He's right though. If you could save anytime you wanted it would pretty much eliminate most of the difficulty and cut a bunch of hours off the play time.

Really that would apply to any SP game, it's one of the reasons I don't quicksave as much as I used to, save scumming just kills any form of challenge or risk.

Hack n slash games like DMC, NG and God of War have much more difficult gameplay. Some of them actually have puzzles too.

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#41 Posted by Cranler (8809 posts) -

@Ratchet_Fan8 said:

@Cranler said:

@ReadingRainbow4 said:

Every AAA game released in the last 8 years that isn't souls.

Souls is only hard because you can't save and there's no checkpoints.

lol u

Lol with me or at me?

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#42 Posted by Nengo_Flow (10644 posts) -

The Uncharted games.

U1 was nicely challenging.

U2 wasnt all that challenging, it was a bit hard on the higher difficulties but not really frustratingly hard.

U3 hardest difficulty wasnt as hard as U2's, but maybe is was do to the fact that i had played the shit out U2 and U3.

The Uncharteds werent too easy, but they werent really all that challenging. The only surivor co-op modes were challenging in U3

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#43 Posted by ristactionjakso (6118 posts) -

Zelda games in general.

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#44 Posted by navyguy21 (14702 posts) -

@getyeryayasout said:

I liked Infamous SS really well, but man, it's a walk in the park.

Have to agree with this. So much better than the second, but its far too easy, especially with neon powers.

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#45 Posted by turtlethetaffer (18583 posts) -

Most Zelda games, especially most of the 3D ones. It's still my favorite series, but I'd be lying if I said they were very challenging (although Majora's Mask is still quite tough at times).

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#46 Posted by TheEroica (17237 posts) -

Brothers

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#47 Posted by PsychoLemons (3163 posts) -

Journey.

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#48 Posted by ConanTheStoner (17145 posts) -

The amount of games I consider amazing are very few and most of them do the difficulty just right which I guess is part of why they're amazing.

Good/great games that are too easy though? Most of the Zelda games, most of the FF games, some of the Mario games and damn near every AAA game to come out since last gen.

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#49 Posted by ConanTheStoner (17145 posts) -

@ReadingRainbow4 said:

Also, I guess I'd say ICO. Amazing game but there's really not much to it difficulty wise aside from wacking at shadows, it's really more of a puzzle, platform, exploration game than straight up combat anyway so it didn't exactly hurt the experience.

Yeah, it's funny. ICO and SotC. Both games are easy. Both games are short. Both games feel rough around the edges... yet both games are awesome. I can never pinpoint exactly why I like these two games so much. I guess they just feel refreshing. Like Team ICO developed them in some vacuum outside the rest of the industry.

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#50 Posted by turtlethetaffer (18583 posts) -

@ConanTheStoner: The thing about FF games is that they always (or usually) have really tough super bosses. Granted, they're optional but I think they should be taken into account. But I can see why in the case of something like FFVI you'd say the game is too easy. Get a Celestriad (or Economizer depending on the version) and teach a guy Ultima= instant win button. Still a lot of fun, though.

But other ones, like the DS version of FFIV are very challenging. FFIV was the second one I played and it's very tough at times, especially your first time through. I'm sure there are tricks to it, but they aren't immediately obvious like they were in VI.