History
Alan Wake, started as a sandbox game. It was showcased on a high end PC back in 2005, and was described as a game that will take full advantage of latest quad core processors, and will be ported to Consoles. Remedy Entertainment, the developers of the game tested different prototypes for years, and concluded that the type of story they want to tell, will not be possible in a sandbox or open world game.
Remedy decided to stick with their specialty and work on a linear story driven game. After it was showcased on PCs for quite some time, it was officially confirmed that the game will be coming out on Xbox 360 as well. Both PC and Xbox 360 versions were being made in parallel. The game was called a Psychological Action Thriller (with horror elements).
Due to Remedy Entertainment's deal with Microsoft, the focus shifted and they started to advertise Xbox 360 version entirely, during final stages of development. Instead of saying that a "PC game" or "PC and Xbox 360 game", websites started to call it "Xbox 360 game with PC port" due to Xbox 360 version's advertisement.
During the game's production, Remedy lost the rights to publish Alan Wake. It was up to Microsoft to do whatever they want with the franchise. Microsoft decided to kill the PC version to promote Xbox 360 Console. Before Alan Wake, Remedy had created 3 games and all of them were released as PC exclusives and two of them got terrible Console ports later (ported by Rockstar). So, it was obvious that most of Remedy's fanbase was on PC.
Another poor decision that Microsoft had made with Alan Wake was to then release it on same day as Red Dead Redemption, for PS3 and Xbox 360. Alan Wake could've sold more on PC due to it being a bit different from other horror games available on the platform (horror games were pretty popular on PC back then and Red Dead wasn't released on PC as well). Due to poor decisions from Microsoft and due to Xbox 360 fanbase being pretty popular for liking Modern Military Shooters, Alan Wake under-performed, despite being a fantastic game.
Not only that but the game was pretty underrated at that time, and barely received 80+ on metacritic. Remedy had plans to work on a sequel right after the release of the first game but no one was willing to fund the project because financially, it didn't live up to its hype. The franchise started to fade away and people started to forget the game.
Meanwhile, Remedy was trying to buy the rights for the game back from Microsoft and after several months of struggle, they finally got the rights to publish the game. This was the time when Remedy started to work on PC version of the game and revive the franchise. Instead of coding the PC version from where they left, they decided to port it from finished Xbox 360 version but decided to make it look and play better than the Console version as much as possible.
Most of the work was done by Remedy's external partners in Finland, known as Nitro Games and the game looked and played fantastically when it was released on PC, after 1.5 years of Xbox 360 version back in 2012. Remedy was pretty happy with the sales of digital only PC version and decided to release the game on disc as well, after few months of PC release.
Even though the game under-performed in the beginning, it already had gathered some cult followers when it came out on Xbox 360, and PC version gave it even more dedicated fans. The game slowly but surely became a cult classic and people started to request a sequel. Today we have several hints here and there that Alan Wake 2 is a strong possibility and might happen someday, after the release of Quantum Break.
The Game
Now let's look back and the judge the game itself. Alan Wake was Psychological Action Thriller with horror elements. The game had dark and immersive atmosphere. You can easily loose yourself into the game's world because of its atmosphere, soundtracks and great sound quality,,, all of them work together perfectly to bring the game's world to life.
The weather effects were also top of the line. Foliage looked great and simulation was fantastic. Stuff like TV shows and Radio channels added more to the game's lore and made it even more immersive. There was a lot of attention to detail and since I lived near a hill station and played the game during cold winters, I loved the game even more. I was stunned by all these small details like placement of trees, different signs for tourists, local myths and legends and so on. Just beautiful.
On other hand, story was also really engaging and it was always fun to read script pages before events surrounding that script take place. You always wonder, how that is going to happen, whatever you read on the page.
Storytelling was great too. It told the story like a TV show and blurred the line between reality and nightmare. Sometimes you think that everything that you are experiencing right now is just a bad dream, and sometimes you think it's reality. Every time when Alan takes one step forward, he is sent two steps backward, just like a nightmare,,, then he tries harder.
The entire game is about light and darkness, where darkness is main villain. Not only story but entire game design revolves around that. You are safe near light, you can hurt enemies with it, you can refill your health while standing beneath a bulb or you can save the game by doing the exact same thing, OR you can use flare gun as a rocket launcher.
Gameplay was great too. You never felt over powered but at the same time, it was always fun to encounter enemies and fight them back with limited amount of bullets. You really had to explore the environments to find different items and weapons to prevail. It really felt that you are experiencing the story of a writer, trying to survive dark forces, instead of a hero, who is trying to save the world.
Yes there were some flaws like stiff platforming sections, or straight forward driving sections that are all about experience of a travel and not some thought provoking gameplay mechanic but these are small issues. Rest of the stuff including AI, that is fast and very clever on higher difficulties (at least on PC), is top notch.
So, in the end I'd say that Alan Wake was a fantastic game, an overlooked gem of last gen. And whenever you want a sequel badly, and remember a game or a movie after finishing it, for a very long time, then you know you just played or watched something very special. And just like how Alan Wake quotes Stephen King in the beginning that a horror story that leaves a room open for a lot of possibilities and leaves some questions unanswered is the one that stays with us forever and Alan Wake and its ending are just that.
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