@Gxgear said:
This is an engaging conversation we're having.
Methinks your reasoning of QA doing their jobs properly is more farfetched than mine - a cultural perception when dealing with percentages. Plenty of games have skated by with plenty of game-breaking bugs, non-functional features, or other technical issues when reviewed (Skyrim, D3, SimCity, Pokemon X/Y, to name a few). The scoring trend itself is evident enough, I don't think there's any arguing that, and it's fairly consistent with the grading theory. The fact that you pointed out how games seems to be scored on a curve is pretty revealing; other than academic excellence there's almost nothing that's comparable, and certainly no creative works is evaluated like this as far as I know. I look forward to a better explanation(s?) as to why games are always rated using a limited portion of any rating scale.
Really, in some sense, people perceives the larger denominations scales into a simplified one. From what's seen in the forums, people won't touch anything below a 50%, 60-70% is ridiculed except for those with strong feelings for the games in question, 80-90% is what most have come to expect to warrant purchases, and anything above that are must-buy's.
At the end of the day, I'm not saying percentages isn't viable, it just faces a lot of the same problems large scales also face. You've made a case for it being better than a 10-point ( based solely on the fact that it's more universal), but I don't think you've established that it's better than a 5-point.
Yeah This is fun. I'm giving it 110%
I don't intend to establish percentages as better, I just like them the best for the reasons I gave.
When I mean QA, I mean the QA throughout, not just the technical term for bug hunting. Sorry this probably stuffs things up. Essentially I mean the overall total level of polish of game they're going for, this might mean doing a high quality job of everything, the devil is in the details - every step of the way through development through to release. It might mean going back and doing things twice.
But a good point about bugs specifically, and Skyrim. Well, what is Skyrim's score with it's bugs? I notice on Metacritic the PS3 version scores 4% lower than the 360 version. Considering it's the same game, could those 4% be the average influence of bugs? a 1/25th penalty. With the 1/5 system, what would Skyrim 360 vs Skyrim PS3 receive? I think a cow would suggest they'd get the same, and with 1/25th I'd mathematically agree with them. What about you, man?
I don't necessarily have a better explanation, but I can take influence from your comments on academic scoring and maybe provide a different explanation and include them.
Assuming the grades aren't predetermined by 'grading on a curve', I'd suggest students don't aim for D's, they probably want A's, or C's, I'm not sure many aim specifically for B's but obviously people accomplish them. Obviously motivation for a grade is just one thing, intelligence and other things would factor in also. This should skew the mean 'up', which is very similar to video games, yes.
But yeah, I have two different explanations for similar patterns in different things. Perhaps the similar thing is trying to achieve a high score? Perhaps it is the critic who introduces the similar scoring? I don't know. But yes I can agree the skew towards the high end is there, but that doesn't mean there aren't low scores ...
Quite interesting, on metacritic for the PC games range from 29-96% So 35% untilised, almost 2/5.
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