4 years later, Xbox One and the power of the cloud(quotes inside)

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Juub1990

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#1 Juub1990
Member since 2013 • 12620 Posts

So four years later here we are folks. Did Microsoft delivered on its lofty promises about the cloud?

Booty added that things like physics modeling, fluid dynamics, and cloth motion were all prime examples of effects that require a lot of up-front computation that could be handled in the cloud without adding any lag to the actual gameplay. And the server resources Microsoft is putting toward these calculations will be much greater than a local Xbox One could handle on its own. "A rule of thumb we like to use is that [for] every Xbox One available in your living room we’ll have three of those devices in the cloud available," he said.

...

Higher fidelity game experiences – As I mentioned before, cloud compute can enable developers to offload computations for all sorts of environmental elements. In a typical game development scenario, the game creator needs to balance resource allocation across each area – world management, rendering, controls, networking, lighting, physics, AI, as well as networking and multiplayer. Balancing the local computing resources for all of these elements often results in developers making tradeoffs that result in more focus on core gameplay, and less on environments, NPC and other elements of world fidelity. However, when cloud compute is available to support the various computationally-intensive elements of the game, these kinds of tradeoffs become much easier for developers to make. Games can afford to provide higher fidelity worlds and deeply intelligent NPC AI all at the same time. These experiences could only be accomplished by leveraging the resources of servers.

And finally...

On-demand compute improves game availability – With all of the potentially interesting things that can be accomplished with Xbox Live Compute, one of the most important things is that the resources (e.g. servers) are available when gamers need it most. It is the geographic availability of this service, and its elastic scalability that enables gamers to connect to an available server and play without experiencing busy or unavailable servers. This ensures that games meet the changing demands of their player communities for compute, and gamers experience optimal connectivity based upon their geographic location. Additionally, it means that game creators can be assured that the server capacity they need, in the appropriate geographies, will be there when they need it.

Source

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SecretPolice

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#2 SecretPolice
Member since 2007 • 44033 Posts

Not just lived up to the promises but rather they greatly exceeded'em. :O

Add Mighty X1X to the mix and my goodness... MasterRace confirmed. :P

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Sam3231

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#3 Sam3231
Member since 2008 • 2945 Posts

I guess I don't really know.

Cloud saves are pretty cool though and lag is minimal. Bone X tends to be a little iffy on WiFi but I think that will be ironed out with updates.

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DaVillain

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#4 DaVillain  Moderator
Member since 2014 • 56041 Posts

Well maybe if people accepted Microsofts proposal for an online only DRM console in 2013, then we would have Cloud Power by now. Cloud processing is probably not available for non-first party developers, they really cut the cord on that when the whole always online dream of theirs went away and there's also a reason why MS show off Crackdown 3 Cloud destruction so early in it's life time, that game went into hiatus because MS was following Don Mattricks Cloud PR at the time.

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shellcase86

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#5  Edited By shellcase86
Member since 2012 • 6846 Posts

Hey, it helped make Titanfall possible--which gave us the magnificent Titanfall 2. So there's one perk.

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deactivated-5ebd39d683340

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#6 deactivated-5ebd39d683340
Member since 2005 • 4089 Posts

@shellcase86: Amen, Titanfall 2 is the best FPS of this gen. The single player is very memorable as well, worth a few playthroughs.

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pyro1245

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#7  Edited By pyro1245
Member since 2003 • 9396 Posts

The cloud power for gaming is a novelty. Maybe the least relevant use case for cloud computing.

I think we have seen it's just a marketing buzz word when it comes to gaming.

The power of the cloud is real, it's just busy doing real things like training machine learning algorithms and hosting web applications and databases. It's also hosting Xbox Live, so there's that. No actual in-game performance benefit, though.

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pdogg93

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#8 pdogg93
Member since 2015 • 1849 Posts

This is a joke thread correct?

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Pedro

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#9 Pedro  Online
Member since 2002 • 69366 Posts

The cloud died when the DRM and always online direction for the One died. One thing that MS did do well is free cloud saves for non gold members. Something Sony should consider having.

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R4gn4r0k

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#10 R4gn4r0k
Member since 2004 • 46201 Posts

All their exclusives vanished into the clouds

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The-A-Baum

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#11 The-A-Baum
Member since 2015 • 1370 Posts

Drivatars in Forza are also brought to you via the Cloud and they are pretty damn cool.

If and when we all finally go always online (which is the only way I play anyways) we can start seeing the cloud in action.

This is not just a Microsoft thing BTW. Sony's game streaming would greatly improve and be available on more devices. Same goes for MS, and don't think Nintendo is not paying attention. The Cloud is very real, and I believe it will one day take over consoles and the way we play and pay for gaming.

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FLOPPAGE_50

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#12  Edited By FLOPPAGE_50
Member since 2004 • 4500 Posts

The fact that I plugged in my X1X and the cloud had all my settings saved into my account including my elite controller configuration was spectacular.

It made it so much easier to jump in and game without having to transfer files

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AznbkdX

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#13  Edited By AznbkdX
Member since 2012 • 4284 Posts

@pyro1245 said:

The cloud power for gaming is a novelty. Maybe the least relevant use case for cloud computing.

I think we have seen it's just a marketing buzz word when it comes to gaming.

The power of the cloud is real, it's just busy doing real things like training machine learning algorithms and hosting web applications and databases. It's also hosting Xbox Live, so there's that. No actual in-game performance benefit, though.

This for sure. I have yet to see anything substantial gaming wise, but its worth is definitely there especially for low to mid-tier compute data science projects and hosting mid size web apps and db's (which are both me in this case). The cost is just insanely good for those people and start-ups. Honestly its great for fairly big companies too especially if they need the extra compute for busy seasons such Black Friday and the like but they normally have a fairly established IT setup to begin with otherwise and would rather not shift things over for several reasons.

Off-topic haha, but yeah I haven't seen too many benefits for games aside from maybe using cloud services for scaling up for unexpected traffic when a game goes bigger than expected (similar to the whole Black Friday thing). I would think most of the big gaming companies manage their own data centers for that though.

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QuadKnight

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#14 QuadKnight
Member since 2015 • 12916 Posts

It was all empty hype and bullshit, TLHBO.

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lamprey263

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#15  Edited By lamprey263
Member since 2006 • 44548 Posts

Never having to fuss with game saves is nice. Achievements too, no manual syncing like PS trophies. Digital library management is some of the best on consoles, none of that purchase history cronology bullshit, makes managing digital library with hundreds of titles simple and easy. Friend activity feed is nice, allows me to see gameplay from friends of games I hadn't considered. And I'm able to sign on at friend's place and download and play anything I own, saves carry over too. Nice features, sure you can laugh and minimalist impact, but you'd be stupid to disregard them entirely. It'd be nice if Sony and Nintendo borrowed these ideas too.

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deactivated-5f3ec00254b0d

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#16  Edited By deactivated-5f3ec00254b0d
Member since 2009 • 6278 Posts

They need to supercharged those clouds.

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APiranhaAteMyVa

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#17 APiranhaAteMyVa
Member since 2011 • 4160 Posts

Almost as big of a flop as the console itself.

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BigBadBully

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#19 BigBadBully
Member since 2006 • 2367 Posts

Titanfall 1 was a nice showcase, the grunts were all powered by the cloud and helped with making the maps/battles more lively. Titanfall 2 seemed like a drop off, not sure if they used the cloud tech again for grunts. Forza series makes good use with the Drivatars. Then we have upcoming, Crackdown 3 with the multiplayer mode using cloud to handle destruction.

Who knows though what else other devs are doing with cloud thats not advertised. Think its interesting tech and glad MS is using it and looking at ways to enhance games.

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#20 asylumni
Member since 2003 • 3304 Posts

@BigBadBully said:

Titanfall 1 was a nice showcase, the grunts were all powered by the cloud and helped with making the maps/battles more lively. Titanfall 2 seemed like a drop off, not sure if they used the cloud tech again for grunts. Forza series makes good use with the Drivatars. Then we have upcoming, Crackdown 3 with the multiplayer mode using cloud to handle destruction.

Who knows though what else other devs are doing with cloud thats not advertised. Think its interesting tech and glad MS is using it and looking at ways to enhance games.

I'm not sure that Titanfall is a very good example of the "deeply intelligent NPC AI" they were talking about at the start of the gen. Forza AI, itself, has some pretty serious issues as well.

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tdkmillsy

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#21 tdkmillsy
Member since 2003 • 5860 Posts

The changed direction when they no longer required an always on console. They reacted to what people wanted but the whole idea of cloud powered had to be sacrificed.

Kudos for listening and reacting to what people wanted.

I was excited to see what they could do with all the consoles linked to the cloud. There where hints, maybe next time.