3ds. It has the better Library.
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3DS has a better library, but I kind of feel that only applies if you're really into JRPGs, if you're not then I guess both can be equally appealing, but if JRPGs are your thing then getting a 3DS is a must
Vita = better tech, has better potential. But it's all wasted.
3DS = Cheap tech, less potential. They make the most of it.
I question the potential claim. Considering price point, marketing, Nintendo games, dual screen, 3D, etc. - this all affects potential. I get that you're most likely referring to the graphical capability, but I don't see that as the key factor of potential. So for example, cheap tech could have given them more potential (as an example). To elaborate, did having better tech mean that developers had to put too much effort into developing a technically good looking game on a handheld? Is this reducing potential? I'm just saying that it's more complicated than it seems, and saying the Vita has more potential might be overlooking what really counts.
Vita = better tech, has better potential. But it's all wasted.
3DS = Cheap tech, less potential. They make the most of it.
I question the potential claim. Considering price point, marketing, Nintendo games, dual screen, 3D, etc. - this all affects potential. I get that you're most likely referring to the graphical capability, but I don't see that as the key factor of potential. So for example, cheap tech could have given them more potential (as an example). To elaborate, did having better tech mean that developers had to put too much effort into developing a technically good looking game on a handheld? Is this reducing potential? I'm just saying that it's more complicated than it seems, and saying the Vita has more potential might be overlooking what really counts.
Idk how else to explain it besides saying if you hold on to both and play both for a bit it's quite obvious. Also the issue with some 3DS games having frame rate because of the hardware limit.
I have both, "I personally" like my Vita more than I do my 3DS.
My Vita has more features and more games that are appealing to "me".
My 3DS I only bought for Pokemon, Sonic, and Smash. It also has less features and is overall not "my" cup of tea.
Both systems are great, but what defines them is what you have a taste for. I would recommend both to anyone based on their preference when it comes to mobile gaming.
I literally JUST bought both this week
So far the 3DS has given me more play time but that's only because I bought more games for that than the PSVita. But PS+ made the PSVita much better. That and I am downloading FFIX from PSOne classics so that's awesome and I'm downloading a better version of MGS3 on my Vita than what's on the 3DS.
3ds had an amazing year and it looks like next year will be great as well. Its the most have hand held vita on the other hand is pretty much an after thought.
3ds is the must have system and its the system everyone is buying 40million vs 6 million lol not even close.
I would consider the Vita library an absolute joke if it didn't have the PSP library to lean on. The 3DS/DS have some good very SRPGs, but nothing comes close to the PSP with that one genre.
On pretty much everything else? Yeah, the 3DS kills it.
honestly... if vita gets a new monster hunter game or exclusive final fantasy game...it will dominate japan...
but the only way for it to do good in usa is with AAA big budget games like grand theft auto,call of duty(a well made one), naughty dog new game exclusive for vita...
honestly... if vita gets a new monster hunter game or exclusive final fantasy game...it will dominate japan...
but the only way for it to do good in usa is with AAA big budget games like grand theft auto,call of duty(a well made one), naughty dog new game exclusive for vita...
Even that wouldn't help (didn't propel the PSP past DS)
Vita's saving grace: Indies. As they've shown, you can't just port console games to a handheld - you need to provide unique experiences. Indie developers design games that are, by their nature, experimental. Allowing Vita to participate in the PSN ecosystem makes it the natural go-to platform for Indie titles. Budgets are smaller, games are more unique (and more easily/rapidly consumed), and everybody wins.
honestly... if vita gets a new monster hunter game or exclusive final fantasy game...it will dominate japan...
but the only way for it to do good in usa is with AAA big budget games like grand theft auto,call of duty(a well made one), naughty dog new game exclusive for vita...
Even that wouldn't help (didn't propel the PSP past DS)
Vita's saving grace: Indies. As they've shown, you can't just port console games to a handheld - you need to provide unique experiences. Indie developers design games that are, by their nature, experimental. Allowing Vita to participate in the PSN ecosystem makes it the natural go-to platform for Indie titles. Budgets are smaller, games are more unique (and more easily/rapidly consumed), and everybody wins.
for japan: i mean...it would sell really well...close to the 3ds...but not beat it...well maybe it can beat it for some weeks.
for USA: and yes i mean a gta exclusive for vita...same for naughty dog... spend money for voice acting...soundtracks...everything a AAA console game gets. just slightly smaller in scale.
unfortunately no one can take that risk...sony has to put the effort first. yea gravity rush and tearaway are great games...but how much did they cost to make? see... they need big budget games for such an expensive high end machine. to justify it.
honestly... if vita gets a new monster hunter game or exclusive final fantasy game...it will dominate japan...
but the only way for it to do good in usa is with AAA big budget games like grand theft auto,call of duty(a well made one), naughty dog new game exclusive for vita...
Even that wouldn't help (didn't propel the PSP past DS)
Vita's saving grace: Indies. As they've shown, you can't just port console games to a handheld - you need to provide unique experiences. Indie developers design games that are, by their nature, experimental. Allowing Vita to participate in the PSN ecosystem makes it the natural go-to platform for Indie titles. Budgets are smaller, games are more unique (and more easily/rapidly consumed), and everybody wins.
Well, good games can also improve the Vita. Like Tear Away.
VITA has no effective mass appeal and hardware is mostly "potential".
Maybe we'll see it get tapped more once games like Toukiden and God Eater 2 aren't PSP games at their core.
Freedom Wars is a small step towards that but is a 1st party.
http://www.jp.playstation.com/scej/title/freedomwars/
-"3 Weapon System" (Swords/Guns/"Thorn")
-Cover System
-Verticality (grappling)
-Dismemberment
-AI commands
-Voice synthesizer
-8 Players (PVP or Co-op)
-Each player will have one customizable Android partner so up to 16 characters on screen
-Rescue Civilians
All of that while looking decent for a handheld title.
The VITA, IMO could produce great handheld experiences like it's own Mass Effect game (touch screen, backpad, mic, gyro) but I'm sure no publisher will back that now because of the piss poor global reception.
PSO2 seems to have been a nice VITA implementation (skill bar-touch screen). Dual sticks that are symmetrical against and for accessing the skill bar.
A game like Dark/Demon Souls would really interest me on it with backpad and touch screen implementation.
Vita = better tech, has better potential. But it's all wasted.
3DS = Cheap tech, less potential. They make the most of it.
I question the potential claim. Considering price point, marketing, Nintendo games, dual screen, 3D, etc. - this all affects potential. I get that you're most likely referring to the graphical capability, but I don't see that as the key factor of potential. So for example, cheap tech could have given them more potential (as an example). To elaborate, did having better tech mean that developers had to put too much effort into developing a technically good looking game on a handheld? Is this reducing potential? I'm just saying that it's more complicated than it seems, and saying the Vita has more potential might be overlooking what really counts.
Idk how else to explain it besides saying if you hold on to both and play both for a bit it's quite obvious. Also the issue with some 3DS games having frame rate because of the hardware limit.
I do own both and I have played both extensively. I have never felt that the 3DS hardware (hardware, not controls) has limited any game, ever.
Also, the frame rate issues exist because of poor optimization, not because of some mythical 'hardware limit.'
The Vita hardware is indisputably better than the 3DS hardware, but functionally, there is no difference in the kinds of games both can play. At all.
the reason all past, present, and probably future playstation portables will suck is because they do not offer enough different experiences from its console counterpart.
no one wants to play the latest FIFA on a portable when they have the better version on a console.
Vita a no contest win. Now had you said 3DS library vs Vita library, I would have said a no contest win for the 3DS. Which is more important to me? I own a 3DS XL and no Vita.
It really comes down to the games you prefer. The vita gets mostly ports but I love the high quality experience on the go.The 3ds can barely match the psp in terms of performance ect. Currently, I'm playing Ys and I'm also getting back into dragons crown.
Also, the vita has a beastly charger which can fully charge that thing in like 45 minutes so battery management is a lot better than with my 3ds which takes 3 hours to fully charge.
3ds has great games, but is definitely more geared towards the kiddies. I feel like the vita is a gamer's handeld
There are plenty of gamer focused 3DS games. If anything it's the most current ideal gamer's machine.
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