Leaked Halo / Tatanka a year ago, but yeah, can corroborate all of this. I wanted to get more sources on Unreal before pulling the trigger again on that. Seems there was a big internal tug of war about whether or not to go all in on Unreal. The Unreal side won. https://t.co/oaqv9LpdEh
— Jez (@JezCorden) January 31, 2023
Major new report from Jason Schreier on Halo / 343 future
— Benji-Sales (@BenjiSales) January 31, 2023
• Studio and franchise is essentially "all but starting from scratch"
• At least 95 people have been let go from 343
• Halo is Switching to Unreal Engine with a new game code named "Tatanka"https://t.co/ODgCYHjF4Vpic.twitter.com/PbTa1CdSkD
Microsoft's 343 Industries will still make Halo games, despite rumors to the contrary. But with mass layoffs (at least 95 people), an engine pivot to Unreal, and a focus only on multiplayer for the near future, 343 is hitting the reset button. New story: https://t.co/kwfv6dsMuR
— Jason Schreier (@jasonschreier) January 31, 2023
https://www.bloomberg.com/news/articles/2023-01-31/microsoft-studio-343-industries-undergoing-reorganization-of-halo-game-franchise
With the studio reboot. It seems as well. What say you fellow SW fans? Do you think Halo would work in an Unreal Engine 5 experience?
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Chief among them is a pivot to a new gaming engine, the suite of tools and technology used to make video games. The studio’s own engine, known publicly as Slipspace, has been one of the biggest points of contention over the past two decades. Based largely on old code from the 1990s and early 2000s, it’s buggy and difficult to use and has been the source of headaches for some developers on Halo Infinite, people familiar with the development said. Several multiplayer modes that are nearly finished, such as Extraction and Assault, both popular in previous Halo games, have yet to be released in part because of issues involving the engine, they said.
At several points over the past decade, management at 343 debated switching to Epic Games Inc.’s popular Unreal Engine. But it wasn’t until late last year, when previous studio head Bonnie Ross and engine lead David Berger departed and Pierre Hintze took over, that the firm finally decided to pivot to Unreal.This switch will start with a new game code-named Tatanka, according to people familiar with the plans. That project, which 343 is developing alongside the Austin, Texas-based game studio Certain Affinity, started off as a battle royale but may evolve in different directions, the people said. Future games in the series will also explore using the Unreal Engine, which may make development easier, although internal skeptics are worried that the switch may have a negative impact on the way Halo games feel to play. A Microsoft spokesman declined to comment on issues with the engine or on the company’s plans to pivot to Unreal.
Since Halo Infinite was released, fans had assumed that in addition to new multiplayer modes, 343 was working on new content for the story. But that wasn’t the case, according to the people familiar with the situation. Developers were making prototypes in the Unreal Engine and pitching ideas for new Halo games rather than working on new missions for Halo Infinite. Many of those developers were laid off this month and the company isn’t actively working on new story content, the people said. A Microsoft spokesman declined to comment.
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Microsoft once promised that Halo Infinite would be “the start of the next ten years for Halo,” but its recent moves point to a shorter-term vision. In an email to staff following the layoffs, Hintze wrote that the current plan for 343 is to support “a robust live offering” for Halo Infinite and its Forge level creator and “greenlighting our new tech stack” for future Halo games while also “bringing Halo to more players through more platforms than ever before.”
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