Greatest innovation used in a FF game?

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manhunt1001

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#1 manhunt1001
Member since 2004 • 2431 Posts
These are probably the best examples i could come up with but feel free to say your own instead.
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JAG_ROGUE

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#2 JAG_ROGUE
Member since 2005 • 5928 Posts
Hey Manhunt, nice to see you on outside MSN and on Gamespot. I would say FFXII, the battle system is the best by the looks of it. I like controlling the characters yourself.
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OGEpisodes

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#3 OGEpisodes
Member since 2003 • 2543 Posts
Hmm, I think it would have to be the FFXII battle system it's just such a radical change from anything we've seen before and I really like the look of it.
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CMakaCreative

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#4 CMakaCreative
Member since 2004 • 2107 Posts
I haven't had any hands on time with the battle system of XII, though from the looks of it, it reminds me alot of XI. So much so, that I think if you've played XI, the battle system will feel at home in XII. I loved the sphere grid of X.
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SirNovacaine

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#5 SirNovacaine
Member since 2005 • 25 Posts
Sphere Grid is my most innovative feature, it intertwines, very complex or then again very simple, the chance to customize your character to a certain degree, or to have them develop the same (at different points in the game). What Other FF does this? (maybe FFXII, but i have not had a chance to play, damned Europe...) At this point in time, none. :)
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Dark_Kain

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#6 Dark_Kain
Member since 2004 • 1408 Posts
FFXII, new battle system is nothing like anything out there for a console RPG. It might lead the way for the new generation of Final Fantasy Games.
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kingdom09

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#7 kingdom09
Member since 2005 • 53071 Posts
None of the above, I need me some Bitzball, WOOT!
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gamerrgurrl9

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#8 gamerrgurrl9
Member since 2005 • 1982 Posts
The new battle system in FFXII.I think it's the best FF innovation because it's a real change from all the other FF's.The Sphere Grid was good but it was kinda annoying 4 me.I luved the Junction system and I wish Square would find a way so u could draw magic and use mp interchangebly.
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Jr_chaos

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#9 Jr_chaos
Member since 2005 • 387 Posts
Sphere Grid. Development System and Junction System tie for second.
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seankulbeth

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#10 seankulbeth
Member since 2005 • 2092 Posts
yes I will have to go with the unreleased FFXII. It seems like a much better way to play, with fights not having to load, and anyone jumping in. Also the monsters are able to attack each other. How cool is that? Anyway I think this would make a good online system. You could be attacking someone, and begin to die, and your friend could come to your rescue. Any opinions on the online system?
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gamingqueen

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#11 gamingqueen
Member since 2004 • 31076 Posts
nothing has impressed me so far . and i haven't tried the demo of ff12 soi don't really know
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tenkaizhi

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#12 tenkaizhi
Member since 2005 • 167 Posts
moving the ff seireis out of medieval europe that was the best damn inovation you could ever have for ff
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Gallion-Beast

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#13 Gallion-Beast
Member since 2005 • 35803 Posts
How about the way different peoples lines aren't in different fonts like peoples in this thread are?
Other than that I'll be generic and go with FFXII battle system.
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GreatMno

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#14 GreatMno
Member since 2004 • 2601 Posts
I think the job system began in FFV was the best. There was much more freedom for customization for characters. More than that, you could combine different sets of abilities to create different strategies. This just felt like the most realistic system to me, so I enjoyed it very much.
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mufaser

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#15 mufaser
Member since 2004 • 372 Posts
FFXII looks like it has the best innovation but i really liked the sphere grid
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BlinkNdWink

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#16 BlinkNdWink
Member since 2005 • 87 Posts
Final Fantasy XII's battle system is like Star Ocean but a little less punishing 
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clement1212

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#17 clement1212
Member since 2005 • 649 Posts
I havent played XII, so I'll have to go with X sphere grid, tho when i got lost, it sucked a lot. (unless i haf teleport sphere or return sphere)