There was an article explaining how the collection's controls most resemble the controls from CB3: Warped. They wanted control to be consistent for the whole collection, but did admit it inadvertently made the first game a bit harder.
The reasoning behind this change was that Vicarious Visions “carefully considered the choice to unify the design of these games” to present “a cohesive experience across all three games” in the N. Sane Trilogy. This led to the team deciding to use the handling from the third game, Crash Bandicoot 3: Warped as the trilogy’s “starting point,” as it “represented the most improved and modern approach” to provide players with the most control over Crash.
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