I know kbaily has brought this up before, so we've discussed this, but playing some Sonic recently I noticed something.
In the HD version of both Unleashed and Generations, the boost function oftentimes makes Sonic TOO FAST. I've had numerous moments where I boosted into what would be my death because Sonic was going just too fast and I couldn't see what was coming at me. This is especially true for Unleashed where the level design, although great on its own, becomes full of nothing but deathtraps when you are boosting.
What's more, is in Unleashed HD, unless you boost, you likely will not S-rank. It's more generous in Generations where while sometimes you kinda just need to use it but you can still S-rank without it since while you do get a score at the end of all stages, your rank is time-determinant, and that S-rank is very easily within reach without boosting.
I personally prefer how Colors Wii handled it. The boosting in that game was far more restrictive, forcing you to kill certain enemies in order to gain boost as opposed to doing damn near anything in the other two games, and boosting didn't seem to obsure your vision too much and everything was still usually easier to see. I noticed while it's a slight difference, boosting in Colors also does not propel Sonic NEARLY as fast as in Unleashed and in Generations.
This brings up another topic I touched upon in a comment on one of the updates I made. What if the next platforming Sonic game did without the boost? What if it just ouright said "We're giving you the level design on par with other recent Sonic titles, but you're going to play them more like the Adventure games, so no boosting." While I admit the level design of recent 3D Sonic titles (namely day-stage Unleashed, Colors, and Generations) has improved, it'd be nice to know I don't have to boost through these levels, like in Colors where exploring a level is actually HOW you get an S-rank. Maybe I want to play a level without the feeling of "If I don't press that button I'm doomed". It'd be an interesting twist to add to the next Sonic game to remove the boost from it, I'd think.
Thoughts?
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