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When ya play doa4 online , you gota check the latency of the opponents you wana play with . Each player has a latency meter if you only play with those with a solid connection it really cuts down the lag to almost non exsistant. Before i noticed this i thought the online play was crappy.
Thats BS.... DOA4 doesnt have any lag at all,
I would luv for VF 5 to have online.... they are just making excuses...
kozzy1234
yes it does but its not noticeable because doa is a fighter that fights based on a per window forbidden>
The reason why DOA 4 works is because the game is a button masher, you press counter and the guy moves his hand and it gives you like 2 seconds for a connection to occur. Reason why games like Virtua Fighter and Street Fighter have never worked well online is because they require frame per frame accuracy. In Virtua Fighter you hit counter for Akira and it must be exactly the same moment as the opponents attack hits you or the counter won't work. In Street Fighter you must tap forward to parry on each frame of the attack or it won't work. All games that give zero leeway for mistakes are considered hardcore and thus can't be truely be played via online. DOA4 isn't really a true fighting game, its what we call a button masher and yes button mashers can be played online. pimperjonesDOA4 requires timing and is not button mashing. If an opponent wants to button mash they can. You can button mash in VF5 and still pull off moves so what is your point? If you play against opponents with a solid connections there is 0 lag. There is still hope though because in a recent interview Sega has declined to say if they will use xbox live multiplayer or not. All they said was when they have more information they will share it with the public.
Exactly what the above person posted. To satisfy a percentile of 10% of VF5 players who want accurate precise timing and to let down the other 90% of the rest of the VF5 fans is just idiotic. It's horrible marketing strategy if you ask me.kinq
you believe that? Trust me..its not a marketing strategy. Its an excuse. You know, and I know, that that is in fact bad marketing...that many people would still enjoy the online portion. Dont you think that professionals who specialize in marketing cant figure that out? If two regular joes like us can? Thats an excuse...plain and simple.  They could at least come up with some other online ideas to counter that problem and give SOME kind of online experience. ALL xbox 360 games are playable on live...sometimes they have to change the game around because of the lag issues, but its there.Â
[QUOTE="pimperjones"]The reason why DOA 4 works is because the game is a button masher, you press counter and the guy moves his hand and it gives you like 2 seconds for a connection to occur. Reason why games like Virtua Fighter and Street Fighter have never worked well online is because they require frame per frame accuracy. In Virtua Fighter you hit counter for Akira and it must be exactly the same moment as the opponents attack hits you or the counter won't work. In Street Fighter you must tap forward to parry on each frame of the attack or it won't work. All games that give zero leeway for mistakes are considered hardcore and thus can't be truely be played via online. DOA4 isn't really a true fighting game, its what we call a button masher and yes button mashers can be played online. DeihmosDOA4 requires plenty timign and is not button mashing. You can button mash in VF5 and still pull off moves so what is your point? If you play against opponents with solid connections there is 0 lag. There is still hope though because Sega in a recent interview Sega has declined to say if they will use xbox live multiplayer or not. All they said was when they have more information they will share it with the public. First of all if you can pull off an Akira SPOD by button mashing I'll buy you a PS3 with Virtua Fighter and a Stick. Second someone mentioned that online play can be achieved if everyone used Fiber and everyone connected via T1, although thats true but that day hasn't come yet and when that day does come I'm sure an online patch for VF5 on PS3 will be available. Untill then why bother putting a feature thats only going frustrate players who know how to play the game. I think it was the right choice for this initial release, to this day I have yet to see a enjoyable Street Fighter online experience without skewed timing due to lag. The day we have fiber and T1 connection at 20 dollars a month, we'll see an VF5 update for online, after all todays games can easily be upgraded.
Because the "people who can play the game" are vastly outnumbered by those who, apparently, can't play the same and since the "people who can play the game" will also buy it regardless, Sega has to try and please the other group which is larger and more profitable for them,
-=Mike
Sega never confirmed if it will or not. Hopefully it does but I guess it will piss off Sony fans.Deihmos
[QUOTE="Deihmos"][QUOTE="pimperjones"]The reason why DOA 4 works is because the game is a button masher, you press counter and the guy moves his hand and it gives you like 2 seconds for a connection to occur. Reason why games like Virtua Fighter and Street Fighter have never worked well online is because they require frame per frame accuracy. In Virtua Fighter you hit counter for Akira and it must be exactly the same moment as the opponents attack hits you or the counter won't work. In Street Fighter you must tap forward to parry on each frame of the attack or it won't work. All games that give zero leeway for mistakes are considered hardcore and thus can't be truely be played via online. DOA4 isn't really a true fighting game, its what we call a button masher and yes button mashers can be played online. pimperjonesDOA4 requires plenty timign and is not button mashing. You can button mash in VF5 and still pull off moves so what is your point? If you play against opponents with solid connections there is 0 lag. There is still hope though because Sega in a recent interview Sega has declined to say if they will use xbox live multiplayer or not. All they said was when they have more information they will share it with the public. First of all if you can pull off an Akira SPOD by button mashing I'll buy you a PS3 with Virtua Fighter and a Stick. Second someone mentioned that online play can be achieved if everyone used Fiber and everyone connected via T1, although thats true but that day hasn't come yet and when that day does come I'm sure an online patch for VF5 on PS3 will be available. Untill then why bother putting a feature thats only going frustrate players who know how to play the game. I think it was the right choice for this initial release, to this day I have yet to see a enjoyable Street Fighter online experience without skewed timing due to lag. The day we have fiber and T1 connection at 20 dollars a month, we'll see an VF5 update for online, after all todays games can easily be upgraded. That's why there is a meter to telll you how good is your opponent connection. Simply play with opponents with good connections and i would much rather a game with a little lag than no multiplayer at all. Some of us don't have friends over to play. That works for kids but wouldn't work for some of us adults.
Any game can be made online , regardless of it being doa or vf or tekken. The likely story is probably , When they began developing  vf5 there was no ps3 network at that time  so its likely they decided to not persue an online feature and delay the game. It would have costed time and money to add an online mode and it probably would have delayed the games release.
You can get around latency issues by having the option to see what a persons latency is and where they reside since that usually has alot to do with it. Im sure they could do other things to remedy lag also. Ya dont have to wait for fiber optic lines to be used worldwide.
There is another more sinister reason that the article doesn't mention and it's Sega still makes a large percent of there profit off Japanese Arcades, which unlike our American counter part are still booming. It's kinda like biting the hand that feeds you for Sega, it doesn't make sense for Sega to deliver an flawed online experience for die hard VF fans while at the same time lower potential arcade revenue by those same exact fans. It's the same guys who will buy VF regardless that will go back to the arcades after perfectling there fav character at home. pimperjonesSimple solution is to keep it offline in Japan because I don't think online gaming is that big over there. Plus arcades are basically dead in the USA. If this game was onlien it would sell so many more copies. Many people wouldn't buy it just because it has no online. Plus VF5 was never big in the USA so I doubt it will sell that many copies.
There is another more sinister reason that the article doesn't mention and it's Sega still makes a large percent of there profit off Japanese Arcades, which unlike our American counter part are still booming. It's kinda like biting the hand that feeds you for Sega, it doesn't make sense for Sega to deliver an flawed online experience for die hard VF fans while at the same time lower potential arcade revenue by those same exact fans. It's the same guys who will buy VF regardless that will go back to the arcades after perfectling there fav character at home. pimperjonesHuh? Arcades here dont feature video games as the main attractions like elsewhere in the world, here in japan. Perikyura, medal games, UFO catchers and card video games (think yu gi ho) are the what draws the people to come to arcades, not games like vf or any other video game for that matter, those are all relegated to the back of game centers where they collect dust.
The game can be online without a doubt. The only real reason is that Sony will repeat the same error as the ps2 in online department..When Sony will realise that central servers for online console games is essential for online play, all their games will be online.
I'm 90% sure that the Xbox 360 will have online support for this game. I have both system and I choose the ps3 version for the controler, and I'm sure overall, technicaly speaking, the game will run better on the ps3 than the Xbox 360 dur to the fact that in the ps3 version, you can install the game, but if the 360 have online play, its a very bad news for the ps3 version.
That says, the game is great and I enjoy it, but I would like to play with my friends online and the game feels a little dated without online especially for a fighting game.
Sega was just making excuses. They know the game can be done online and for those with sloppy connections let them play offline and those of us with good connections play online. All that is needed is a meter to tell you how good the opponent connection is and problem solved. I am sure the 360 version would have online play. In a recent interview they declined to say if it would or not so I think there is still hope.
What was their excuse for Virtual tennis being offline on the PS3 but online on the 360?
Thats BS.... DOA4 doesnt have any lag at all,
I would luv for VF 5 to have online.... they are just making excuses...
kozzy1234
I don't like to compare Virtua Fighter to button mashers like Tekken and DOA. VF has always been more simulation than arcade beat-em-up. I think that the reason the topic creator gave for lack of online is bogus, though. Wireless technology, even Bluetooth, can encounter interference. That could easily result in millisecond delays between when the user presses a button to when the console acts upon it. If they can overcome this, they can overcome lag issues with remote opponents. I think that Sega just didn't want to add the cost to the project.
[QUOTE="Master__Shake"][QUOTE="kelindas02"][QUOTE="Master__Shake"][QUOTE="pimperjones"]http://arstechnica.com/journals/thumbs.ars/2007/2/28/7200 Read it and remember it, from someone who's played every VF game to date. What was said in this article is the cold hard truth. To pull off three Akira counters, followed by a dragon lance followed by a Stun Palm of Doom, requires milisecond accuracy and cannot be done with any lag what so ever. Only true hardcore VF fans know this thus we know online is not possible now. kelindas02sounds like a total cop out to me..there are people who's lives don't revolve around watching frames in a fighting game and just liek to through down with a friend online....
You obviously never played anything online. and in case you did not know the last DOA on the Xbox was also online and that was 2004. Both received good reviews.
You are probably a Sony gamer only.
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