@Lulu_Lulu said:
@acp_45:
Making an informed decision in Dark Souls is next to impossible because because the not only known for being "Obtuse" (which is the word everybody uses...... I personally find that adjective grossly misleading) but thats exactly why they like the game...... because it doesn't tell you anything and its near impossible to know where you are going or what you're doing. This "Obtuse" pervades every inch of the game from the Level design to how you level and what weapons or armour you can chose..... its made even worse by the online message which are mostly Nonsensical more than they Helpfull or Hurtful.
How are you suppose to know that leveling Resistance is useless.......
How are you suppose to know which of the 6 - 10 weapons of each category is the best one ? Same goes to armor.
How are you suppose to know how the damage Scaling works ?
How are you suppose to know any enemy in the game's weakness and resistance and even if you do find out evenually..... what are you suppose to do after pouring all your resources into some shitty Divine Broad Sword that that isn't even useful in the Catacombs..... seriously..... I've had better luck suicide running into the Catacombs Kamikze'ing the shit of the Necrilomancers than I did going through yet another Chain Backstabbathon with those Skeletons..... I mean if you use a divine weapon they are still going to respawn anyway if you rest or die right ? **** It..... might aswell go in there only killing the Necromancers.
As for why I'm using a devine weapon as an example its because you are far more likely to pick up the Divine Ember first than you are to get the Large Ember which would have been infinitely much more usefull.
The only way can know anything in this game is if you either use a Guide to know what all those numbers mean and how they affect which enemies in what way..... or you can farm and Grind to upgrade 5 identical weapons across the different upgrade paths and whenever you encounter any enemies you haven't seen before then you can wack them with each and compare the results because theres no in game way to aquire this information naturally by playing...... think about how many Souls this requires, you need 9 Titanite Shards for each weapon and thats at 800 Souls for each shard, 3 green titanite which you won't be able to buy until Sen's Fortress and if that still isn't you need to go hunting for the locations of all the Black Smiths, who will charge you 200 Souls for each upgrade.
Thats just over 45000 Souls and god know what anount time down the drain just to find which mother fucker is weak/strong against what stupid arbitrary damage types in the game......
Atleast doing that has some sort method...... knowing which weapons are good and which suck has no logical solution....... I mean you going into the game not knowing how the Damage Scaling works but even if you did, trying to get the best weapon by Finding the one with Desired Auxiliary Effect (Such as Bleed) and optimizing for High Base Damage and and Scaling Rank at +0 doesn't give the best results because some weapons upgrade with a steeper curve at each interval better than others and theres know way of knowing that other than by.... yep pouring time and resources into throwing everything at the wall and seeing what sticks....
You maybe wondering why I think its so important to get the best gear when average gear works too......... well this game is suppose to be hard right ?
Aquiring informatiom about what to do next is no picnic either...... when you arrive at The Shrine your only source of information is an NPC who tells you to go Up stairs and Ring a bell and and go Down Stairs and Ring a Bell.
The Former is simple enough...... pretty much the only place you can go is towards the Undead Parish since all the enemies there ard somewhat manageable to whatever class you started with.
The problem is with the Latter..... finding the 2nd Bell can be very missleading because both You and the NPC are at Firelink when he gives the vague geographic directions about where these bells. After Ring the First Bell naturally anyplayer would go back to Firelink Shrine and look for a way to head further below the level they are currently at....... and the The Only two locations that lead further down when starting at firelink Shrine are New Londo Ruins and The Catacombs....... both of which have absolutely zero connection to finding either bell. And both of which are Gang Rape Central for any new player who don't even know what Divine or Curse mumbo jumbo is
The NPC at Firelink Shrine gives you absolutely no information about either until you exhaust his dialogue about some unimportant Bullshit...... mind you can't exhaust his Dialogue all at once you need to leave Firelink multiple times to...
I don't know....... load new Dialogue or some dumb shit otherwise he will just keep repeating: "I'm not up for chatting leave me Alone" on a loop until you go away again..... this isn't something that is immediately appearent and I had no reason to believe he had anything new to tell me after hearing him repeatedly telling me to go away.
It takes him forever to finally admit that Blighttown is Below the Undead Burg and not Below Firelink Shrine........ that fucking asshole !!!
Lucky for me I had the the Master Key so I managed to stumble into Blighttown from the Shortcut........ Killed the Bitch..... Rang the Bell and continued into Sen's Fortress WITH ABSOLUTELY NO KNOWLEDGE OF THE EXISTANCE OF:
THE DEPTHS
UPPER BLIGHTTOWN
THE GREAT HOLLOW
AND ASH LAKE.
I mean its one thing to play a game and to miss out on an easter egg or some tiny secret..... its something else altogether accidently know these Four Rather important locations existed.
I mean by the time I found out about these areas I had already killed Seath and The Centipede Demon..... to more bossess and I would finnished the game none the wiser.
"If is a big boss and he kind of runs and jumps around plus you need to get up close if you want to hit Sif. Also you said you only had 2 plans you used against Sif. Very plain..."
The avenues and options available to you are only as big as whatever few thing you managed to gather in the up to that point.
2ndly You can't manually aim for shit in this so I assumed the developers.... even one incompentent as From Software wouldn't design a Boss that Far Exceeds the capabilities of the mechanics they themselves have designed. Ofcourse I was wrong.... it turns out From Software really is dumb enough to design an enemy that the lock on System and several of your mechanics are clearly not practical to use against.
Tell me.... did that ever occur to you when you fought Sif or any of the other bosses...... does it ever occur to any Dark Souls hardcore fans that that isn't really challenging so much it is as they happen to be playing a poorly designed boss fight.
I mean where do you draw the line ? Did you think Bed of Chaos, or that Goat Faced Freak were good challenges...... after all I can just as easily say: "He's clearly a tough boss who destroys the and pushes you into there so the Developers intended for you to quit and reload so you can respawn outside the Fog Gate afte destroying each orb."
It seems like the type of thing a Dark Souls apologist would say.
"This is the perfect example of you downplaying something entirely normal and calling it lack of creativity. Exploiting sounds bad but that is exactly what you do in a game. In every game you use their mechanics and exploit them for an outcome. It's different from a " unlimited money" exploit you can find some games....since those are actually a mistake. The way you phrase everything makes it look like you are desperately trying to make the game sound bad, yet you are accusing it of using conventional mechanics. That's why I've always wondered if you'll actually enjoy a game one day...."
Yeah heres the thing..... the mechanics they give you are useless untill you farm and grind for the appropriate gear and stats to make them even remotely usefull. Or you can go Pixel Hunting for sone Magic Ring or whatever.
Besides in Dark Souls you don't exploit the game's mechanics.... YOU EXPLOIT THE DEVELOPER'S SHITTY DESIGN.
Thats what Dark Souls does..... you don't study the enoucounters the game puts you in the way do in other games. It teaches you to think like Suckerpunching asshole.
"If I stand at this exact spot and hit that knight with this arrow then he will get stuck in the geometry then I can just kill him with Fireballs from a safe distance."
I never thought like that before playing Dark Souls and I'm sure no reasonable normal gamer who appreciates the importance of a pause button thinks that way either......
But Blocking and Dodging and autolocking wasn't working so **** it ! Grind Grind Grind and then exploit. LoL..... game requires very little skill.... all you need is the Right Attitude and a shitload of Freetime.
I'm glad to say I've rid myself from this type of thinking by playing Games where this type of thinking doesn't work...... you know..... because the Developers aren't Sadistic idiots.
..
I barely used a guide in my playthroughs. I reached NG+++ with two characters. Just so you know. I faced all the bosses without any guide. This is not a lie. And it's not as impossible as you make it sound. Of course I died a million times in the process.
The first time I played the game, I realised how flawed a game Dark Souls was. I quit after my first 3 hours in the game....and I left the game for 3 whole months. After that, because I live in South Africa I had lots of problems with my internet back in 2011. There were 6 whole months that I didn't have internet. So I replayed games like Fallout 3 and was currently busy with Skyrim at the time. After I played them for the majority of the 6 months, I wanted to try something else. So I fired up Dark Souls, 3 months after I had initially played it. At the end of the day I enjoyed playing Dark Souls more than Skyrim and Fallout 3. The game is fundamentally flawed, that is obvious. Dark Souls made me realise that I don't necessarily want a flawless game.
My first playthrough was kind of weird and directionless. I didn't know anything whatsoever about the world I was exploring but it felt so grand and as if I was completely insignificant. I never found the Ash Lake, nor that Hollow tree and even some parts of the Demon Ruins. Valley of Drakes as well. I can't really remember all that well....but I definitely missed quite a few places. In my second play through, I ended up finding all those places...I got the key to the valley of drakes to get to Blighttown...The valley of drakes wasn't all that impressive though... I accidentally found the invisible wall that led to the inside of the hollow tree. How ? Well, after my first play through, I never trusted chests anymore...those mimics scared the crap out of me. So I always whacked every chest I found with my weapon first. At the time I didn't know that there was a way to differentiate between mimic or actual chest. And so I smashed the chest with my Halberd and the invisible wall behind it opened. Went down the tree....which took me quite sometime and quite a few deaths... also during all this I found that those slug things in the swamps dropped large titanite shards as well as green titanite shards....so that was my first farming spot that I had found on my own. After the hollow tree I found the Ash Lake...this place really was the best looking area in Dark Souls but at the same time nothing really happened there.
Guides came in later when I wanted to find different build and play styles as well as recommended areas to farm souls. I faced all bosses on my own..... and cleared every area without guides. This is nothing special because I'm pretty sure thousands of others have done the same.
" The only way can know anything in this game is if you either use a Guide to know what all those numbers mean and how they affect which enemies in what way..... or you can farm and Grind to upgrade 5 identical weapons across the different upgrade paths and whenever you encounter any enemies you haven't seen before then you can wack them with each and compare the results because theres no in game way to aquire this information naturally by playing...... think about how many Souls this requires, you need 9 Titanite Shards for each weapon and thats at 800 Souls for each shard, 3 green titanite which you won't be able to buy until Sen's Fortress and if that still isn't you need to go hunting for the locations of all the Black Smiths, who will charge you 200 Souls for each upgrade."
You make this sound harder and at the same time you are being way too strict. The way I found out what weapons work better in which area went like this:
I find a certain sword> It does decent damage to the enemies I am facing in the area> becomes my preferred weapon for the time being> then I clear the area and face say a boss or new type of enemy and my sword doesn't seem to do as well against the new enemies> Either I try another weapon in my inventory or bottomless chest or I upgrade it> then depending on what solution I continue through the game...
I never wanted to know all the details about how this or that works.... I just played on...and made my own decisions on how to proceed. I probably used the incorrect weapon against some enemies but I ended up realising it and tried a different approach..
I never knew crystal weapons could break... I never knew divine weapons work well against skeletons ... Never knew about chaos fire element.. never knew about the fire blacksmith..never knew about the chaos fire ember... etc...
Some of those I ended up finding on my own in later playthroughs and some I found through guides to builds I wanted to try out.
"There's no in game way to acquire this information naturally by playing..."
I don't see the problem here.... Is it so terrible that you don't necessarily find all the different mechanics by naturally playing ? There is no universal play style that'll unveil them to you in any RPG. If you played as a mage...obviously you wouldn't know how the bleeding effect works... If you played Knight and only used the correlated gear then you wouldn't know much about magic.. These are just examples...but it should be clear..
You make a big deal of wanting to find that certain "button that makes you win". Look at your post.. Some of your rants are aimed at the fact that you never found the strongest and better weapons... or rather you had to find them through guides...because there is no way to know for sure by just playing the game...
To this day I don't really know what sword is the strongest in Skyrim because I don't think I even found all of them. Yet I played over 200 hours on Skyrim.
My point here is that you don't necessarily have to find the perfect gear after your first play through.... The way you find out how stats work is by playing the way you want to play and so the stats that play a role in your play through will become clearer and only those. Simple.
You say "hunting for blacksmiths"....why?
In my playthroughs I ended up finding them and so I knew where they were and used them in my later playthroughs....no need to hunt for them.... ? In fact, it's normal not to know where they are if you haven't found them yet... This is a basic maths equation anyone can solve. Why did you hunt for them specifically.. ? Shouldn't you just play the game and get to them at your own pace.. ?
You try to add up the amount of souls you'd need for upgrading... but honestly I never found all the blacksmiths in my first play through, maybe even my second... but by that time souls aren't a problem and you have plenty of them... so when you do find them in your 2nd play through.....you should have more than enough souls..
"Besides in Dark Souls you don't exploit the game's mechanics.... YOU EXPLOIT THE DEVELOPER'S SHITTY DESIGN.
Thats what Dark Souls does..... you don't study the enoucounters the game puts you in the way do in other games. It teaches you to think like Suckerpunching asshole."
I admit that the design is fundamentally flawed..
But you do study encounters... that is exactly what you do... You see.. once again you are making it sound bad by accusing conventional mechanics..
In any game you should find a way to sucker punch...to get your wanted outcome. In an FPS, it's better to take cover than to just waltz in the middle of the battlefield and rely on reflex and aiming rather than positioning. Hell, in Battlefield games, everything is about positioning. Positioning can beat anything in that game...A bad player with bad aiming can master the way of positioning and overcome any player that has amazing skill in aiming. It's to exploit the design of the game.
In Dark Souls, you can fight a boss and end up knowing the majority of it's move set... and so... you'll make your informed decision. "If he lifts his arm like that, it means an AoE attack is coming or if he runs like this in means he is going to attack like this or that..." This is obvious. You end up finding a way to sucker punch...
"You maybe wondering why I think its so important to get the best gear when average gear works too......... well this game is suppose to be hard right ?"
This is a pathetic excuse to resort to guides.. I'm not saying that it's wrong to use guides... but this is so lame. Average gear works... yes... but you make it sound like you already knew what was strong and weak from the beginning. That's how you don't play or rather: Don't play like that and then bash the game.
I never knew what gear was average or strong until I actually found those weapons. It's obvious when you pick up the Black Knight Halberd....It's strong but while you don't have it you continue to trod through the world..picking up weapons and gear along the way and finding your preferred move sets and damage outputs. THIS IS ABSOLUTELY NORMAL...
The game is supposed to be hard ? What do you even mean by this.... ? This has nothing to do with wether or not average gear is needed. This is just you once again striving to find a way to sucker punch the game. Your main problem with the game is that there is no fast way to find the "win button" in this game except by resorting to guides. The problem here isn't you sorting to guides but rather you rushing to the "win" button... If you weren't rushing then you would've found 80% of the strong gear all by yourself at your own pace.
"How are you suppose to know any enemy in the game's weakness and resistance and even if you do find out evenually..... what are you suppose to do after pouring all your resources into some shitty Divine Broad Sword that that isn't even useful in the Catacombs..... seriously..... I've had better luck suicide running into the Catacombs Kamikze'ing the shit of the Necrilomancers than I did going through yet another Chain Backstabbathon with those Skeletons..... I mean if you use a divine weapon they are still going to respawn anyway if you rest or die right ? **** It..... might aswell go in there only killing the Necromancers."
I don't see the problem here. This is normal. I made this mistake multiple times.. It's not like The Broad Sword is your only weapon at that time. By the time I hit the catacombs, I had the Halberd, Claymore, Uchigatana...and more. The divine sword isn't meant to let you win in the Catacombs because it works well against skeletons and the place is infested with them.. You can just go and kill the Necromancers..as you said. What's wrong here... ?
"How are you suppose to know that leveling Resistance is useless.......
How are you suppose to know which of the 6 - 10 weapons of each category is the best one ? Same goes to armor.
How are you suppose to know how the damage Scaling works ?"
You aren't supposed to know.... But find out. And finding out doesn't mean... all the details but just by what you have in your inventory and bottomless box..and what you level up..
By trying the different weapons, you try different move sets and damage models against certain enemies that you are facing in the area.... Just find your preferred damage output and move set. Very Simple..
Damage Scaling ? Hit the bloody enemy with one sword and look at the outcome... Once again, if it's beneficial, continue. If not, try something else...
"Atleast doing that has some sort method...... knowing which weapons are good and which suck has no logical solution....... I mean you going into the game not knowing how the Damage Scaling works but even if you did, trying to get the best weapon by Finding the one with Desired Auxiliary Effect (Such as Bleed) and optimizing for High Base Damage and and Scaling Rank at +0 doesn't give the best results because some weapons upgrade with a steeper curve at each interval better than others and theres know way of knowing that other than by.... yep pouring time and resources into throwing everything at the wall and seeing what sticks.... "
... Why do you want to know ? If you play the game with a weapon that has a certain desired AE then you'll get to know how it works... but that doesn't mean that by just playing with that one said weapon will answer all the ambiguities of how Auxiliary Effects work. If you want to find out how they work in detail......then yes you are going to have to pour time into experimenting... Normal.. Once again, you make a big deal out of you not being able to find the "win button" through a quick way.
"If I stand at this exact spot and hit that knight with this arrow then he will get stuck in the geometry then I can just kill him with Fireballs from a safe distance."
..... You are making it sound like Dark Souls is the only game that has these type of situations.
I'll give you examples in other games too...
- Crawmerax The Invincible (Borderlands)
- Voracidous The Invincible ( Borderlands 2) ( I've actually killed Crawmerax and Voracidous by using methods similar to your example)
- Destiny has quite a few.
- DMC has multiple scenarios where the multiple bosses end up being invincible.
There are many more. ... You can choose wether or not you want to use them.
Also Blocking, Dodging works. But they aren't the only things at your disposal. ???
Auto-Lock was never supposed to work in any situation. Why can't you see that it's not a mistake that it doesn't work in any situation ?
On the Bed of Chaos, I think that boss was a mistake... or rather terrible design with bad ideas in mind.
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