I messed around on the demo of Little Big Planet Vita and saw what the tutorial had to showcase. It started off playing pretty much like the tutorial levels on LBP PSP, which my girlfriend has, where you walk, jump, decorate yourself, move forward and backward to get around objects and use stickers. And sometimes those stickers had effects when you placed them on something. Pretty basic stuff, figured this was about all the gameplay that existed within these games.
Then I got into the last couple of tutorial levels in the demo, and things got slightly more involved. There are still no enemies, but now I can move objects around by pushing and dragging them, and I can pull back on springboards to make sackboy go flying about and bouncing off of bouncy pads. The trapeese (sp?) objects were another nice touch, as were the spinning wheels you had to grab onto - both the automatic ones and the ones you touch the screen to spin. The timed level was a nice change of pace, but I had more than enough time to complete it. And of course I had some degree of fun collecting all of the items and bubbles in the stages. I got two keys to two side-levels and owned the whack-a-sack one, but really didn't understand what they were getting at with build-a-tower.
So things got slightly more involved. My question is, do they get even more involved than that?
I guess mainly what I'd like to know is how much more interactive sackboy gets, and whether there will be any enemies in future stages.
Right now as it stands, the platforming is solid and the graphics are nice, but everything is really easy and it doesn't feel like there's ever anything at stake that prevents you from completing a stage. And it would be nice if sackboy had some sort of way to attack or temporarily stun enemies, whether it's by jumping on them or putting a sticker across them. (If there are enemies, that is. I'm hoping there are, since the demo showed those 'Hollow' things.)
And I know the thing people really brag up about LBP is its level-building tools and creativity. Which I still haven't gotten to explore. But I'm wondering what all you can really do with this level builder, what your limits are. Nobody ever really seems to talk about that, but that's kind of important information.
Do you pretty much just make levels like the ones in the campaign? And do they play pretty much the same way, or can you actually have stuff like power-ups and enemies? Can you make something as complicated as, say, a Super Mario Bros. game?
I'm just curious what all LBPV has to offer, and if there's more to it than I'm really figuring.