The Official SOCOM 4: U.S. Navy Seals Thread (Beta up for PS+ users)

  • 149 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for ExoticAnimal
ExoticAnimal

39796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 ExoticAnimal
Member since 2010 • 39796 Posts

*Bomb Squad and Beta info can be found at bottom of first post*

Game Facts

Developer: Zipper Interactive

Publisher: Sony Computer Entertainment

Release Date: April 19, 2011

Genre: Third-person tactical shooter

Players: 1 (32 online)

Special Editon

Priced at $149.99 which includes the following:

  • SOCOM 4: U.S. Navy SEALs video game on Blu-ray disc
  • PlayStation Move Motion Controller
  • PlayStation Move Navigation Controller
  • PlayStation Move sharp shooter
  • PlayStation Eye Camera

Pre-order bonuses

Amazon

  • $10 credit towards future purchase
  • SU90-S Shotgun

Gamestop

  • Exclusive Abandoned Map
  • SU90-S Shotgun

More to come...

Game Info

"Outnumbered. Outgunned. Under Fire. Take control." You have six days. Six days to rescue an entire country plunged into chaos by a brutal revolution. Race against time to control a dire situation that threatens to escalate into global war.

You are the legendary and fearless Operations Commander as you take command of the battlefield with your crack NATO squad. The destination is Southeast Asia. The time is now for you to take control.

Plot

SOCOM 4 is set in Asia. The player controls Cullen Gray, unofficially called the "Ops Commander," the leader of a 5-man NATO special forces squad deployed near the Strait of Malacca. He is accompanied by two Americans named Schweitzer and Wells, as well as two South Korean operatives, Chung and Forty-Five. The latter is reported to be "vital to the story." The plot stretches over a six-day period in two main acts. The special forces squad is said to face an indigenous revolutionary group known as the Naga. Zipper reports the story to be "beyond the typical bounds of military shooters."

Game Features

Squad Based Multiplayer - utilize team dynamics online with an all new 32-person multiplayer as SOCOM 4 reclaims the top spot among tactical shooters.

Dynamic Command - effortlessly command the battlefield by utilizing squad tactics to flank and outmaneuver your enemy.

Move into the Action - PlayStation®Move delivers high precision control over shooting, melee fighting and commanding your squad. Also compatible with the PlayStation®Move sharp shooter for increased authenticity.

Covert Missions

The first new element ties directly into gameplay and it's one that we're really thrilled about. In select missions during the solo campaign, players take control of female South Korean 707th covert operations expert "45." Acting as the team's primary form of reconnaissance, 45 slinks into various locales under the cover of night to capture valuable intel and sabotage enemy operations. Armed with silenced weapons and a handy stealth meter that lets players know how visible they are to hostile forces, 45 is a sneaky badass that adds a lot to the already-intense SOCOM 4 experience. We really think you're going to enjoy playing her missions and we're glad to finally let that secret out of the bag.

Single Player

  • Singleplayer is meant to be tactical and you can "command your squad"
  • Will Socom 4 have difficulty levels? Yes, for singleplayer and co-op
  • "Aggresive AI" in Co-op and singleplayer
  • No option to disable blood spatter and regeneration in singleplayer
  • No voice commands
  • No single player character customization
  • Player can "paint" targets for the rest of the team to focus on
  • Region Specific Special Forces. (SAS for England, Koreans for Korea, Aussie SAS for Australia, etc. Instead of the two seals in single player, Aussies will get Australian SAS commandos.
  • Weapons in single player start as base models and unlock modifications (There are 5 levels of modifications)
  • Can Revive Fallen Team mates
  • YOU cannot be revived by your AI team mates
  • Grenade indicators are in
  • If a team mate dies in single player the game resets to the last checkpoint

Bomb Squad

Competitive multiplayer has always been the core of the SOCOM franchise, and SOCOM 4: U.S. Navy SEALs takes it further than ever before with modes and options that both new recruits and veterans alike will enjoy. We've previously covered three of our four competitive modes -- Suppression, Last Defense and Uplink -- and today we're excited to unveil our fourth mode, Bomb Squad.

In Bomb Squad, Insurgents have planted a number of bombs around the map and the Spec Ops team must defuse them all before time runs out. What makes Bomb Squad special is that it features the unique Bomb Technician character, played by one member of the Spec Ops team, who is charged with defusing the explosives. He carries both an automatic shotgun and a mobile grenade launcher and is very heavily armored, making him a deadly force on his own; that said, the technician is still an open target any time he turns his back to defuse Insurgent bombs. Succeeding in Bomb Squad requires tactics, teamwork, patience and confidence to get the job done, all pillars of the overall SOCOM experience.

When can you get your hands on Bomb Squad, you ask? Well, you'll be able to try out all four of our modes on two maps in our upcoming beta! The SOCOM 4 Multiplayer Beta will include each of the game's competitive multiplayer modes -- Suppression, Last Defense, Uplink and Bomb Squad -- all playable on the maps "Port Authority" and "Assault & Battery". And of course, you'll be able to play each of our modes in either of their Standard or Classic variants.

The SOCOM 4 Multiplayer Beta will roll out in four separate phases. It'll begin with a small, private group and then expand weekly from there until it's freely available to everyone!

Here's the schedule for each of the beta's rollout phases:

  • On March 15th, a private beta goes live. We'll be contacting eligible players soon.
  • Beginning March 22nd, PlayStation Plus members will gain access to the beta.
  • On March 29th, anyone with a beta code included with Killzone 3 gains entry.
  • Starting April 5th, the beta will be freely downloadable to anyone via PlayStation Network.
Avatar image for ExoticAnimal
ExoticAnimal

39796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 ExoticAnimal
Member since 2010 • 39796 Posts

Multiplayer

Random Multiplayer Information

  • No vehicles in multiplayer
  • SOCOM 4 Severs have same "core" mechanics at MAGs' but with a lot of customization for SOCOM
  • Extra Mags confrimed for MP
  • 2 Types of Multiplayer in SOCOM 4. "Respawn" and "Classic"
  • Ranked clan wars on the fly
  • "Spec ops vs Insurgence" (Similar to Commandos Vs Mercnaries)
  • No lobbies
  • "Standard" and "Classic" are separated rankings and modes
  • "User suggested custom playlists". Players Can suggest gameplay types to Zipper and they will set the options accordingly. These rooms WILL be ranked.
  • Proxy chat is in
  • No character customization (Unlockable skins instead)
  • 7 Round multiplayer matches by default
  • No side switching
  • No in game text chat
  • Nine Multiplayer Maps at release + Abandoned (preorder bonus) = 10
  • No major expansions of remade maps

GAME MODES

Suppression is a team death match. This mode is based on kills

Last Defense - Each team fight for control.Each team must take control of all three satellites. The attacking team wins the game by destroying the enemy HQ by calling an Airstrike.

Uplink. There will be an Attack and Defending Team. The defending must defend the stations where data are located. The stations are a bit closer to the defending team. Defending team randomly raspawns where the data is located. Attacking team must take data from the station, and bring it back to their base to upload the Intel.

Fourth Mode - Secret

STANDARD Vs. CLASSIC (Differences)

  • Don't have the same placed weapons
  • Supply crates are inactive in Classic
  • Last Defense. It's much faster to claim points in Classic, and time is significantly reduced.
  • Uplink - Reduced to two points for Classic instead of three. Time is significantly reduced.
  • There is Health Regen in Standard, but not in Classic
  • There are no airstrikes in Classic
  • Ranged Explosives disabled in Classic
  • No E-Tags in Classic
  • Can revive downed team mates in "Standard"
  • Grenade Indicators in Standard

EXPURIENCE SYSTEM (Two Seperate System)

1. (General XP System) You gain XP through doing action in game i.e. Killing, Taking back, Intel, Helping Your Buddy, Blowing up base, etc...

  • You can level up from 1 up to 100
  • You also get merits like "Buddy System", etc...
  • Match making will be level based
  • Above those levels are 12 Ranks. These ranks can unlock weapons, gear items, character skins, etc…
  • Classic Modifier - Action you do in Classic are worth more exp. points than Standard.

2. ( Weapon Exp System)

  • Kills are worth more exp.
  • Each weapon has Five MOD levels.
  • You can turn off "certain" mods by going into armory.
  • Certain mods like "Extended Mags" cannot be turned off.

Example of Weapon Modification:

  • Mod 1: (Acog)
  • Mod 2: (Ext Mag)
  • Mod 3: (Low Supressor)
  • Mod 4: (Front Grip)
  • Mod 5: (Bipod)
  • Fairly realistic damage. It only takes a few shots, it doesn't matter what gun you're using, but moding your weapons will give you more tactical flexibility to your weapon.

WORLDWIDE RANKINGS in Leaderboards –

  • They've gone away from one top player in Global Rating.
  • In Game and Web Leader boards have different categories.
  • You can sort leader boards by stats (Games won, Games lost, Kills, Assist, etc…)
  • There won't be a way to find out who the number one player in the world.

CLAN SYSTEM

  • You can form a clan. 128 Max
  • Clan Challenge System is built in - Officers and clan leaders can enter the clan challenge lobby, and they can form a party.
  • The regular members then join the room where the officer/clan leader is. If there is more member than the match requires, then the officers can choose from the list who they want to participate.
  • Multiple officers can create a challenge. Basically you can have multiple clan matches from your roster.
  • The clan leader has the ability to add and remove players on the list prior to starting the war.
  • The minimum player count for clan challenge is four.
  • Once you get your people set. You can hit "Ready".
  • On the right side of the screen is a clan listing. It shows all clans status - Ready, Not Ready or In a challenge.
  • Select a ready clan and issue a challenge. It will bring out a preset list of clan challenges (Pick one you want). The clan leader of the opposing team will see the challenge. The opposing clan can access your ratings to determine if they want to play with you or not.

PRESET CHALLENGES:

  • Abandoned (7min Rounds)
  • Classic Suppression 4v4 Matches (Smaller Maps)
  • Easily Updatable to community's feedback.
  • Very flexible like 16v16 to a small map.
  • These challenges are rank.

STUFF WE CAN SET ON CUSTOM ROOMS

  • Weapons Set (Like Shotguns Only, Sniper Only, etc...)
  • Spawning Type
  • Revive (Respawn Turned Off, but can revive team mate if he dies near you)
  • Community can set 7 rounds max
  • Can set movements speed slower or faster

CUSTOM GAME MODE

  • Sniper Alley (8v8 suppression match, Classic rule w/ higher damage, 7 rounds 5 min a piece, takes place on BIG maps. Sniper Only with shotgun as 2ndary and smoke grenades)
  • Last Def Run And Gun - 16v16, 1 ten min round, respawn on, faster movement, damage reduction.
  • Tactical uplink - 16v16, revive on, no respawn, all weapons available, 2 ten min round
  • Freeze Tag - Same thing but Suppression, no respawn, revive your buddies, no weapon restriction, 7 five min round
  • Scrum - 8v8 suppression, no respawn, faster movement, higher damage, limited weapon, no sniper rifle, no frags, 7 one minute round,
  • More game modes to come.

CLASSIC CAMERA

  • The "True" Classic Camera will NOT be on the beta or the shipping version of the game.They really like closer look in the game. However they are making an option for a camera that looks more like the old SOCOM.
  • The higher names on your team mates where a bug. It is now fixed and it's closer to the head.

THE GRENADE ARCH & D-PAD LEAN

  • They are not simple to add back in, but they might look into it in the future but they're not making any promises.

PISTOLS

  • Will NOT come back in this game. One of the main reasons for this is the success of Fireteam Bravo.
  • Another main reason is the tactical reflexibility that it gives you.
  • They think that having two primaries is more effective and people will utilize more special weapons.
  • They haven't been really focusing on pistols or even considered about bringing it back in.

COVER MODE IN CLASSIC

  • D-Pad lean will not be on the release of the game.
  • Classic mode will have cover mode turned ON by default.

RADAR AND E-TAGS

  • The radar is in the regular MP maps.
  • The E-Tags WILL be on the game, in order to cut out any camping at the last minute. They say it makes the game more intense, more so than the old SOCOM. They say it makes final showdowns more exciting instead of people running around looking for each other.
  • All forms of E-Tag and Radar have been eliminated from "Classic" mode

MATCHMAKING Vs. ORIGINAL LOBBY

  • Their main goal was to get people FAST and playing to get together.
  • Lobbies will NOT be implemented

THERE THREE MODES - STANDARD, CLASSIC and CUSTOM

  • Zipper's created rooms are ranked, and players are not.
  • One of the reason user created ranked rooms are not implemented is because it cause too much of a split audience.
  • They don't want people creating games that they're good at and the others aren't.

DEMOLITION

  • Demolition Mode will not be on Beta or when the game shipped.
  • "From day 1 SOCOM 4 was all about moving forward and not looking back" - Travis Steiner.
  • "Just because the mode is not shipping in the game, it doesn't mean that they will never see it" - Travis Steiner.

PUST TO TALK

  • It's actually tap to talk
  • Tapping up opens the channel for 10 seconds for you to talk. Multiple People can access the channel at one time
  • They are looking for a different option

Source

Avatar image for ExoticAnimal
ExoticAnimal

39796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 ExoticAnimal
Member since 2010 • 39796 Posts

Characters

CULLEN GRAY // "OPS COM"

Birthplace: Classified

Affiliation: NATO ISF

Specialty: Command and Control

Weapon of Choice: ACR

Born the son of a naval analyst and a civilian geologist, Cullen Gray was exposed to travel and the military way of life from his earliest years. After graduating from the [Classified] military university with an outstanding record, he served active duty special forces [Classified] before being identified by NATO as a candidate for the Limited Resources Deployment (LRD) program. The LRD initiative was considered part of the New Warfare paradigm, which theorized that costly military operations could be significantly optimized by deployment of elite "troubleshooters" able to leverage only the resources at hand to resolve high-risk or remote field missions with a high rate of success.

Through this program, Gray underwent intensive field training within many Special Operations units around the world. Additionally, candidates were cross-trained in intelligence department programs, linguistic and psychological institutes and grueling course in non-traditional military doctrine by guerilla combat experts. Eventually the program resulted in NATO's International Security Force (ISF), a network of fast-response teams deployable anywhere in the world within 48 hours and backed by a state-of-the art communications and support network.

PARK YOON-HEE // "FORTY-FIVE"

Birthplace: Seoul, Korea

Affiliation: South Korean 707th Special Missions Battalion

Specialty: Covert Operations

Weapon of Choice: DK7

Lieutenant PARK Yoon-Hee entered the Republic of Korea Army after completing her education at Seoul National University (College of Law). As a soldier she took part in peace-keeping operations around the world, and worked with Korean police forces as a specialist on high-risk tactical operations. Records indicate her proficiency as a marksman and in Close Quarters Combat marked her for recommendation to Special Warfare Command training.

PARK got her start in the South Korean 707th Special Mission Battalion ("White Tiger"). Within eighteen months she was attached to the 45th Special Forces Brigade (Special Warfare Command) after the Korean military relaxed restrictions for female officers serving in active counter-terror operations abroad. During the [Classified] operation in [Classified], PARK and her team successfully infiltrated a terrorist-held airfield and neutralized the hostile occupancy with no friendly casualties. This is attributed to the loyalty PARK commands from her teammates. In addition to her quick thinking under pressure she is an expert in covert operations, CQB and has considerable experience working in hostile environments.

PARK has been noted as having a strong will and a tendency towards debate which has resulted in several instances of demerits for conduct unbecoming an officer. Still, given her impeccable service record and list of achievements these few occurrences have not weighed heavily on her overall prospects of a promising career ahead of her.

DION WELLS // "WELLS"

Birthplace: San Bruno, CA

Affiliation: U.S. Navy SEALs

Specialty: Demolitions

Weapon of Choice: SFCR-HW

Dion Wells is a Chief Petty Officer in the U.S. Navy SEALs, where he specializes in security operations, explosives and HALO. Born in a San Francisco suburb, Wells joined the Navy after high school as a diver. After serving on a submarine for several years, Wells tried out for the infamous BUD'S training where he was only one of fifteen candidates to make it through to the end.

After the completion of several missions in the Balkans and noted in particular for his heroic actions in the [Classified] operation resulting in the capture of twelve wanted war criminals, Wells spent three years training forces in Iraq and serving as a military advisor in NATO peace-keeping operations.

Wells is physically imposing and extensively educated, his interests including cultural studies and foreign military history. Despite his laid-back demeanor and patience noted in personnel reports, Wells has a solid combat history and is highly regarded for his ability to assist commanding officers with unit direction and tactics in the field. Self-considered as a "right hand man", SGT. Wells has established a strong affiliation with Operations Commander Gray over the course of several operations.

ERIC SCHWEITZER // "SCHWEITZER"

Birthplace: Tamaqua, PA

Affiliation: U.S. Navy SEALs

Specialty: Heavy Weapons

Weapon of Choice: ISR-N56

Eric Schweitzer grew up in a reclusive Western Pennsylvanian community, and records indicate a long and troubled journey through several schools and juvenile detention centers. He was accepted into the SEALs just three years after being recruited into the Navy as an EOD technician.

Schweitzer has seen extensive combat in South America and more recently in Central Asia, where he was distinguished for his support of allied revolutionary forces in Adjikistan as a field advisor.

Cynical and highly vocal, Schweitzer is nevertheless a competent operative, allowing teammates to overlook his attitude in most cases. Generally deployed as a Heavy Weapons Operator, Schweitzer is in his element when combat is at its most intense. Several reports in his file note that Schweitzer is often in need of strong leadership to keep his enthusiasm for engaging enemy forces in check.

CHUNG KWAN // "CHUNG"

Birthplace: Ulsan, Korea

Affiliation: South Korean 707th Special Missions Battalion

Specialty: Reconnaissance

Weapon of Choice: DK2

After a short career in the KNP's S.W.A.T division as an electronics countermeasure specialist, CHUNG entered the Korean Armed Forces at the age of 23. After two years he applied for and was accepted into the 707th SMB. Honed by his police experience, CHUNG brings considerable tactical and analytical skills to his work. Commended for his abilities as a forward observer, CHUNG was given an opportunity to join the 45th SF Brigade in their task to provide reconnaissance and technical skills for allied operations.

CHUNG is observant and controlled at all times, and shows an intense concentration and commitment to procedure in combat. He has 20/20 vision and teammates often report feeling like CHUNG has a "sixth sense" when it comes to anticipating danger.

He is currently assigned to a small forward-recon team commanded by Lieutenant PARK Yoon-Hee.

More info to come...

Avatar image for ExoticAnimal
ExoticAnimal

39796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 ExoticAnimal
Member since 2010 • 39796 Posts

Beta

  • March 15 - Private Beta. "We'll be contacting eligible players soon."
  • March 22 - PlayStation Plus early access
  • March 29 - Access included with Killzone 3
  • April 5 - Free public download on the PlayStation Store
  • The beta will include all of the game's competitive multiplayer modes -- Suppression, Last Defense, Uplink and Bomb Squad -- playable on two maps: Port Authority and Assault & Battery. It's scheduled to conclude on April 13.

Articles and Previews

SOCOM 4: It's Official! -(socom.com blog)

http://www.socom.com/en-us/Blog/Post.aspx?id=302

SOCOM 4 Revealed (IGN.com)

http://ps3.ign.com/articles/107/1074103p1.html

GDC 10: SOCOM 4 Hands-on (IGN.com)

http://ps3.ign.com/articles/107/1076592p1.html

Interview: SOCOM 4's Travis Steiner (Joysiq.com)

http://www.joystiq.com/2010/04/23/interview-socom-4s-travis-steiner/

SOCOM 4: U.S. Navy SEALs Debriefing (ign.com)

http://ps3.ign.com/articles/108/1087233p1.html

SOCOM.com compiled reviews from GDC (socom blog)

http://www.socom.com/en-us/Blog/Post?id=304

Hands-on: SOCOM 4 (with Playstation Move!) (Joystiq.com)

http://www.joystiq.com/2010/03/10/hands-on-socom-4-with-playstation-move/

SOCOM 4: Meet Your Squad (socom blog)

http://www.socom.com/en-us/Blog

SOCOM 4: Meet your team (IGN.com)

http://ps3.ign.com/articles/109/1090112p1.html

Bear McCeary to Provide SOCOM 4's Soundtrack (socom blog)

http://www.socom.com/en-us/Blog/Post?id=320

Going to E3? Get Signed SOCOM 4 Art!(socom.blog)

http://www.socom.com/en-us/Blog/Post?id=325

E3 2010: SOCOM 4 PlayStation Move Preview (IGN.com) E3

http://ps3.ign.com/articles/109/1096893p1.html

SOCOM 4 Updated Impressions (Gamespot.com) E3

http://e3.gamespot.com/story/6265359/socom-4-updated-impressions

E3 2010: SOCOM 4 Preview (G4TV.com)E3

http://e3.g4tv.com/games/ps3/63342/socom-4-us-navy-seals/articles/71005/E3-2010-SOCOM-4-Preview/

SOCOM 4's New Focus On Single Player And Move(Gameinformer.com)E3

http://gameinformer.com/b/news/archive/2010/06/16/socom-4-s-new-focus-on-single-player-and-move.aspx

On the Move With SOCOM 4 (Crazygamernews.com)E3

http://crazygamernews.com/2010/06/23/on-the-move-with-socom-4/

Hands-onwith SOCOM 4's DualShock and Move flavors (Gamesradar.com) E3

http://www.gamesradar.com/ps3/socom-4/preview/hands-on-with-socom-4s-dualshock-and-move-flavors/a-20...

SOCOM 4 E3 Coverage Round-up (Socom blog) E3

http://www.socom.com/en-us/Blog/Post?id=331

Behind the notes of S4"s Soundtrack (Socom blog)

http://www.socom.com/en-us/Blog/Post?id=345

SOCOM 4: US Navy SEALS Details (IGN.com)

http://ps3.ign.com/articles/114/1146789p1.html

SOCOM 4 Rips Page from The Hurt Locker (IGN.com)

http://ps3.ign.com/articles/114/1146655p1.html

SOCM 4: How Its Both Newbie-Friendly and Faithful to the Veteran (1up.com)

http://www.1up.com/previews/socom-4-newbie-friendly-faithful-veteran

Media Day Event Review from Gamershell.com (Gamershell.com)

http://www.gamershell.com/articles/1114.html

SOCOM 4: Friends Helping Friends (IGN.com)

http://ps3.ign.com/articles/115/1151761p1.html

We go out in a blaze of glory in SOCOM 4's new co-op mode (Gamespot.com)

http://www.gamespot.com/ps3/action/socom4/news.html?sid=6300584&om_act=convert&om_clk=picks&tag=pick...

Images

Avatar image for diegosanchezMMA
diegosanchezMMA

830

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5 diegosanchezMMA
Member since 2010 • 830 Posts

wow vey nice thread, to be honest i like the current socom, i have a bad feeling this game is going to FLOP....hard

Avatar image for Fightingfan
Fightingfan

38011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 Fightingfan
Member since 2010 • 38011 Posts
Sweet, I just hope they improve graphics because it just looks like a modded MAG.
Avatar image for special77j
special77j

89

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#7 special77j
Member since 2011 • 89 Posts
i have not played socom since the very first one on ps2 but since i would like to try a strategy based MP experience ill probably get it so between KZ3 and SC4 ill be happy till BF3. im just tired of the arcade style of CoD.
Avatar image for bblundell
bblundell

1086

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#8 bblundell
Member since 2006 • 1086 Posts
Anyone heard any news about the beta? I think they're supposed to let us know when it is this week.
Avatar image for megaspiderweb09
megaspiderweb09

3686

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#9 megaspiderweb09
Member since 2009 • 3686 Posts

Very good Socom4 thread Exotic,you done a good job. Now lets hope this game comes well

Avatar image for gamerfan85
gamerfan85

652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 gamerfan85
Member since 2009 • 652 Posts

Excited to play the beta! I'm definitely picking it up to play with my Sharpshooter. Then, I'll switch between KZ3 and SOCOM. It will be awesome.

Avatar image for Solid_Tango
Solid_Tango

8609

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 Solid_Tango
Member since 2009 • 8609 Posts
Will the special edition come to Europe?
Avatar image for Rakuho
Rakuho

7008

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#12 Rakuho
Member since 2007 • 7008 Posts
Nice thread; very comprehensive. Anyway, I'll have to play the beta first before making any kinds of decisions.
Avatar image for ExoticAnimal
ExoticAnimal

39796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 ExoticAnimal
Member since 2010 • 39796 Posts

Anyone heard any news about the beta? I think they're supposed to let us know when it is this week.bblundell

I heard that the beta would come out late march/early april.

Avatar image for JoKeR_421
JoKeR_421

8920

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#14 JoKeR_421
Member since 2006 • 8920 Posts
i cant wait, day one for me. but the reg edition, cuz i already got the move and sharp shooter so yea. lol
Avatar image for ExoticAnimal
ExoticAnimal

39796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 ExoticAnimal
Member since 2010 • 39796 Posts

i cant wait, day one for me. but the reg edition, cuz i already got the move and sharp shooter so yea. lolJoKeR_421

Does that work well for KZ3? I was actually thinking about trying to sell some books or find a way to make some money to buy that bundle. Lord knows I need money. :P

Avatar image for Terrencec06
Terrencec06

4024

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 Terrencec06
Member since 2008 • 4024 Posts

This is beautiful.... *Tear Drop*

Avatar image for 1bigsmoke55
1bigsmoke55

6856

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 1bigsmoke55
Member since 2007 • 6856 Posts

Nice Exotic.

I'm thinking about it.

Avatar image for ExoticAnimal
ExoticAnimal

39796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 ExoticAnimal
Member since 2010 • 39796 Posts

Nice Exotic.

I'm thinking about it.

1bigsmoke55

You better buy it if you know what's good for you. :P

Avatar image for Steel_Rain777
Steel_Rain777

1776

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

#19 Steel_Rain777
Member since 2007 • 1776 Posts

I think i chose A good time to purchase a PS3. I just hope it doesnt flop.

Avatar image for donalbane
donalbane

16383

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#20 donalbane
Member since 2003 • 16383 Posts
Are voice commands for your singleplayer squad supported this time? I loved that back in the PS2 games.
Avatar image for ExoticAnimal
ExoticAnimal

39796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 ExoticAnimal
Member since 2010 • 39796 Posts

Are voice commands for your singleplayer squad supported this time? I loved that back in the PS2 games.donalbane

*sigh* I go out and make an informative thread and you can't bother to skim over it? :( Well, if you had looked at my first post, it says no voice commands for single player. Hope that helps.

Avatar image for Floppy_Jim
Floppy_Jim

25895

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#22 Floppy_Jim
Member since 2007 • 25895 Posts
Never bought a SOCOM game before but that special edition w/ nerdy fake gun is mighty tempting.
Avatar image for donalbane
donalbane

16383

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#23 donalbane
Member since 2003 • 16383 Posts

[QUOTE="donalbane"]Are voice commands for your singleplayer squad supported this time? I loved that back in the PS2 games.ExoticAnimal


*sigh* I go out and make an informative thread and you can't bother to skim over it? :( Well, if you had looked at my first post, it says no voice commands for single player. Hope that helps.

I did skim over it (emphasis on skim)... which is no-doubt why I missed your remark. No hard feelings... I still appreciate the time you put into it. :) Sounds like they got rid of one of my favorite features, but added Move/Sharpshooter and 3D support. Not a bad trade off.

Avatar image for ExoticAnimal
ExoticAnimal

39796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 ExoticAnimal
Member since 2010 • 39796 Posts

[QUOTE="ExoticAnimal"]

[QUOTE="donalbane"]Are voice commands for your singleplayer squad supported this time? I loved that back in the PS2 games.donalbane


*sigh* I go out and make an informative thread and you can't bother to skim over it? :( Well, if you had looked at my first post, it says no voice commands for single player. Hope that helps.

I did skim over it (emphasis on skim)... which is no-doubt why I missed your remark. No hard feelings... I still appreciate the time you put into it. :) Sounds like they got rid of one of my favorite features, but added Move/Sharpshooter and 3D support. Not a bad trade off.

Thats ok. Your average poster won't read all this. I made this for the hardcore Socom fans and hopefully they can take their good time reading over this. I know its a lot but when I'm this hyped about a game, there's no stopping me. :P

Avatar image for MarcRecon
MarcRecon

8185

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 4

#25 MarcRecon
Member since 2009 • 8185 Posts

Good job Animal....even though I won't be getting Socom on day....I will definately be getting it soon afterward.

Avatar image for ExoticAnimal
ExoticAnimal

39796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 ExoticAnimal
Member since 2010 • 39796 Posts

Good job Animal....even though I won't be getting Socom on day....I will definately be getting it soon afterward.

MarcRecon

Thanks :) Why not day one?

Avatar image for Joker1232003
Joker1232003

1567

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 Joker1232003
Member since 2003 • 1567 Posts

I'm one of those Grumpy Socom Veterans who HATES this latest installment.

No voice commands in Singleplayer was the final nail in the coffin. Judging from the gameplay videos I've seen, the optional stealth options has been completed removed. Socom 1 and 2 allowed you to covertly sneak around the level, this seems more Modern combat guns blazzing. Apart from a madatory sniper mision that will be bound to feature in S4.

Id love to be proved wrong after playing a demo, but for me, I Dont see this as a Socom Title.

Avatar image for Phoenix534
Phoenix534

17774

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 Phoenix534
Member since 2008 • 17774 Posts

I'll wait for the beta to begin so I can try it out, but I have my doubts.

Avatar image for BZSIN
BZSIN

7889

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 BZSIN
Member since 2005 • 7889 Posts
Really excellent thread. Nice work. Still not getting the game due to what I consider Zipper ruining the series.
Avatar image for KurupSoldr
KurupSoldr

4094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#30 KurupSoldr
Member since 2006 • 4094 Posts

You know i am a long time socom player but i think its time to stop complaining about it changing the way it is. Yes they are not catering to the vets of Socom but you know what that number is not really that high anymore and 25-50k in sales is crappy for a company. They need to start offering what the majority want and they are doing that, ATLEAST they are keeping some sort of gaming for the hardcore fans. I admit losing lobbies and such SUCK! But the game wont be around if they cant keep up with the millions of sales other shooters are bringing in, and be that this is a PS3 exclusive games makes it all the more that i has to sell. I say HD remake of S2 will make hardcore fans happy and then they can go on thier merry way!

Avatar image for Tetrarch9
Tetrarch9

2581

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 Tetrarch9
Member since 2010 • 2581 Posts
Really looking foward to the beta. I'll proably be getting that 150 dollar package.
Avatar image for JoKeR_421
JoKeR_421

8920

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#33 JoKeR_421
Member since 2006 • 8920 Posts

[QUOTE="JoKeR_421"]i cant wait, day one for me. but the reg edition, cuz i already got the move and sharp shooter so yea. lolExoticAnimal

Does that work well for KZ3? I was actually thinking about trying to sell some books or find a way to make some money to buy that bundle. Lord knows I need money. :P

to be honest with u, its a lot better than a DS3, but i still prefer a controller. cuz i dont feel like holding the gun, sometimes im just laying down and playing lol u know
Avatar image for ExoticAnimal
ExoticAnimal

39796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 ExoticAnimal
Member since 2010 • 39796 Posts

Updated Beta info

  • March 15 - Private Beta. "We'll be contacting eligible players soon."
  • March 22 - PlayStation Plus early access
  • March 29 - Access included with Killzone 3
  • April 5 - Free public download on the PlayStation Store

The beta will include all of the game's competitive multiplayer modes -- Suppression, Last Defense, Uplink and Bomb Squad -- playable on two maps: Port Authority and Assault & Battery. It's scheduled to conclude on April 13.

Source

Avatar image for Terrencec06
Terrencec06

4024

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 Terrencec06
Member since 2008 • 4024 Posts

Very Happy right now

Avatar image for ExoticAnimal
ExoticAnimal

39796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 ExoticAnimal
Member since 2010 • 39796 Posts

Very Happy right now

Terrencec06

Just saw the Bomb Squad info. Sounds awesome. Just updated the first post with Bomb Squad and Beta info.

Avatar image for Young_Charter
Young_Charter

20067

Forum Posts

0

Wiki Points

0

Followers

Reviews: 62

User Lists: 0

#37 Young_Charter
Member since 2009 • 20067 Posts

I was very iffy about getting this game, but damn Exotic. You gave me a good reason on why to get it with the way you organized and pimped out this thread ;) I think I would love it a lot :D *OFFICIAL YC STAMP=THIS THREAD IS HOTT* 8)

Avatar image for gamerfan85
gamerfan85

652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 gamerfan85
Member since 2009 • 652 Posts

[QUOTE="JoKeR_421"]i cant wait, day one for me. but the reg edition, cuz i already got the move and sharp shooter so yea. lolExoticAnimal

Does that work well for KZ3? I was actually thinking about trying to sell some books or find a way to make some money to buy that bundle. Lord knows I need money. :P

lol. It works awesome with KZ3. Admittedly a little better in SP than MP, but I get tons more headshots in MP than anyone else I play with.

Avatar image for Blackjack9288
Blackjack9288

316

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 Blackjack9288
Member since 2011 • 316 Posts
Nice thread; very comprehensive. Anyway, I'll have to play the beta first before making any kinds of decisions. Rakuho
This.
Avatar image for The_Rick_14
The_Rick_14

9945

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#40 The_Rick_14
Member since 2006 • 9945 Posts

I'm one of those Grumpy Socom Veterans who HATES this latest installment.

No voice commands in Singleplayer was the final nail in the coffin. Judging from the gameplay videos I've seen, the optional stealth options has been completed removed. Socom 1 and 2 allowed you to covertly sneak around the level, this seems more Modern combat guns blazzing. Apart from a madatory sniper mision that will be bound to feature in S4.

Id love to be proved wrong after playing a demo, but for me, I Dont see this as a Socom Title.

Joker1232003
They've said the campaign will have both. Unfortunately so far the only gameplay shown has been the stealth mission with 45 where stealth is basically mandatory and the opening mission where the enemy is already aware of your position (where stealth as an option is already out the window). So it's tough to say whether missions in between will be stealth but also allow a guns-blazing approach. In respect to no voice commands, they seem to be doing it all through the D-pad and as per my usual, I'm not going to knock it until I've tried it. Rainbow Six Vegas used the D-pad decently well to command squad mates.
Avatar image for MarcRecon
MarcRecon

8185

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 4

#41 MarcRecon
Member since 2009 • 8185 Posts

[QUOTE="MarcRecon"]

Good job Animal....even though I won't be getting Socom on day....I will definately be getting it soon afterward.

ExoticAnimal

Thanks :) Why not day one?

I got to many tittles to catch up on and finish.:)

Avatar image for redskins2156
redskins2156

2553

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 redskins2156
Member since 2007 • 2553 Posts

Sux how the people who spent $60 bucks for kz3 get the beta access later.

Avatar image for MrGanny
MrGanny

2911

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 MrGanny
Member since 2009 • 2911 Posts

Awesome job dude. I still dunno if I'm gonna get SOCOM 4 but we'll see thanks for making this. :)

Avatar image for KurupSoldr
KurupSoldr

4094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#44 KurupSoldr
Member since 2006 • 4094 Posts
[QUOTE="The_Rick_14"][QUOTE="Joker1232003"]

I'm one of those Grumpy Socom Veterans who HATES this latest installment.

No voice commands in Singleplayer was the final nail in the coffin. Judging from the gameplay videos I've seen, the optional stealth options has been completed removed. Socom 1 and 2 allowed you to covertly sneak around the level, this seems more Modern combat guns blazzing. Apart from a madatory sniper mision that will be bound to feature in S4.

Id love to be proved wrong after playing a demo, but for me, I Dont see this as a Socom Title.

They've said the campaign will have both. Unfortunately so far the only gameplay shown has been the stealth mission with 45 where stealth is basically mandatory and the opening mission where the enemy is already aware of your position (where stealth as an option is already out the window). So it's tough to say whether missions in between will be stealth but also allow a guns-blazing approach. In respect to no voice commands, they seem to be doing it all through the D-pad and as per my usual, I'm not going to knock it until I've tried it. Rainbow Six Vegas used the D-pad decently well to command squad mates.

I am pretty sure i remember seeing the first couple videos they said you can choose to do one or the other it was up to the player to choose how they wanted to take the level
Avatar image for The_Rick_14
The_Rick_14

9945

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#45 The_Rick_14
Member since 2006 • 9945 Posts
[QUOTE="KurupSoldr"][QUOTE="The_Rick_14"][QUOTE="Joker1232003"]

I'm one of those Grumpy Socom Veterans who HATES this latest installment.

No voice commands in Singleplayer was the final nail in the coffin. Judging from the gameplay videos I've seen, the optional stealth options has been completed removed. Socom 1 and 2 allowed you to covertly sneak around the level, this seems more Modern combat guns blazzing. Apart from a madatory sniper mision that will be bound to feature in S4.

Id love to be proved wrong after playing a demo, but for me, I Dont see this as a Socom Title.

They've said the campaign will have both. Unfortunately so far the only gameplay shown has been the stealth mission with 45 where stealth is basically mandatory and the opening mission where the enemy is already aware of your position (where stealth as an option is already out the window). So it's tough to say whether missions in between will be stealth but also allow a guns-blazing approach. In respect to no voice commands, they seem to be doing it all through the D-pad and as per my usual, I'm not going to knock it until I've tried it. Rainbow Six Vegas used the D-pad decently well to command squad mates.

I am pretty sure i remember seeing the first couple videos they said you can choose to do one or the other it was up to the player to choose how they wanted to take the level

In the video I saw, the guy asked if you could come in guns blazing and the dev told him he would die very quickly trying that strategy. So it might be possible, but extremely difficult.
Avatar image for Nerkle01
Nerkle01

1254

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#46 Nerkle01
Member since 2007 • 1254 Posts
Great job! I'll admit I'm kinda jeleous! I'm more interested in SC4 now thanks to you, but my only gripe is "no pistols"? Wth?
Avatar image for Venom_Raptor
Venom_Raptor

6959

Forum Posts

0

Wiki Points

0

Followers

Reviews: 124

User Lists: 0

#47 Venom_Raptor
Member since 2010 • 6959 Posts

I won't be buying it, doesn't appeal to me.

Avatar image for ExoticAnimal
ExoticAnimal

39796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 ExoticAnimal
Member since 2010 • 39796 Posts

Watch this video and tell me that co-op is not going to be freaking awesome! Also, here is a Bomb Squad preview. This game is shaping up to be an amazing game. I already know that I'm going to put in over hundreds of hours into this game.

Avatar image for Texas2089
Texas2089

16490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 Texas2089
Member since 2003 • 16490 Posts
Nice thread. Looks like a lot of work went into it. Too bad I have no interest in the game :P I'll try the beta and see if I like it but as of now its a no go. That was a bit dumb that they hype the beta up for Killzone 3 and all that gets you is an week over everyone else though.
Avatar image for ExoticAnimal
ExoticAnimal

39796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 ExoticAnimal
Member since 2010 • 39796 Posts

Nice thread. Looks like a lot of work went into it. Too bad I have no interest in the game :P I'll try the beta and see if I like it but as of now its a no go. That was a bit dumb that they hype the beta up for Killzone 3 and all that gets you is an week over everyone else though.Texas2089

Thanks. :P But what about Co-op? Looks like it's something we can play but if you don't want to, I understand. ;)