Sekiro Shadows Die Twice?

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#1 Posted by realistic44 (8245 posts) -

Anybody played it yet? I am thinking about buying it tomorrow. It looks quite promising.

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#2 Posted by AlmightySKR (6 posts) -

I might pick it up but not anytime soon. I just got Anthem and will be getting The Divison 2 as well.

If the game looks interesting to you, I say go for it

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#3 Posted by Johnny_Rock (40230 posts) -

Warning. If you've played a FromSoftware game before, you might be prepared for it's difficulty level. But this game adds a mechanic where, when you die, you lose half your XP and half your money with no way to get it back. Except for a die roll that is based off of how well you are doing in the game. If you are doing poorly, then the chance is worse. Worse! Here's a game that penalizes you for playing poorly. Keep dying and you'll never advance. Screw that. I'll keep playing Bloodborne.

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#4 Posted by Khazrak134 (164 posts) -
@Johnny_Rock said:

Warning. If you've played a FromSoftware game before, you might be prepared for it's difficulty level. But this game adds a mechanic where, when you die, you lose half your XP and half your money with no way to get it back. Except for a die roll that is based off of how well you are doing in the game. If you are doing poorly, then the chance is worse. Worse! Here's a game that penalizes you for playing poorly. Keep dying and you'll never advance. Screw that. I'll keep playing Bloodborne.

yeah, the death mechanic is a little bit of a turn off for me too. I liked how in Bloodborne and Dark Souls you could effectively redeem yourself for the mistake you made by recollections your souls. the death mechanic in sekiro sounds too much like a punishment to, with not enough of a chance for redemption. recent From games are usually set up as a trial and error experience, and from what ive read and seen, it looks like Sekiro is also a trial and error kind of game, especially with the tools and arm prosthetics, but the death mechanic seems to dissuade checking out new strategies and tools for fear of losing half your XP with no chance of getting it back.

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#5 Posted by GTR12 (13478 posts) -

@Khazrak134 said:
@Johnny_Rock said:

Warning. If you've played a FromSoftware game before, you might be prepared for it's difficulty level. But this game adds a mechanic where, when you die, you lose half your XP and half your money with no way to get it back. Except for a die roll that is based off of how well you are doing in the game. If you are doing poorly, then the chance is worse. Worse! Here's a game that penalizes you for playing poorly. Keep dying and you'll never advance. Screw that. I'll keep playing Bloodborne.

yeah, the death mechanic is a little bit of a turn off for me too. I liked how in Bloodborne and Dark Souls you could effectively redeem yourself for the mistake you made by recollections your souls. the death mechanic in sekiro sounds too much like a punishment to, with not enough of a chance for redemption. recent From games are usually set up as a trial and error experience, and from what ive read and seen, it looks like Sekiro is also a trial and error kind of game, especially with the tools and arm prosthetics, but the death mechanic seems to dissuade checking out new strategies and tools for fear of losing half your XP with no chance of getting it back.

Or you could...

Git Gud

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#6 Posted by Khazrak134 (164 posts) -
@GTR12 said:
@Khazrak134 said:
@Johnny_Rock said:

Warning. If you've played a FromSoftware game before, you might be prepared for it's difficulty level. But this game adds a mechanic where, when you die, you lose half your XP and half your money with no way to get it back. Except for a die roll that is based off of how well you are doing in the game. If you are doing poorly, then the chance is worse. Worse! Here's a game that penalizes you for playing poorly. Keep dying and you'll never advance. Screw that. I'll keep playing Bloodborne.

yeah, the death mechanic is a little bit of a turn off for me too. I liked how in Bloodborne and Dark Souls you could effectively redeem yourself for the mistake you made by recollections your souls. the death mechanic in sekiro sounds too much like a punishment to, with not enough of a chance for redemption. recent From games are usually set up as a trial and error experience, and from what ive read and seen, it looks like Sekiro is also a trial and error kind of game, especially with the tools and arm prosthetics, but the death mechanic seems to dissuade checking out new strategies and tools for fear of losing half your XP with no chance of getting it back.

Or you could...

Git Gud

oof...