[QUOTE="coolasj19"][QUOTE="kingtito"][QUOTE="jdt532"][QUOTE="mjarantilla"][QUOTE="jdt532"][QUOTE="mjarantilla"][QUOTE="jdt532"] [QUOTE="mjarantilla"][QUOTE="Mordred19"]They could have fit more spoken dialougue, alternate cutscenes, more music tracks, multiple storylines, multiple endings, that sort of thing. mjarantilla
No, they couldn't. Why? Because of budgetary reasons. This is the real reason BluRay isn't necessary right now. The more content and detail you add, the more you have spend, and Take Two would not have given GTA4 its current budget if it was to be a PS3-exclusive for the simple reason that there are too few PS3 owners. Even if there are 10 million PS3 owners by the time GTA4 comes out, there will be at least 15 million and as much as 20 million 360 owners, and for GTA, selling any fewer than 10 million is a disappointment.Â
and yet for some odd reason Sony first party devs and third party devs like Squre-Enix and Konami are making games that use the potential of BR and they aren't saying anything about it costing 100 million+..... interesting.
How much do you want to bet that those games will be much shorter in length than their PS2 equivalents? You seriously think first-party devs will complain? Meanwhile, the 360 is getting a 100+ hour (potentially 300+ hour) game that fits on a DVD9, and Square-Enix moved their biggest Japanese IP onto a non-Sony system. BTW, we don't know the budgets of MGS4 or Final Fantasy XIII. They could very well be in the $50 million range. Either way, this thread cannot end well. I'm leaving before the inferno starts.Â
First these developers are making these games you claim are impossible due to budgets so they obviously crunched the numbers and feel they can make these games and still make allot of profit so that fact alone makes this argument a non issue. Lets say for the sake of argument that these games do cost 50 million, even if developers only make a $30 profit on each game they will only need to sell 1,666,666 copies of the game to break even. Obviously MGS4 and FFXIII will sell way more copies than that so those games will make very good profits even if they do cost 50 million to make. Also you're forgetting the fact that as developers get more efficient making games on the PS3 development costs will steadily go down over time.
No, you don't understand. Devs are given a set budget and told, "Do what you can," by their publishers. The storage medium is all-but-meaningless in this discussion. Maybe GTA4 could've been set in more cities if made on BluRay, but it would've traded something else on the budget for that extra size. And unless you know intimate details about GTA4's development, you can't rightly say, "It would've been better if it had been exclusive," especially since, right now, there isn't a single scrap of evidence that shows that BluRay has benefitted gaming.Â
No evidence that YOU can see or you choose not to admit the benefits of BR because you own a 360 and don't want to admit BR can be a benefit. IMO Games like MGS4, FFXIII, Ratchet and Clank, Lair, Heavenly Sword, and more are all examples of how BR can benefit games. None of the games I mentioned would fit on one DVD and if they were ported to the Xbox 360 obviously sacrifices would have to be made to fit these games on one DVD or put the game on multiple DVDs. Why do you refuse to see that BR can benefit games? I'm not denying there are some great 360 games on one DVD but you can't deny that games can't benefit from the extra capacity of BR... They can have Huge detailed levels and not just 5 to 7 levels but 15+ so games on the PS3 can be bigger and longer. You keep saying developers can't afford to make bigger, longer games but I disagree because these games are being made right now for the PS3 so obviously developers can afford it....
Â
Or more likely you're blinded by Sony and hang on there everyone word. GOW might be a shorter game than one would have liked but it had NOTHING to do with it being on DVD. Medium isn't a reason to expand a game or make it bigger. The devs have a game concept in mind that just grows from there. The medium doesn't even come into play at that point. BR works for movies and Sony wants you to believe it's necessary for games but the fact is that it's not necessary. Medium has NOTHING to do with the lenght of games. Stop trying to use the lack of BR has a reason for short or crappy ports.
Sony is NOT GOD. They're just another greedy company just like MS.
compression sacrafices quality.with BD developers dont need to do that
[QUOTE="kingtito"][QUOTE="jdt532"][QUOTE="mjarantilla"][QUOTE="jdt532"][QUOTE="mjarantilla"][QUOTE="jdt532"] [QUOTE="mjarantilla"][QUOTE="Mordred19"]They could have fit more spoken dialougue, alternate cutscenes, more music tracks, multiple storylines, multiple endings, that sort of thing. coolasj19
No, they couldn't. Why? Because of budgetary reasons. This is the real reason BluRay isn't necessary right now. The more content and detail you add, the more you have spend, and Take Two would not have given GTA4 its current budget if it was to be a PS3-exclusive for the simple reason that there are too few PS3 owners. Even if there are 10 million PS3 owners by the time GTA4 comes out, there will be at least 15 million and as much as 20 million 360 owners, and for GTA, selling any fewer than 10 million is a disappointment.Â
and yet for some odd reason Sony first party devs and third party devs like Squre-Enix and Konami are making games that use the potential of BR and they aren't saying anything about it costing 100 million+..... interesting.
How much do you want to bet that those games will be much shorter in length than their PS2 equivalents? You seriously think first-party devs will complain? Meanwhile, the 360 is getting a 100+ hour (potentially 300+ hour) game that fits on a DVD9, and Square-Enix moved their biggest Japanese IP onto a non-Sony system. BTW, we don't know the budgets of MGS4 or Final Fantasy XIII. They could very well be in the $50 million range. Either way, this thread cannot end well. I'm leaving before the inferno starts.Â
First these developers are making these games you claim are impossible due to budgets so they obviously crunched the numbers and feel they can make these games and still make allot of profit so that fact alone makes this argument a non issue. Lets say for the sake of argument that these games do cost 50 million, even if developers only make a $30 profit on each game they will only need to sell 1,666,666 copies of the game to break even. Obviously MGS4 and FFXIII will sell way more copies than that so those games will make very good profits even if they do cost 50 million to make. Also you're forgetting the fact that as developers get more efficient making games on the PS3 development costs will steadily go down over time.
No, you don't understand. Devs are given a set budget and told, "Do what you can," by their publishers. The storage medium is all-but-meaningless in this discussion. Maybe GTA4 could've been set in more cities if made on BluRay, but it would've traded something else on the budget for that extra size. And unless you know intimate details about GTA4's development, you can't rightly say, "It would've been better if it had been exclusive," especially since, right now, there isn't a single scrap of evidence that shows that BluRay has benefitted gaming.Â
No evidence that YOU can see or you choose not to admit the benefits of BR because you own a 360 and don't want to admit BR can be a benefit. IMO Games like MGS4, FFXIII, Ratchet and Clank, Lair, Heavenly Sword, and more are all examples of how BR can benefit games. None of the games I mentioned would fit on one DVD and if they were ported to the Xbox 360 obviously sacrifices would have to be made to fit these games on one DVD or put the game on multiple DVDs. Why do you refuse to see that BR can benefit games? I'm not denying there are some great 360 games on one DVD but you can't deny that games can't benefit from the extra capacity of BR... They can have Huge detailed levels and not just 5 to 7 levels but 15+ so games on the PS3 can be bigger and longer. You keep saying developers can't afford to make bigger, longer games but I disagree because these games are being made right now for the PS3 so obviously developers can afford it....
Â
Or more likely you're blinded by Sony and hang on there everyone word. GOW might be a shorter game than one would have liked but it had NOTHING to do with it being on DVD. Medium isn't a reason to expand a game or make it bigger. The devs have a game concept in mind that just grows from there. The medium doesn't even come into play at that point. BR works for movies and Sony wants you to believe it's necessary for games but the fact is that it's not necessary. Medium has NOTHING to do with the lenght of games. Stop trying to use the lack of BR has a reason for short or crappy ports.
Sony is NOT GOD. They're just another greedy company just like MS.
compression sacrafices quality.with BD developers dont need to do that
The difference is barely perceptible, at best.
true but soon they wont be able to compress all of it. this is my last post so dont think about bashing me
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