Devil May Cry 5: An Awe-Inspiring Action Game
Finally, Devil May Cry 5 is upon us. Growing up, Devil May Cry was at the forefront of the action genre. On that note, I can reminisce fondly upon the first entry in Capcom's celebrated franchise, and not just with rose-tinted glasses. In truth, Devil May Cry, as a series, isn't famed for the strength of its narrative, but rather, the smooth, transitional fluidity of its core systems. All of which act as the beating heart, and the driving force behind this heralded hack-and-slash series.
There are many great games with rock-solid combat. However, none share the brazen, bold-faced audacity inherent in the Devil May Cry formula. Battle then, by DMC's definition, is not ruthless, no-thrills conflict, but a place where beauty blooms on the battlefield. A blank canvas, where combat inspires creativity, and innovation meets artistry.
As you string together kill streaks and combine butt-kicking combos with def-defying acrobatics, a soothing sense of catharsis takes hold as the spectacular grandeur of your actions sinks in. True to form, Devil May Cry 5 retains the series staple of exhilarating combat but exceeds in others way too.
Most notably, the story is much more meaningful this time around. In the past, the series has riskily experimented with lead roles and plot development. Perhaps, to the detriment of the series. Devil May Cry 5, though, provides a plot that is much more gratifyingly wholesome overall. At least, compared with previous iterations.
Admittedly, hardcore fanatics may consider it a low-blow that Dante, the iconic protagonist, and pin-up of the series, is not free to play as until level 10 of the campaign. Though that may be true, both V and Nero act as worthwhile stand-ins, providing plenty of versatility in the field.
Unlike Dante and Nero, V engages the enemy by summoning one of three creatures. All of which do his dirty work. That said, you'll need to land the final blow with V's cane. But this element of micromanagement gives combat a new lease of life. On the other hand, Nero confronts the enemy directly. Mostly, relying on his trusty pistol, the Blue Rose, alongside the red queen, a sword which, inflicts bonus damage once charged.
Finally, we have Dante, who can interchange between styles on the fly. These range from defensively minded states, like the Royal Guard, to more aggressive forms like Sword Master and Gunslinger. Both of which lean towards close-quarters and long-distance styles. Thus, mixing up the dynamic, adding to the rich abundance and dense diversity of mechanics.
As you can see, there is an ocean of depth at play, with each play style inherently unique from the other. So, although the craving to play as Dante will grate, at least, to begin with, you'll quickly grow fond of V and Nero. Or at least, the subtle nuances and intricacies to each of their systems.
Devil May Cry 5 demonstrates that there is life in the old action-genre yet. Even more so, it redefines the sub-niche, with an intoxicating blend of relentless combat and superslick systems. The result is a masterful entry to the series and one that implies extreme justice to the name. Dante's back with a brilliant bang. If only we could play as him for longer.
What did you think of Devil May Cry 5? Overrated, or out of this world? Let us know in the comments. We want to hear your views.