It's fair to say that video games, starring everyone's relatable, genius, web slinging superhero, Spider-Man, have been let's say subpar in recent years, yes? And I'm not the only person to have written that line, because apart from Spider-Man 2 on the PS2, the last and current generation games based on Peter Parker have kinda sucked! (Although 'The Amazing Spider-Man' wasn't as bad as I thought it would be).
Don't get me wrong, there were Spider-Man games released that were not movie-based tie-ins. Web of Shadows, Shattered Dimensions and Edge of Time, were all titles released not thrown in with a big blockbuster movie release. And I want to point out, that the stories in those games had some really good ideas.
The symbiote invasion in Web of Shadows was a grand story but it took too long and it had too many characters to follow so their motivations got lost in a very convoluted storyline.
Both Shattered Dimensions and Edge of Time had good storylines, one I would've loved to see in comic book form, with Shattered Dimensions binding multiple universes together to fight an evil threatening the different Spider-Men. Very similar to the Spider-verse comic book story, but smaller in scale.
What let these games down also was their respective gameplays. I won't go into each of them in depth because so many people have done that before.
With Activision finally surrendering their stranglehold on Spider-Man games, Marvel have looked to Insomniac to develop the upcoming Spider-Man game, exclusive to PS4. And the game is confirmed not to be tied into the current MCU or the upcoming Spider-Man Homecoming movie (THANK GOD).
This means Insomniac have been given the freedom to develop the game in their own vision, very similar into how Rocksteady Studios have done with their recent hit Batman Arkham series.
And here are some of the ways how Insomniac could save Spider-Man games, just as Rocksteady did to Batman?
It's set in it's own universe
Before Batman Arkham Asylum was released in 2009, the dark knight's most recent outings had been set in the universe of Christopher Nolan's Dark Knight trilogy, or on the immensely popular Batman The Animated Series cartoon. (I'm completely discounted Batman Dark Tomorrow by the way).
Bat man Begins was basically the movie in video game form, never straying from the plot of the movie, even though the game played quite well it was never really original. And Batman Rise Sin Tzu was a basic linear beat em' up with a storyline which could fitted into two episodes of the cartoon.
So when it was announced that the beginning of the Arkham franchise was going to be set in a universe all of it's own, Rocksteady were given the freedom to create a fully original story. To say 'it paid off' is a little bit of an understatement!
You had the typical conflict between Batman and The Joker, but the supporting cast really gelled, the conflict between the two, together very well. Ranging from the rogues gallery to the Arkham staff and security, everything felt tied in, rather than just having a random villain thrown in just to hinder Batman's progress. And Rocksteady continued this trend into Arkham City and Arkham Knight, and events from game to game came together well.
Spider-Man on PS4 has been confirmed to be it's own universe, so no tie-ins to the MCU, Spider-Man cartoons and not directly in line with any specific universe from the comic books.
At the recent unveiling at E3 2017, several key characters were revealed. These included Wilson Fisk (The Kingpin), Mr Negative, Yuriko Watanabe and the one that blew everyone's minds, Miles Morales. It seems that there is a turf war going on between Kingpin and Mr Negative's Demons gangs. How this ties into the story is just to be known, but we want to see a plot which impacts with Peter Parker in a way that is juts not, 'New York is in danger and needs saving.'
And speaking of Peter Parker, let's see more of Spidey's secret identity in a more prominent role. Insomniac have said the story will see Peter struggling to balance life as Spidey and a normal life. Yes this is a constant in almost all Spider-Man comics, but those who don't spend hours upon hours reading book after book after book, want to see Peter's struggles portrayed in a game that they can relate to straight away but not forced on to them. In the same way that every normal person struggles balancing a very demanding job with a family life, for example.
I've got to be honest, there aren't many stories revolved around Bruce Wayne that I've enjoyed, however it seems Wayne's past can lead to the most striking stories as Batman. Whereas Spider-Man and Peter Parker are tied at the hip, normally Parker is involved in day to day activities and trouble find him and so Spider-Man is suddenly required, forcing Peter to disappear, normally putting strain on the ones he loves.
Batman on the other hand goes looking for trouble and on many occasions seems not to be overly bothered by the effect on his allies, until one of them eventually dies. He can seem cold and detached, a trait that Parker does not possess he carries the weight of family heavier than any other superhero that I know.
Slow Down the Action
It's undeniable that Rocksteady's patented combat system was the making of their Arkham games, it is the most enjoyable combat system in video games to date. However, what the developers did well was vary the pace of the game very well, stealth sections and detective segments made the game flow superbly.
I bet you don't realise this, a type of counter based combat had appeared in a Spider-Man game before. In Spider-Man 2 on PS2 in 2004, there was a very basic counter system, with Spidey's spider-sense warning the player of an incoming strike which could be dodged and a follow up attack could be initiated.
Spider-Man games have mainly been action heavy and not much room for variety. This includes infiltration and information gathering, something Spider-Man is very adept at. Although to it's credit, The Amazing Spider-Man movie game had plenty of indoor locations but they were more of the move to another area and beat everyone up or web them up, their way of trying to integrate a stealth mechanic, but there was no challenge to them.
And to be honest, the gameplay reveal from E3 didn't allay any worries about that changing. It was a very striking reveal, but it's nothing we haven't seen from many recent superhero games.
The combat looked incredibly fluid and the small stealth section, while looking very polished was again nothing we haven't seen before.
And while you can't just make Spider-Man into Batman, in terms of his stealth gameplay but I want to see Spidey use his intellect to more of a degree to affect how you play the game.
Of course, the one big aspect (no pun intended) of any Spider-Man game is the open-world exploration and interaction.
Something a lot of people have taken issue with, is the lack of speed in Spider-Man's web swinging and traversal. Me, I personally love that, why?
Firstly, web swinging the last few games have been too fast paced, you need the reactions of Spidey himself sometimes to manoeuvre around the city in a way that wasn't jarring. It just wasn't appealing, constantly hitting building walls and losing all your momentum.
From E3, Insomniac looked to have slowed down the movement, not a crawl (oh another pun), but to a pace where it feels quick and controllable, to the point that surely web swinging can be enjoyable again.
And secondly, it makes you look at the world. The game looks absolutely beautiful, even though we have been duped by good looking demos in the past, this could be the best looking Spidey game ever. Who wouldn't want to marvel (ok I'll stop now) at the world you are playing in. How would you be able to appreciate it if you are constantly moving so fast that the world can't keep up.
Whatever a Bat Can Do
Rocksteady set the bar for superhero games, insanely high and I believe Insomniac are capable of living up to that standard.
While Batman revived DC in video games, Marvel's most beloved suited hero will be hoping that his dying video game franchise can be brought back to life!
Log in to comment