God of ICO interview with ICO and SOtC directer Fumito Ueda

Avatar image for MasonHarry22
MasonHarry22

753

Forum Posts

0

Wiki Points

0

Followers

Reviews: 25

User Lists: 0

#1 MasonHarry22
Member since 2005 • 753 Posts
we got a translation the other day of a Famitsu interview with Fumito Ueda, the Director of Shadow of the Colossus, about his impressions after he finished playing God of War 2. It's great to hear a Japanese game maker's perspective on the series so far, especially when it is from someone whom I respect so much. If you are a fan of God of War, or Ico or Shadow, then you should give it a read. a few quotes from the interview: Quote: Q: What was your first impression of God of War 2? A: The way the game first grabbed me was pretty awesome. The way the game started off, it made me think about how in Japanese games that would never happen. It wasn't a matter of "how many explosions can we have on the screen in a short amount of time", but it definitely felt like a Hollywood movie. The way that everything was changing and expanding, I had never thought of that, I had never gotten tired of it, it constantly pulls in the user into the game's universe. Quote: Q: Do you think there's a relation between the way the game looks and how late it came in the PS2's lifetime? A: Yes, perhaps. With PS2 games, right now you can get a lot of power out of the system. In God of War 2, there's almost no loading time, and how fast it reads your save games is really fast. That's because you only have to look for procedures on one hardware, which makes things easy. Quote: Q: So everything rests on a higher foundation then, and that's why everything looks so good, right? A: As for the ideas, even though they are very common, the way everything is represented makes it interesting and fun to play, I believe. And yet, the action, puzzles, graphics, everything was realized on a higher foundation, that was my impression. From the start, everything was put in with care, and nothing was really neglected. Basically, like how a Japanese game carries itself. But with japanese games, the really interesting parts are kind of sparse.... Quote: Q: Has God of War 2 inspired you in any way? A: Well there are certainly a lot of ideas and such in the game, and they're all really fun things. I haven't had a lot of time to think about it though. If there are things that I can really absorb from the game I think I will absorb it, but God of War 2 is such a high value game (ed. note: I don't know if it means that it's valuable or if it was expensive to make.) that I don't think I can really copy it. Perhaps with this kind of game, we'll leave it to the Western designers to make them, hah. full interview here: http://sabre2922.gametrailers.com/gamepad/index.php?action=viewblog&id=128889
Avatar image for dante_123456
dante_123456

15011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#2 dante_123456
Member since 2005 • 15011 Posts
i hope to god Fumito Uedas next game isn't a mindless button masher
Avatar image for Confucius-2
Confucius-2

422

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Confucius-2
Member since 2006 • 422 Posts

i hope to god Fumito Uedas next game isn't a mindless button masherdante_123456

Yeah same here, althow I dolove god of war, I also love the slow and steady pase of shadow of the colosus.

Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#4 foxhound_fox
Member since 2005 • 98532 Posts
That man doesn't need inspiration... he delivers it!
Avatar image for shogoh
shogoh

571

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 shogoh
Member since 2003 • 571 Posts

No... tell him to stay away from God of War. Fumito Ueda has nothing to look for in these games. Ico and SotC are much more original and refreshing. He doesn't need inspiration from a brainless action game.

Avatar image for hot114
hot114

4489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#6 hot114
Member since 2003 • 4489 Posts
Cant we sign a petittion to lock Ueda in a window-less room till he brings us the script for the next game in the ICO legacy?

Afcourse playing a game and not be influenced in some way is impossible no matter how good you are, even steven spielberg gets influenced by the movies he watches that interviewer is asking really pointless questions IMO.
Avatar image for AsadMahdi59
AsadMahdi59

7226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#7 AsadMahdi59
Member since 2005 • 7226 Posts

how about u quit wasting ur time and get to work on ur next game :x

well anyway i guess thats cool