Why did PC gaming get left behind?

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deactivated-63d1ad7651984

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#1  Edited By deactivated-63d1ad7651984
Member since 2017 • 10057 Posts

I been PC gaming since 2005 and back then devs where passionate about PC gaming they would build games from the ground up for it like Max Payne1&2, Half Life series,Battlefield up to 2142, F.E.A.R., and Crysis. What happen? I find it ridiculous in 2019 we still don't get AAA PC exclusives and no Star Citizen doesn't count I know their is alot of indie developers but I'm talking about AAA only. It's like someone pulled a plug in the gaming industry and we are not allowed to have AAA exclusives anymore. PC gaming will always be my primary choice for gaming but I feel it lost alot of what made it special. So my question is why did the industry just give up so fast on making those awesome AAA games we use to get?

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appariti0n

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#2 appariti0n
Member since 2009 • 5013 Posts

Guess it depends on your outlook.

Personally, the number of AAA titles that are exclusive to PC has never really affected my enjoyment of it. It has always been about the flexibility, far better performance/graphics in all games, not just exclusives, and the inclusion of rts, mmo, turn based strategy/sim games that don't even exist on consoles.

So from my point of view, PC hasn't been left behind whatsoever.

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VagrantSnow

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#3  Edited By VagrantSnow
Member since 2018 • 645 Posts

There's no one really pushing the platform other than the potential revenue. Xbox and Playstation and Switch all have brand name companies behind them with a lot of cash to throw around and secure exclusivity and with that, a lot of marketing for the games' respective publishers. I also imagine with games costing so much to develop now that without these big companies at your back, it just isn't financially viable to limit such a game to one platform.

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attirex

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#4  Edited By attirex
Member since 2007 • 2451 Posts

Still catching up with games released three years ago, soooooo....no problems with PC gaming from my POV lol.

Lack of exclusives isn't the end of the platform, and PC gaming is doing a lot better than it was ten - fifteen years ago. Enjoy the ride.

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The_Stand_In

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#5 The_Stand_In
Member since 2010 • 1179 Posts

Every platform is losing AAA exclusives, not just PC. It's just more profitable to go multiplatform, plain and simple. The fact that PC has no corporation to throw money at devs to keep games PC exclusives just exacerbates this and makes it disproportional compared to consoles. And now that the Xbox and Playstation use x86, it's easier than ever to scale down games to the hardware and port them, so why not reach a wider audience with both PC and consoles and make more money?

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#6 npiet1
Member since 2018 • 3576 Posts

@The_Stand_In said:

Every platform is losing AAA exclusives, not just PC. It's just more profitable to go multiplatform, plain and simple. The fact that PC has no corporation to throw money at devs to keep games PC exclusives just exacerbates this and makes it disproportional compared to consoles. And now that the Xbox and Playstation use x86, it's easier than ever to scale down games to the hardware and port them, so why not reach a wider audience with both PC and consoles and make more money?

AAA games take longer to develop than they did before so it makes sense to make multiplat games.

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Vaidream45

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#7 Vaidream45
Member since 2016 • 2116 Posts

I don’t think it has been left behind. There are a bazillion great games to play. What more can you ask for?

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deactivated-63d1ad7651984

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#8  Edited By deactivated-63d1ad7651984
Member since 2017 • 10057 Posts

@vaidream45 said:

I don’t think it has been left behind. There are a bazillion great games to play. What more can you ask for?

What we use to have it was better I miss the days when upgrading your graphics card really felt meaningful PC gaming use to be about pushing tech forward with games like Half Life and Crysis. also MP gaming was better devs where much more cool back then modding was more accepted and celebrated you can't even mod the Battlefield series anymore or even rent a server like the good old days. PC gaming is being held back and has been for over a decade now it's truly a shame so much lost potential .

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mrbojangles25

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#9  Edited By mrbojangles25
Member since 2005 • 58300 Posts

It's not so much that PC has been left behind as it is being held up. Get out of the way, consoles; we got work to do, barriers to break through, and trails to blaze.

In all seriousness, PC is still the place to go for hobbyists and enthusiasts because it offers the best selection of games, widest variety of genres, and highest-quality experience.

@The_Stand_In said:

Every platform is losing AAA exclusives, not just PC. It's just more profitable to go multiplatform, plain and simple. The fact that PC has no corporation to throw money at devs to keep games PC exclusives just exacerbates this and makes it disproportional compared to consoles. And now that the Xbox and Playstation use x86, it's easier than ever to scale down games to the hardware and port them, so why not reach a wider audience with both PC and consoles and make more money?

Exclusives are the biggest scam in history, and one a lot of gamers are willing particpents in.

The fact that a business decision somehow makes one's game higher quality is bullshit. Would PS4 be half as successful if I could play God of War on Xbox or PC?

It's a cheap move, and every time one of those hacks on System Wars use it as a basis of their argument, I think "Thank god we don't resort to that shit".

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Xtasy26

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#10 Xtasy26
Member since 2008 • 5582 Posts

It's interesting that you chose 2005 because that was around the time where developers switched to console development in mass because that was the year when Xbox 360 was released. John Carmack even said that Xbox 360 was become the default standard for developing games not too long after the release of the Xbox 360 hence you saw ID focusing on Rage running on Xbox 360 at smooth frame rates while PC was left behind with piss poor optimizations and bugs when Rage was released on the PC. The first time ID Software game where the PC took a back seat and the first time where ID didn't push the graphics like they did with their previous releases Doom 3, Quake 3, Quake 2 and so on. The focus became the lowest common denominator. Graphics card purchases would actually mean significant jump in graphics in the late 90's to the mid-2000's and maybe the late 2000's if you include games like Crysis and Crysis Warhead. Ever since the release of the Xbox One and PS4 you could run most games maxed out with GPU's that was released around that time the 290X and the GTX 980.

So, in summary, it seems because developers have started to follow the lowest common denominator hence the consoles without any effort to focus on PC development fist and then port it to consoles like it was in the era you mentioned (Max Payne 1/2, F.E.A.R., Doom 3, HL2, etc.).

And frankly, the way it looks, looking back at the past 5 years I don't see that changing.

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Xtasy26

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#11 Xtasy26
Member since 2008 • 5582 Posts
@attirex said:

Still catching up with games released three years ago, soooooo....no problems with PC gaming from my POV lol.

Lack of exclusives isn't the end of the platform, and PC gaming is doing a lot better than it was ten - fifteen years ago. Enjoy the ride.

Same thing here. Maybe even some games going back 10 years that I wanted to play.

But I think TC is questioning why games are not being developed with PC as the main platform where it pushes graphics and making every upgrade in graphics card much more meaningful.

Having games to play is not the issue from my perspective but I would like to go back to the days 15 years ago when games were developed for the PC first and then the consoles.

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attirex

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#12 attirex
Member since 2007 • 2451 Posts

Yeah, it would be nice if PC game development was still on the vanguard of gaming and pushing graphics and everything else game-related forward, but the popularity of consoles dictates that consoles are where the money/focus/exclusives go.

And I can imagine a time in the not-so-distant future when the industry finally makes streaming a viable gaming service, and having any kind of hardware in your home to play games will be a relic of the past. But until the Tech Gods can somehow smooth out the peaks and valleys of Internet service quality and availability, and work with or around greedy, paranoid, and generally evil ISPs to solve latency issues and data caps, playing games sans local hardware will remain a future dream.

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#13  Edited By xantufrog  Moderator
Member since 2013 • 17875 Posts

It didn't. Pc gaming is probably the strongest it has ever been, with the broadest development and most consistent AAA support. People counting games being shared with other platforms now as a loss are missing the point, IMO. Near as I can tell, we're gaining support. I've been playing since the late 80s, and it has never been more convenient, stable, and less fringe. Exclusives get me no special enjoyment

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#14 deactivated-63d1ad7651984
Member since 2017 • 10057 Posts

@Xtasy26 said:
@attirex said:

Still catching up with games released three years ago, soooooo....no problems with PC gaming from my POV lol.

Lack of exclusives isn't the end of the platform, and PC gaming is doing a lot better than it was ten - fifteen years ago. Enjoy the ride.

Same thing here. Maybe even some games going back 10 years that I wanted to play.

But I think TC is questioning why games are not being developed with PC as the main platform where it pushes graphics and making every upgrade in graphics card much more meaningful.

Having games to play is not the issue from my perspective but I would like to go back to the days 15 years ago when games were developed for the PC first and then the consoles.

Yes and yes.

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#15  Edited By xantufrog  Moderator
Member since 2013 • 17875 Posts

@warmblur: but it was a small portion of AAA games that were developed for PC first and console second - and meanwhile there were fewer multiplats that came to PC. We had fewer big budget games overall. Nowadays we still get the big stuff like Total War and the hot new ___ FPS, but we also get everything* consolites get. I wouldn't trade a handful of graphically impressive "PC first" titles for more games - and better support too. Do you remember how often PC ports were shitty ports? Much more rare now. God, I was replaying KotOR for May 4th and it's just such a bad halfassed job.

But we "owned" Crysis? No way. No interest in trading better games for that

*95%

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#16  Edited By mrbojangles25
Member since 2005 • 58300 Posts

@xantufrog said:

It didn't. Pc gaming is probably the strongest it has ever been, with the broadest development and most consistent AAA support. People counting games being shared with other platforms now as a loss are missing the point, IMO. Near as I can tell, we're gaining support. I've been playing since the late 80s, and it has never been more convenient, stable, and less fringe. Exclusives get me no special enjoyment

QFT

@Xtasy26 said:

...developers have started to follow the lowest common denominator hence the consoles without any effort to focus on PC development fist and then port it to consoles like it was in the era you mentioned...

Like I said earlier, PC gaming has not been left behind, it is being held up.

That's not entirely true, but it's more accurate than saying PC gaming has been left behind.

I imagine we will see a big jump in technical capability when the next gen of consoles come out, but we will hit that "generational ceiling" in a couple short years afterwards.

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#17 dmb34
Member since 2004 • 1102 Posts

hard core simulation = PC domination ....fly sims- military sims - racing sims ...this is really the only thing I care about anymore, but yeah I remember when PC had more focus and consoles were lucky to get those great games made for PC

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#18  Edited By urbangamez
Member since 2010 • 3511 Posts

i dont think pc gaming got left behind, i just think creators imaginations have taken the back seat to profits. everything is social gaming and microtransactions and games as service. hopefully we can get back to prestige stories and single player campaigns where gamers actually care about the characters in a story and the world in which the games take place

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#19 the_bi99man
Member since 2004 • 11465 Posts

Yeah, whether or not people who don't game on a PC can also play the same game has literally no effect on my own experience. That said, many of my favorite modern games which I am currently playing are only on PC, on all the other games look better on my PC than any other option, and I can use literally any controller I want, and play them on any screen in the house.

What was left behind, again?

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#20  Edited By attirex
Member since 2007 • 2451 Posts

Yep, PC gaming is fine. In my estimation, console exclusives aren't a problem (as posters above stated, zero impact to gaming experience). More negative influences from consoles on PC gaming are things like poorly ported controller UIs, for example (ie, no drag and drop in inventory interfaces), or general industry trends like microtransactions, lack of SP campaigns, etc.

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deactivated-63d1ad7651984

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#21  Edited By deactivated-63d1ad7651984
Member since 2017 • 10057 Posts

@the_bi99man said:

Yeah, whether or not people who don't game on a PC can also play the same game has literally no effect on my own experience. That said, many of my favorite modern games which I am currently playing are only on PC, on all the other games look better on my PC than any other option, and I can use literally any controller I want, and play them on any screen in the house.

What was left behind, again?

Same with me I game on PS4 and PC but I miss when PC hardware wasn't being held back for console parity I'm a true believer that every system should be able to be used to it's full power and not be held back in anyway. What was left behind was a awesome time in gaming where you knew your games weren't getting downgraded and you had devs that came from the modding scene and supported it properly. Now these days it's just a bunch of suits that are not gamers trying to make a quick buck.

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#22 NoodleFighter
Member since 2011 • 11793 Posts

Unless a game is an mmo, strategy or simulator most devs don't see a point in keeping it PC exclusive even if PC sales greatly surpass that of the consoles. Your best bet for PC only and PC first games is from Asia. Asia is heavily PC centric with the big 3 console companies not having much influence there. There are already some AAA games for PC from China but they're only in Chinese ATM. I don't think PC games will push hardware as much even without consoles because they still have to keep low end PCs in mind. The days of Crysis and other games having to make you upgrade after almost every release is long gone. It's not viable anymore. The one good thing consoles did was bring an grounded minimum requirement system for PC.

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#23 dxmcat
Member since 2007 • 3385 Posts

The last "console exclusive" I enjoyed was MGS4 so..........

I don't think its "left behind" at all, just caters to a much more diverse audience, one that isn't obsessed with cinematic third person games.

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#24 sealionact
Member since 2014 • 9816 Posts

@warmblur: Why would a game's exclusivity status effect your enjoyment of it? If it's a good game, why would you care if it's on other platforms, unless you really need to go on forums like these and troll about it being an exclusive?

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deactivated-63d1ad7651984

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#25  Edited By deactivated-63d1ad7651984
Member since 2017 • 10057 Posts

@sealionact said:

@warmblur: Why would a game's exclusivity status effect your enjoyment of it? If it's a good game, why would you care if it's on other platforms, unless you really need to go on forums like these and troll about it being an exclusive?

It's not so much that's it exclusive it has more to do with the game being built from the ground up on PC so it's able to benefit more then just being a console port that looks slightly better then the console version. It not that I want exclusives to the platform to brag like the fanboys do I want a PC game that isn't held back by console hardware nothing against them I been gaming on console for most of my life. I like getting the most out of my hardware I hate it when PC games are purposely downgraded it's ridiculous. It's like buying a sports car but your not allowed to drive it on certain roads because it might make other drivers feel that their car is inferior it's really stupid logic that the gaming industry seems to follow these days.

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#26  Edited By BassMan
Member since 2002 • 17806 Posts

@warmblur: It comes down to development budgets and the need for profits. Most AAA games these days are extremely expensive to develop. So, they need to release on multiple platforms and reach the most amount of users as possible. The scope of the game is dictated by the lowest common denominator. This gen it is the base models of the X1 and PS4. Developers can further expand and improve the game for the premium versions of the consoles and PC, but that requires additional development resources and money. So, most developers will not push it too far. It doesn't make sense for most developers to focus heavily on PC or come out with PC exclusives as they are not going to see the return on investment.

There is no governing company or platform holder on PC like there is for the consoles. Companies like Sony, Nintendo, and MS (to a lesser extent) put out exclusives to attract people to their platform and ecosystem. So, they can afford to have big budgets on the exclusives and not worry too much about reaching the most users. Those exclusives act as a trojan horse into consumer spending. They help generate revenue in console sales, accessories, services, future royalties from third party games, etc..

Big PC AAA exclusives will be limited to special circumstances like Star Citizen where it became a crowd funding phenomenon. Even then, I can see the game coming to next-gen consoles because the game has been in development for so long and by the time it officially releases, the new consoles will be out with the big jump in CPU power over last gen and capable of running the game.

Yes, the console hardware certainly limits the scope of a game and what is possible, but not everyone has a high end gaming PC either. So, there is always going to be a lowest common denominator or baseline that dictates how far developers will be able to push while still being able to reach the most users and be reasonably profitable.

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Xtasy26

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#27 Xtasy26
Member since 2008 • 5582 Posts

@xantufrog said:

@warmblur: but it was a small portion of AAA games that were developed for PC first and console second - and meanwhile there were fewer multiplats that came to PC. We had fewer big budget games overall. Nowadays we still get the big stuff like Total War and the hot new ___ FPS, but we also get everything* consolites get. I wouldn't trade a handful of graphically impressive "PC first" titles for more games - and better support too. Do you remember how often PC ports were shitty ports? Much more rare now. God, I was replaying KotOR for May 4th and it's just such a bad halfassed job.

But we "owned" Crysis? No way. No interest in trading better games for that

*95%

It wasn't a small portion. 15 Years ago you had Far Cry, Doom 3, Half-Life 2 all were developed for PC first. Even Call of Duty expansion United Offensive was developed no PC first. Later on games like Far Cry added HDR support and pixel shader 3.0 support to support the new features of the GeForce 6000 series that was released 15 years ago. So it wasn't a small portion. Big AAA titles were developed for the PC first. In 2005 we had F.E.A.R., Quake 4 developed for the PC first even Need For Speed Most Wanted with Bloom effects had good PC support. I could probably find more but these were some big name AAA titles focused on the PC first.

@mrbojangles25 said:
@xantufrog said:

It didn't. Pc gaming is probably the strongest it has ever been, with the broadest development and most consistent AAA support. People counting games being shared with other platforms now as a loss are missing the point, IMO. Near as I can tell, we're gaining support. I've been playing since the late 80s, and it has never been more convenient, stable, and less fringe. Exclusives get me no special enjoyment

QFT

@Xtasy26 said:

...developers have started to follow the lowest common denominator hence the consoles without any effort to focus on PC development fist and then port it to consoles like it was in the era you mentioned...

Like I said earlier, PC gaming has not been left behind, it is being held up.

That's not entirely true, but it's more accurate than saying PC gaming has been left behind.

I imagine we will see a big jump in technical capability when the next gen of consoles come out, but we will hit that "generational ceiling" in a couple short years afterwards.

Held up or held back? ;)

Yeah you could argue held back. We also didn't had the issue of hitting the "generation ceiling" because games would be developed on the PC first and then "dumbed down" for consoles. Now it's "wait for new gen consoles" to come to raise the "lowest common denominator". If we had PC focused development first then we wouldn't have to wait for that "generation ceiling".

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#28  Edited By xantufrog  Moderator
Member since 2013 • 17875 Posts

@Xtasy26: that's a ridiculously small portion of AAA gaming. That's a handful of games - and mostly of one genre, and most of what made them special was the graphics.

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#29 sakaiXx
Member since 2013 • 15914 Posts

Pc is a big market but people tend to forget on pc there is a lot of free to play garbage competing on that market like those chinese mmo overcrowding the market.

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#30 PCgameruk
Member since 2012 • 2273 Posts

I think PC gaming is better than ever, consoles caught up which benefited us and they are built like PC's. Ports are better we get games we wouldn't of got 10 years ago like Tekken, MK etc. Why make a game exclusive when you can release it across three platforms? Consoles wouldn't get exclusives if they didn't have multi millions backing them. Console survive from exclusives PC doesn't.

And id like to add MS is in full support in PC gaming now. Halo master race collection incoming! We are also getting a exclusive gears of war RTS that's not coming to xbox.

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#31 NoodleFighter
Member since 2011 • 11793 Posts

@BassMan said:

@warmblur: It comes down to development budgets and the need for profits. Most AAA games these days are extremely expensive to develop. So, they need to release on multiple platforms and reach the most amount of users as possible. The scope of the game is dictated by the lowest common denominator. This gen it is the base models of the X1 and PS4. Developers can further expand and improve the game for the premium versions of the consoles and PC, but that requires additional development resources and money. So, most developers will not push it too far. It doesn't make sense for most developers to focus heavily on PC or come out with PC exclusives as they are not going to see the return on investment.

There is no governing company or platform holder on PC like there is for the consoles. Companies like Sony, Nintendo, and MS (to a lesser extent) put out exclusives to attract people to their platform and ecosystem. So, they can afford to have big budgets on the exclusives and not worry too much about reaching the most users. Those exclusives act as a trojan horse into consumer spending. They help generate revenue in console sales, accessories, services, future royalties from third party games, etc..

Big PC AAA exclusives will be limited to special circumstances like Star Citizen where it became a crowd funding phenomenon. Even then, I can see the game coming to next-gen consoles because the game has been in development for so long and by the time it officially releases, the new consoles will be out with the big jump in CPU power over last gen and capable of running the game.

Yes, the console hardware certainly limits the scope of a game and what is possible, but not everyone has a high end gaming PC either. So, there is always going to be a lowest common denominator or baseline that dictates how far developers will be able to push while still being able to reach the most users and be reasonably profitable.

The thing that bums me out with Star Citizen is that there is hardly any other PC games like it. The crowdfunding support that game got should have encouraged more devs to develop ambitious high end PC games. Star Citizen proved that there is still a large market of PC gamers wanting high end games and will drop tons of money to make it happen. It ain't like the mid 2000s where devs could point to piracy numbers and bigger sales on consoles as justification for not doing so. Games sell just as much if not even more on PC nowadays. The crowdfunding craze is over now so I don't see another crowdfunded game like Star Citizen coming any time soon and people have been burned too many times on bad projects and now crap like Epic Games and publishers moneyhatting crowdfunded games is making it worse.

Speaking of which if Epic is so set on having exclusives for their store then they should get actual exclusives and not just locking PC versions of multiplat games to their store. They could invest in the development of PC games in exchange for exclusivity and even offer help to co develop them. I don't see any excuses considering they helped a Chinese company co develop a high end mobile game. The most their Unreal Grant program will do is give $500k to a developer.

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attirex

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#32 attirex
Member since 2007 • 2451 Posts

Star Citizen, sigh. What a squandered opportunity. If anything, SC is a prime example of why devs should avoid the PC platform--millions and millions spent over years without much to show for it, and will never be finished bc of feature creep and continually evolving PC specs.

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#33  Edited By dxmcat
Member since 2007 • 3385 Posts
@attirex said:

Star Citizen, sigh. What a squandered opportunity. If anything, SC is a prime example of why devs should avoid the PC platform--millions and millions spent over years without much to show for it, and will never be finished bc of feature creep and continually evolving PC specs.

How many people were working on RDR 2? What was its budget? How long did it take?

Just because SC is crowdfunded and has an open development process, everyone feels they have the right to shit on it.

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#34 attirex
Member since 2007 • 2451 Posts

Crowdfunding has nothing to do with it. I don't care if Roberts pulled the $$$ out of his grandmother's bum. SC is what happens when you unleash a dev on a project with no checks and balances, ie, no project management or budget or agreed upon scope. You end up with a game that will be never finished because Roberts can't focus--he keeps adding features or obsessing over the wrinkle tech used in a uniform sleeve.

Can you imagine what gaming would be like if every project was handled by someone like Roberts? Jesus h., we'd never have any complete games to play.

Publishers mostly suck, but at least they keep things on track.

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deactivated-63d1ad7651984

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#35 deactivated-63d1ad7651984
Member since 2017 • 10057 Posts

What we could of had if it wasn't for stupid parity.

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#36 heatherv
Member since 2021 • 1 Posts

Honestly, I never understood people who kept on saying that pc gaming is outdated, or is getting leftover and so on and so forth. Let's be objective, pc gaming, is the easiest, yeah, probably the costliest, however all the esports scene is concentrated around pc gaming.

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xantufrog

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#37  Edited By xantufrog  Moderator
Member since 2013 • 17875 Posts

I basically disagree with the premise it has been left behind at all.

I've been PC gaming since its birth, basically, and watching the platform change has been interesting. In the early days, basically all games were what we now consider "indie" games, for example.

In my view what has happened in more recent years (the timeframe you describe from 2005+) is consoles have gradually become, architecturally, closed-box PCs. The result of this is that the barriers between the platforms have been falling - porting back and forth is virtually not even porting any more. Games that might have been PC-only are releasing on consoles, but likewise console-only titles are now coming to PC (even from 1st party sometimes). This gives an illusion that games aren't being made "for" PC, but the reality is in the revenue proportion of the PC market is growing and more and more AAA games are coming to PC and getting full attention - not the opposite.

Now, I think development trends in games in general are changing - and this affects the types of games you get on PC as well as consoles, and game design choices (MTX, story-driven, etc etc). But I don't think that has anything to do with PC being "left behind" - often what people call "consolized" game choices are, in my opinion, just the developers chasing a broader market and current market trends. As much of a fan as I am of extremely "traditional" PC experiences like Grimrock and Civilization, I bet you good money if all consoles suddenly vanished from the face of the Earth we'd see the same development trends.

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#38 xantufrog  Moderator
Member since 2013 • 17875 Posts

ah - thought this topic was familiar sounding...

please don't bump year old threads. LOCKING