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UT2k4's team deathmatch is much, much more strategical than COD (when both are played competitively, of course). Problem is, nobody plays that game. I guess it requires too much skills for the average PC gamer.
ReddestSkies
UT2k4's team deathmatch is much, much more strategical than COD (when both are played competitively, of course). Problem is, nobody plays that game. I guess it requires too much skills for the average PC gamer.
ReddestSkies
     To all the IDIOTS that said DONT whine....thanks for ruining my game...YEs BF2 is not a total WAR simulator but if ya ever DO get on server that uses squads and commanders and no IDIOTS are bunny hopping around it is a INCREDIBLE experience.                                                                                                                                   But since we have the "dont whine" "its part of the game" dude just improve your skills" friggin idiots out there this game will Hardly ever see its true potential as the greatest online shooter.If ya want to be a one man army and bunny hop like a lil girl GO PLAY UT or Q3.
  I really wish ALL of us forumites could meet at a convention I would really like to talk to you lil girly bunnyhoppers face to face
To all the IDIOTS that said DONT whine....thanks for ruining my game...YEs BF2 is not a total WAR simulator but if ya ever DO get on server that uses squads and commanders and no IDIOTS are bunny hopping around it is a INCREDIBLE experience. But since we have the "dont whine" "its part of the game" dude just improve your skills" friggin idiots out there this game will Hardly ever see its true potential as the greatest online shooter.If ya want to be a one man army and bunny hop like a lil girl GO PLAY UT or Q3.
I really wish ALL of us forumites could meet at a convention I would really like to talk to you lil girly bunnyhoppers face to face
Xtcme
Bunny hopping can be annoying, but there is a way to deal with it in BF2. And that's to bunny hop right along with them. I don't bunny hop normally, but as soon as an enemy soldier starts bunny hopping to get me, I bunny hop too. Then we're evenly matched. If he thinks his bunny hopping is going to give him an advantage, he's wrong, because I can bunny hop if I have to too, dang it! I've never dolphin dived, though. Just seems unnecessarily tedious.JP_Russell
Riiight. Each person in our team has to have a overhead view map of each map and must know every single building name, street name, corner, and cranny. We must know how to get a nade into every single spot on the map from anywhere else on the map. We must know all angles that we can possibly be shot from. This is all S and D of course.
Vandalvideo
If you look on the CAL forums youll see that people say we tend to cover every single inch of the map. Its not just camp here or something like that. We have elaborate networks of cover fire, order in which we perform actions, and we always work as a team. Its one of the more strategically heavy games around. It allows for diverse specialists to back up their team. Say for instance you have your sniper set up in a cetain spot and your smg user in a certain spot. They'll coordinate to move at the exact same time to cover every angle conceivable. You may split your team up into three squads, two two man and one one man squad. They have specific orders in which they cover certain parts of the map to perform their duty.
Tell me thats not strategy.
Vandalvideo
Riiight. Each person in our team has to have a overhead view map of each map and must know every single building name, street name, corner, and cranny. We must know how to get a nade into every single spot on the map from anywhere else on the map. We must know all angles that we can possibly be shot from. This is all S and D of course.
Vandalvideo
If you look on the CAL forums youll see that people say we tend to cover every single inch of the map. Its not just camp here or something like that. We have elaborate networks of cover fire, order in which we perform actions, and we always work as a team. Its one of the more strategically heavy games around. It allows for diverse specialists to back up their team. Say for instance you have your sniper set up in a cetain spot and your smg user in a certain spot. They'll coordinate to move at the exact same time to cover every angle conceivable. You may split your team up into three squads, two two man and one one man squad. They have specific orders in which they cover certain parts of the map to perform their duty.
Tell me thats not strategy.
Vandalvideo
Firstly, I am going to insist that everyone posting in this thread act respectfully. If you cannot offer your opinion without being nasty, you have no business offering it here, and I'll be going through this thread to make sure the point is clear to those that don't know the rules of the GS forums.
Secondly, I have an opinion of my own. No, "bunnyhopping" isn't the most pleasant aspect of shooters, particularly in Battlefield 2, but jumping is an almost necessary addition to most current-day shooters. When I play a shooter that does not feature jumping, such as Killzone or Perfect Dark Zero, I feel too confined, and I am willing to bet almost all PC shooter players would feel similarly confined. Even in other genres, taking away the jump mechanism (such as with Star Wars Galaxies) feels unnecessary.
That said, some developers try to curb the issue, such as DICE with the stamina bar in BF2, or with the excellent implementation in Call of Duty 2. It makes for a consistent experience for those that don't like to jump--and yet, that's the rub. Those that jump are using a control mechanism built into the game, and in some games, such as UT2K4 or Quake 3, it's as important an aspect of the action as any other. In fact, in UT, you can turn on mutators that let you triple-jump, and some maps play with gravity to excellent effect, contributing to outragous jumping that is fun to pull off--and fun to shoot at. When players in BF2 do this, they are using a technique that--for better or for worse--has become a shooter mainstay, and has likely been a part of their gameplay technique since they started playing FPS's.
In BF2, I don't jump around, because it detracts from my own experience. But no, I don't criticize those that do because it is, after all, a game. It isn't an exploit: the ability to do these things are programmed into shooters for a reason. Whether or not you enjoy this aspect of the gameplay isn't really the fault of the player who jumps as much as it is your own irritation with something that seems so out of place. Will I avoid bunnyhopping in BF2? Of course. Will I hop around like mad in UT2K4? Of course. Those playstyles are what makes the separate experiences of those games fun for me. Am I upset when other players don't adjust their playstyle based on the subject matter of the game? Nah.
It is, after all, a game.
fiddlecub
Ya know that was a great answer  yea right forgive me if I dont have the passive perfect attitude as you MR.MOD man.Yes it is just a game but I spent 50 dollars on it and I spent 1600 dollars on my machine so I could enjoy MY game.
  Let me give you an example of YOUR world MR MOD.
" YOU just buy A new CORVETTE it can go REAL fast and ya bought it so you can enjoy that PART of driving.But hey the world is full of a bunch of lil jerks that just put there cars In your way ride their brakes ON purpose jsut so you cant drive your vette the WAY you want to drive it(within confines of law of cousrse) and get in your way of a good time.4 years go past and you got to drive your NEW corvette 5 times the way IT SHOULD BE DRIVEN.But hey Mr mod its just driving..they have a right to be jerks and RUIN your driving experience.
  Well im sorry come drive on my road some time.Maybe in your lil Leave it to beaver land you can spend ALOT of cash on your hobby and have it ruined by LIL jerks,and just say "hey man its kewl" Not me.
Not me.
And go ahead erase this if it makes ya feel big......
some one will say:
"Its a game dont whine!" or "this isnt real life!"
well no alot of people LIKE it to be reallistic and real life.
I personally think that if such a function were considered actual cheating within that game that the developers would have put limitations on such an action so that the player couldn't exploit it. Of course in more arcadey type FPS games that do not focus on realism (I.E. Unreal Tourny or Tribes), I personally believe that would be a completely valid strategy for the player.
But in other FPS games that focus more on realism than anything else (I.E. Tom Clancy...), bunny hopping should definetly not be an option.
Now you mentioned Battlefield 2- A game like that isn't exactly realistic, I mean you can jump into a tank by yourself and drive it while shooting and gunning at the same time. As far as bunnyhopping in Battlefield 2 is concerned, I personally think it's a valid option but I personally don't do it as it tends to make my aiming a bit worse.
OK OK,
Reading through your responses the general opinion is that, although BF2 isn't as fantasy based as other games, it is a mid point and therefore certain aspects sway either way, to both keep the game logical, functional, varied and fun.
Some of us want the more realistic options that this 'middle ground' could be and others want different, more fun/fiction aspects or angles instead.
I agree with the infinite parachutes being silly (hence why I prefer Joint Ops on that factor), but then that is complimented by the fact that if you land on a building you can make it to the ground without the ability to shimmy down drainpipes etc. Although bailers from aircaft do my head in when it is so easy for them...grrr...was my deserved kill!!
I also understand the respawn comment, but truthfully it's better than having 25 tanks roll into a small landscape as really happens! instead you get a quota of 1 or 2, which respawn...hope that makes sense, unless you just want a mass tank battle of course?..hmmm can see some C4 packs coming in handy!!..might be funny actually, lol as long as the spawn point were out of reach for capture by them!
I just think that if a human can jump a certain height, laden with pounds of ammo etc, then the soldiers should be able to do the same. That just because network lagg and refresh rates can make it harder to get shot if you move more bits of yer body quicker, hence why jumpers, rollers, dolphin divers and any movement that moves you quick and consistantly can be exploited as an avoidance technique should be based around as much realism as possible (unless the game is fiction, then do what ya want, but the network lagg etc will still ruin it for a lot of players, hence people who hate laggy servers!)
I love other fiction games also, so it's not that I have this warped mind that thinks games are real life etc, but if they go to the trouble of making head shots and certain body areas more susceptible to damage etc, why can't they make the real-life movement physics just as sophisticated?
Being 26, I do remember when games were basically hit the other player with as much ammo as you can first, cos it was all worth the same hit points and you were lucky to survive 2 battles. So when they spend millions making games making movement more realistic, hit points proportional to where they hit and making game content more, mimicing the spread of guns and concealment versus protection (main advertising point of BF2) and bullet proof glass piercing bullets on sniper etc. To then still give the ability of player to jump like they have springs on their legs (yes I have seen those devices on the market, but they aren't in there!) and not give us the ability to lean round corners which is a naturally given talent!!, or variable zoom on snipers, or decent camoflage when people drop their settings low so they have an advantage, is a bit off. So come on EA make a game realistic on the movement side and we'll give you more feedback on the other crap points we want you to sort out.Â
Think of it this way, sort them out..and more people will buy your games!!!...think of the money $£$£$£$£$£$£$£$£$£$£$£$£$£$£...is that enough incentive?
..before someone beats you to it (cough..Novalogic..cough)
For those of you who dont know what I mean, when you are shooting somone and all they do is start hopping around so that they can get a little added advantage in time so that they can try to get away or shoot you instead.You just need to stop sucking and crying you can't hit the bunny hoppers. In most games it makes them easier to hit because they lose momentum.
Now I know that people do it all the time, and that it most likely isnt really a big deal, but I consider it an exploit which falls in my book as cheating or glitching. If a soldier was to do that in real combat he still would be dead, however its just an unfair advantage to people who do it.
YES i know that BF2 is not real life,
Yes I know that its just a game
YES i still think its cheating.
Just answer the question.
Zulu72
For those of you who dont know what I mean, when you are shooting somone and all they do is start hopping around so that they can get a little added advantage in time so that they can try to get away or shoot you instead.
Now I know that people do it all the time, and that it most likely isnt really a big deal, but I consider it an exploit which falls in my book as cheating or glitching. If a soldier was to do that in real combat he still would be dead, however its just an unfair advantage to people who do it.
YES i know that BF2 is not real life,
Yes I know that its just a game
YES i still think its cheating.
Just answer the question.
Zulu72
Â
yes i understand how annoying it can be, but how exactly does it involve glitching? you're just jumping...alot.
Â
thats the same as saying going full auto on your m249 in css is glitching.Â
Wow....people complaining about bunny hopping....
Â
How about you people use a strategy to shoot the bunny hoppers and stop complaining? It IS part of the game. Deal with it.Â
If you can't defeat them, join them. Bunny hop like crazy and get good at it. Â
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The "bunny hoppers" payed for the game too, you know.
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