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Compared to TLJ, there's very little actual gameplay - the game relies on its story to keep the player interested.
Fortunately, the story is verygood, and more than makes up for the shoddy stealth/combat sequences.
I felt that Dreamfall was better than the original game. The writing is better, the characters are more interesting, and the environments offer you more than the series of random, ultra-cliche'd fantasy settings of TLJ.
The only problem lies in the ending, really. I can see why many people hated it, considering how it didn't actually resolve anything...but I liked it. It's one of those things that you either love or you hate, and I guess that it's rather difficult to love an ending like that.
People complain for no ending, mysteries unsolved etc., but that`s just the beauty of it..emmm78I just can't see what people find great about an ending that makes you feel like a complete loser Having mysteries unsolved is one thing, but to have EVERYTHING unsolved is IMHO not acceptable
I just can't see what people find great about an ending that makes you feel like a complete loser ADG_
You feel like a loser because you do not enjoy the game in itself, but you just want to see a clisee story with a happy ending. Besides the script gives enough clues for us to understand and furthermore imagine what had and would happen. For you it`ll be like this : Zoe recovered, got married and had 3 kids, for the people enjoying the game it`ll be like: did her memories randomly reunite her dreams while she was in a coma or this special state of mind allowed her to swich dimensions? It leaves you wonder and lets you draw your own closure even though there is this hint that all this fantasy was just a flash before her death... but we don`t know... and that`s the beauty I was talking about...
I loved Dreamfall - I can't remember a game that I finished and started from the beginning again the very same day. Yes, the combat is goofy, clunky and quite easy - since the writers and voice-acting is so well done it may have been better for them to have replaced the fights with cutscenes. That's really my only complaint - a few more TLJ-style puzzles wouldn't have hurt, but at least there was not a superfluous amount of bizarre "inorganic puzzles" so that the story-telling isn't slowed.
Don't play Dreamfall if you haven't played "The Longest Journey"... Then again, I assume you haven't because if you had nothing we can say here should even matter ;) But really, play the first one, first.
[QUOTE="ADG_"] I just can't see what people find great about an ending that makes you feel like a complete loser emmm78
You feel like a loser because you do not enjoy the game in itself, but you just want to see a clisee story with a happy ending. Besides the script gives enough clues for us to understand and furthermore imagine what had and would happen. For you it`ll be like this : Zoe recovered, got married and had 3 kids, for the people enjoying the game it`ll be like: did her memories randomly reunite her dreams while she was in a coma or this special state of mind allowed her to swich dimensions? It leaves you wonder and lets you draw your own closure even though there is this hint that all this fantasy was just a flash before her death... but we don`t know... and that`s the beauty I was talking about...
I don't care if not everything ends up perfectly (that IMHO makes a boring story... and just for your information: I'm one of the few who liked how the world turns into hell at the end of Terminator 3), but I don't like it when the ending makes you feel like you haven't accomplished anything. During the game you get 3 main missions... you fail all of them... it seems like it wouldn't matter if Zoe existed at all[QUOTE="emmm78"][QUOTE="ADG_"] I just can't see what people find great about an ending that makes you feel like a complete loser ADG_
You feel like a loser because you do not enjoy the game in itself, but you just want to see a clisee story with a happy ending. Besides the script gives enough clues for us to understand and furthermore imagine what had and would happen. For you it`ll be like this : Zoe recovered, got married and had 3 kids, for the people enjoying the game it`ll be like: did her memories randomly reunite her dreams while she was in a coma or this special state of mind allowed her to swich dimensions? It leaves you wonder and lets you draw your own closure even though there is this hint that all this fantasy was just a flash before her death... but we don`t know... and that`s the beauty I was talking about...
I don't care if not everything ends up perfectly (that IMHO makes a boring story... and just for your information: I'm one of the few who liked how the world turns into hell at the end of Terminator 3), but I don't like it when the ending makes you feel like you haven't accomplished anything. During the game you get 3 main missions... you fail all of them... it seems like it wouldn't matter if Zoe existed at allWell it`s a subjective matter anyway... I personally enjoyed Shadow of the Colossus on PS2 which was another artistic atmospheric game and a lot of people hated it so... dunno, to each it`s own
[QUOTE="emmm78"]People complain for no ending, mysteries unsolved etc., but that`s just the beauty of it..ADG_I just can't see what people find great about an ending that makes you feel like a complete loser Having mysteries unsolved is one thing, but to have EVERYTHING unsolved is IMHO not acceptable
Yep, it is a great game. I love it but it felt like the game ended 3/4 of the way through. But they did it that way because there are more games intended. Dreamfall was pretty much just a second act. And second acts always end on a downer.
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