the music changes to adapt to the atmosphere of the situation. you have to keep in mind that speed doesn't mean running around in this case, it means urgence. he has to keep it cool despite the reinforcements (lest he gets caught), not run like a maniac through the guards.
BrunoBRS
How do you know though? In the trailer they showed, Garrett dodges the blade of a guard and then smashes out of a window. Its just a CGI trailer yes, but the ones for the previous games set the tone, so why can't we judge this one accordingly?
about the looting, it depends on the situation. of course a family relic stored in a vault won't be missed until much later, but something the guy had on him until a few minutes back, and he happens to be in a closed environment, will raise some flags.
the way you're talking, you sound like you'd rather have no game than have a new game. honestly, that's just bullcrap. my sentence says exactly what it says. in old thief, if you were in a high place and a guard passed under you, you could drop down, hit him with a blackjack, and he'd be knocked down. in new thief, if you're in a high place and a guard passes under you, you can drop down and knock it down. the requirements are the same: you're sneaking around from higher ground, and the guard hasn't seen you. the outcome is the same: you're on the ground and the guard is unconscious after a single hit. there's nothing EMPOWERING or ENCOURAGING about it.
BrunoBRS
I would rather have no Thief then have the legacy of the others tarnished or people play it the wrong way. They could have easily called it something else or made it a new character but they wanted to milk the name and change the series.
I don't think its the same thing. It makes Garrett more athletic by being able to jump down on guards from above which you couldn't do before and physically doesn't make sense since before you'd be right behind them for a knock on the back of the head, not on top.
Before you had to be cautious of the sound you were making knocking out guards and also extremely weary about sneaking up incase guards turned around suddenly. Not word on that yet if the top takedown makes more noise or not either. By being up high you have more of an overview of patrol routes too.
It is encouraging players to engage more because they'll want to see the animation and how athletic Garrett is, which isn't the point. You're meant to stick to the shadows, avoiding guards.
believe it or not, i'm not here to stalk you and "your friends", i'm here to talk about a game i'm excited about, and it just so happens that every time the game devs do anything you either find a reason to complain, or come up with them (case in point, your blabbering about the blackjack, which is functionally the exact same as its always been: one hit from behind or multiple hits from the front to knock someone down). they could be announcing a remake of thief 1, untouched in all aspects except new graphics and revamped sound design, with steven russel and everything, and you'd still find something to complain about.
BrunoBRS
You seem to be quoting everyone every time you disagree with one of us - arguing for the sake of arguing, like you're accusing me of.
At least my comments have a purpose - which is to remind people that they shouldn't be making changes or "updating" because they can. Look at the responses to the videos. People are against this stuff.
No I wouldn't complain about a game in the mould of Thief 1 because it is a great game still stands up today. Did you watch the play through here on Gamespot? You would see that the game is perfectly functional even now and that people unfamiliar with the series can enjoy it without it being "modern".
Being increasingly snarky and aggressive with your responses isn't going to encourage me to accept your opinion either.
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