[QUOTE="biggest_loser"]
What didn't you like about Tomb Raider??
Baranga
tl;dr version: it's Uncharted but sh*t. Everything Uncharted does good, TR does worse. Everything Uncharted does bad, TR does worse.
I hate the enemy waves. Shantytown is one of the worst levels of this generation.
Combat needed to be more like in I Am Alive. Have you played that game? It's a bit contrieved but it does the whole survival-and-exploration shtick infinitely better than TR and most other games.
If only you could talk to the monsters... There's a scene where one enemy tries to initiate dialogue. I was so happy! I actually thought the game will pull a U-turn and the bad guys won't be that bad after all :/
I strongly dislike the tombs. You waste more time walking through buffer areas than solving puzzles ("puzzles") because the game is too cool for loading screens.
The narrative is awful, like everything Rhianna Pratchett writes actually. All the backstory is vague, meaningless crap. The "you're a Croft moment!" falls flat because I don't actually know what that means. I am not familiar with this franchise - all I know about old Lara is that she's a sarcastic rich girl doing stuff for fun, and I may be wrong about the second part. The reboot assumes I am familiar with the character because it doesn't explain anything beyond "her dad was rich and some of the crew knew him". I actually couldn't figure out exactly how well the characters knew each other or Lara's family.
The characters are worse than Far Cry 3's, and that's saying something (I especially hate the magic Polynesian dude). So many dumb decisions are made. Bonus negative points for the cutscenes: shaky, full of SO REAL AND RAW crappy close-ups and bad framing - it's basically what a hipster with director delusions would shoot on his thousand dollar Best Buy camera.
Lara is a bad character. She's stupid. She's bipolar. She's way too noisy. Her internal dialogue bounces between Game Dialogue 101 and meaningless meditations on fate, strength and... whatever. The kind of thoughts a stoned 2nd year philosophy student has at 3 AM. I bet she likes Prometheus.
One thing I don't think I saw mentioned anywhere the awful interface. Have you noticed how many bars, percentages and numbers are on screen - and they're all for the same thing? This game bleeds numbers and stats, and they're all redundant. It's a mess. It says so much, but so little actually matters. Crystal must be overcompensating for the half-assed upgrade system.
I greatly enjoyed the copious amounts of gore and the presence of Vladimir Kulich as Random Enemy Guys. I was sort of curious about the mystery, but eventually the game dragged so much I lost interest.
At least I got a cool steel case and Square has fair prices for my region so I don't feel too ripped off.
A scathing, but well written review. Thumbs up!
Log in to comment