@urbangamez said:
@ronvalencia: amd has been working with ubi and bethesda for awhile now and as usual when it comes to framerate some titles will favor nvidia and others will favor amd. this division title should amd, becuz it will take advantage of async which amd has an edge in, rapid packed math, which favours amd, the 16GB vram becuase ultra detail 4K games should demand more at that rez. none of this solves the issue that i mentioned.
Turing has Rapid Packed Math for INT4, INT8 and FP16
Pascal GP102 has Rapid Packed Math for INT8, instructions scheduling issues which integer instructions blocking floating point instruction issue at SM level.
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Vega 64 has Rapid Packed Math for INT8 and FP16
Vega II has Rapid Packed Math for INT4, INT8 and FP16
The main reason for async compute is for TMU read-write path which Vega 64/VII is competitive against NVIDIA TFLOPS GPU counterparts e.g.
Vega 64 has 256 TMUs up to 1536 Mhz, 64 ROPS up to 1536Mhz, 4MB L2 cache
GTX 1080 Ti has 225 TMUs up to 1800 Mhz, 88 ROPS up to 1800 Mhz, 3MB L2 cache
RTX 2080 has 184 TMUs up to +1900 Mhz, 64 ROPS up to +1900 Mhz, 4MB L2 cache
VII has 240 TMUs up to 1800 Mhz, 64 ROPS up to 1800 Mhz, ??MB L2 cache unknown. At least 4MB L2 cache.
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RTX 2080 Ti has 272 TMUs up to +1900 Mhz, 88 ROPS up to +1900 Mhz, 6 MB L2 cache
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