it's very possible to make a mmo without grinding, in fact it's easy
just not a mmorpg
questing and grinding are central to roleplaying games (on and offline), but affecting the world in a major way and playing a storyline is contrary to the principles of mmo gameplay
i think the only way to make a mmorpg without grinding is to make a game focused entirely on large scale player vs player environments
the mmo scene as a whole, though, has plenty of non-grind possibilities in other genres, besides planetside and WW2 online, we haven't really seen any mmofps games (at least, not any commercially popularones)- but that's starting to change, i think...and games like endwar and others may be introducing is to mmorts, finally - or at least taking steps toward that end
mmo has a bright future, but rpg games are grinding games on and offline, only offline there are storylines to back it up - can that be replicated online, players affecting events in significant ways, in evolving worlds where things change and gameplay is a result of player-driven events and interaction? i believe it is possible, but the scope of my vision is limited, and i cannot see how
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