Find someone who will train you in your weapon of choice and spend some cash. The missing is intended to simulate how poorly you handle a weapon as a novice adventurer. When you get your weapon skill for short blade (in the case of daggers) into the 50s, you'll start to connect more regularly, and the easiest way to do that is training, which is not terribly expensive for early levels.
Also, your walking pace will pick up as you level up and add points to Speed. If you're clever, you can figure out a way to be able to run indefinitely without losing fatigue - but I'll leave that for you to discover. Half the fun in Morrowind was figuring out how to use magic and enchantments to eliminate the faults of your character. :P
I loved Morrowind, and as others have already stated, much of that was because it didn't hold your hand. I LIKED the fact that it took forever to get anywhere, because quite frankly, that's part of what makes the world feel so massive. I also liked the fact that you had to figure out where to go. In real life in this sort of setting, you wouldn't have a GPS marker telling you which direction to head. I liked the fact that you were not a weapons expert right from the outset and that you actually had to fear running into a foe who could utterly destroy you early in the game. And I liked the freedom of the magic / enchantment system that allowed for all sorts of creative manipulation of your character and the world around you to achieve your goals. No other RPG I've played since Morrowind has allowed for that degree of freedom, nor forced you to think to get the most out of the game. I like games that make me think.
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