This is promising...
http://www.pcgamer.com/microsoft-promises-to-support-modding-overlays-g-sync-and-freesync-in-universal-windows-apps/
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This is promising...
http://www.pcgamer.com/microsoft-promises-to-support-modding-overlays-g-sync-and-freesync-in-universal-windows-apps/
I told everyone they were over-reacting when UWP didn't support things at the start. Microsoft had even come out and said that they were going to work on more features for the future, and now they have confirmed it.
I haven't been too worried either. I have been more disappointed that these limitations were there in the first place.
I agree. They should have launched with things like Full Screen and V-Sync support, but I guess it comes down to deadlines etc.
People seem to forget though, Steam didn't launch with lots of things at the start and it got a LOT of slack/hate because of it.
they are reversing course after they were called out, just like the launch of the xbox. they only included certain features after the ps 4 launch showed them up. never the less this is win for pc gamers. good move on their part.
as the article stated there are still a lot of questions to be answered, i would include these can pc gamers modify config/sys/ini files without them being overwritten every time the game is launched? instead of being converted why can't the games run as regular side load win 32 apps?
MS is trying to destroy PC gaming and all software will be in UWP and they would block all traditional software. Well thats what people believed and possibly still believe.
"instead of being converted why can't the games run as regular side load win 32 apps?"
They can but if you want to use UWP you need to convert. Its that simple.
I told everyone they were over-reacting when UWP didn't support things at the start. Microsoft had even come out and said that they were going to work on more features for the future, and now they have confirmed it.
For all we know these things were implemented only because of people's reactions (and is probably the safe assumption)
If everyone shared your blind faith in Microsoft, we might very well be up poop creek without a paddle right now.
People seem to forget though, Steam didn't launch with lots of things at the start and it got a LOT of slack/hate because of it.
I completely agree here.
While I have a 7 years old account, I started using/buying things just a couple years ago...
For all we know these things were implemented only because of people's reactions (and is probably the safe assumption)
If everyone shared your blind faith in Microsoft, we might very well be up poop creek without a paddle right now.
And I probably agree here too.
A company wouldn't spend money (not even $1) in RnD to add all these things it missed the 1st time, if none would care...
I told everyone they were over-reacting when UWP didn't support things at the start. Microsoft had even come out and said that they were going to work on more features for the future, and now they have confirmed it.
For all we know these things were implemented only because of people's reactions (and is probably the safe assumption)
If everyone shared your blind faith in Microsoft, we might very well be up poop creek without a paddle right now.
Maybe, maybe not. When they released Rise of the Tomb Raider they said they were working on additional features to the UWP platform for gaming, and now they have confirmed what features they are.
Not blind faith at all, I just see the FACTS on how they appear. Do you use Steam? Why? Heaps of features were missing when Steam launched.
Steam launched a long time ago and it was one of the pioneering DRM/PC gaming platforms. There are certain standards for PC gaming and features that are to be expected. MS had plenty of time over the years to get it right. They seem out of touch with the PC gaming community or don't really give a shit until people complain. That is what I don't like. They should be on top of this stuff. I am glad things are heading in the right direction now.
Steam launched a long time ago and it was one of the pioneering DRM/PC gaming platforms. There are certain standards for PC gaming and features that are to be expected. MS had plenty of time over the years to get it right. They seem out of touch with the PC gaming community or don't really give a shit until people complain. That is what I don't like. They should be on top of this stuff. I am glad things are heading in the right direction now.
MS does seem to like their closed systems and I can understand that from a gamer that likes to be protected from cheaters.
MS is trying to destroy PC gaming and all software will be in UWP and they would block all traditional software. Well thats what people believed and possibly still believe.
"instead of being converted why can't the games run as regular side load win 32 apps?"
They can but if you want to use UWP you need to convert. Its that simple.
i don't believe that ms is trying to destroy pc gaming, i just know for a proven fact that ms track record when it comes pc gaming is terrible.
as for uwp, windows 10 is not a separate entity and uwp its own other entity, windows 10 is the uwp. it runs on all their device families, with windows 10 you dont target an operating system with an app, the idea is for you to be able to target all devices, xbox, phone, desktop etc to make all that work ms is going to be directing a majority of resources to make sure that the libraries, sdks and tools are geared to supporting this, not win 32 api side load apps that target an os.
i am arguing that pc games should retain the side load feature, so for example the community can make mods for games without dev or even ms approval, and without gamers who want to try these mods being prevented from doing so.
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