MS has only two real hands in PC gaming right now: the Windows OS and the line of DirectX APIs. If MS went back to really making PC games, they could have three hands. As for GFWL, it could have a place with PC gaming if done right. That means making it an integral part of Windows itself, but not making it mandatory for gamers. MS published games could automatically interface with Windows to receive automatic updates a la Steam if a person desires. We could set auto updates to work during the installation process. GFWL shouldn't be mandatory for online gaming with titles that are GFWL enabled either. It should purely be an option for those who see it as a useful program, with non GFWL users still being able to play GFWL users on servers. Steam users are not excluded from playing online games with non-Steam titles, so GFWL should work in a similar manner. MS could sell DLC via the client, for less than a boxed retail product in order to encourage it's usage.
As for cross-platform play. In most cases, it's going to be difficult to balance things out. To properly implement it, options specifying a specific platform for servers would be necessary. Xbox only servers, PC only servers, and of course cross platform servers. There should be no handicaps for anyone on cross platform servers as it purposely derails the experience for some players as compared to their experience on a specific system only server. It's naturally going to happen. And why only shooters? Why not racing games? I'd love to have Forza on the PC. To make cross-platform possible, someone is going to have to possibly suffer. It's just natural that it'll be that way. Besides, it could drive MS branded peripheral sales, seeing console games flee to buy products that might give them an equal footing with PC gamers using mice and keyboards.
Log in to comment