Anyone else wanna sink massive hours into this, even if they've done so before?
This topic is locked from further discussion.
Daggerfall is pretty good.Aren't Arena and Daggerfall supposed to suck? Which would make Morrowind the only REALLY good one. XD
NeonNinja
Daggerfall is massive. I spent like 300+ hrs playing that.Aren't Arena and Daggerfall supposed to suck? Which would make Morrowind the only REALLY good one. XD
NeonNinja
After Skyrim i can't see myself playing Morrowind,Oblivion or any other ES ever again.
They might be superior games(story and gameplay wise) but they are way too dated to be played again.
Adding graphical mods will only make them run like shit and crash constantly since their engine is ancient,unstable and unoptimized.(talking about morrowind and oblivion here)
It would be pointless for me since I already have all of that with exception of Arena and the latest Skyrim DLC.
Daggerfall doesn't suck btw, it's arguably the deepest game in the series along with Morrowind. Also you can get it for free from Bethesda's own site so check it out if you haven't. It's also absolutely massive compared to the other games in series.
It's not a great deal. Two of those games are free, and you could pick up Morrowind and Oblivion for $5ish each every few months, so it's really just a question of whether you mind spending $70 for Skyrim and a few maps.PlaneforgerYup. It's a very bad deal. You're better off buying some of those games separately. This is a collector's item and that's about it. Pretty packaging. :P
Completely untrue. You can adds hundreds of mods (not just graphical) to Morrowind or Oblivion and have a completely stable and smooth experience. Just because you couldn't do it doesn't mean other people can't.After Skyrim i can't see myself playing Morrowind,Oblivion or any other ES ever again.
They might be superior games(story and gameplay wise) but they are way too dated to be played again.
Adding graphical mods will only make them run like shit and crash constantly since their engine is ancient,unstable and unoptimized.(talking about morrowind and oblivion here)
ShepardCommandr
Having played most of Skyrim and Oblivion, I'm not sure I would want to regress to the other games (at least graphically).
Modded Morrowind looks better than unmodded Oblivion. Daggerfall's graphics are quite charming despite their age. If you put graphics aside, you might discover that the older games are often the bigger, more impressive ones.Having played most of Skyrim and Oblivion, I'm not sure I would want to regress to the other games (at least graphically).
worldalpha
[QUOTE="NeonNinja"]Daggerfall is massive. I spent like 300+ hrs playing that.Aren't Arena and Daggerfall supposed to suck? Which would make Morrowind the only REALLY good one. XD
Allicrombie
I had read that it was massive (Moreso than any of the other Scrolls games) but only because a lot of content was copy/pasted throughout the game. Is that true?
Daggerfall is massive. I spent like 300+ hrs playing that.[QUOTE="Allicrombie"][QUOTE="NeonNinja"]
Aren't Arena and Daggerfall supposed to suck? Which would make Morrowind the only REALLY good one. XD
NeonNinja
I had read that it was massive (Moreso than any of the other Scrolls games) but only because a lot of content was copy/pasted throughout the game. Is that true?
From the wiki:
the scale of the game is twice the size of Great Britain:[2] around 487,000 square kilometers/ 188,000 sq miles. The game world features over 15,000 towns, cities, villages, and dungeons for the player's character to explore. According to Todd Howard, game director and executive producer for Bethesda, the game's sequel, The Elder Scrolls III: Morrowind, is 0.01% the size of Daggerfall, but most of Daggerfall's terrain was randomly generated. Vvardenfell, the explorable part of Morrowind in the third game has 10 square miles (25.9 square kilometers).[3][4]The Elder Scrolls IV: Oblivion has approximately 16 square miles (41.4 square kilometers) to explore.[5] In Daggerfall, there are 750,000+ non-player characters (NPCs) for the player to interact with, compared to the count of around 1,000 NPCs found in Morrowind and Oblivion. However, the geography and the characters in these later games are much more detailed.
[QUOTE="worldalpha"]Modded Morrowind looks better than unmodded Oblivion. Daggerfall's graphics are quite charming despite their age. If you put graphics aside, you might discover that the older games are often the bigger, more impressive ones. Agreed. Oblivion is just uninspiring to me. So bland. Morrowind is the superior game all throughout.Having played most of Skyrim and Oblivion, I'm not sure I would want to regress to the other games (at least graphically).
KHAndAnime
[QUOTE="NeonNinja"]
[QUOTE="Allicrombie"] Daggerfall is massive. I spent like 300+ hrs playing that.wis3boi
I had read that it was massive (Moreso than any of the other Scrolls games) but only because a lot of content was copy/pasted throughout the game. Is that true?
From the wiki:
the scale of the game is twice the size of Great Britain:[2] around 487,000 square kilometers/ 188,000 sq miles. The game world features over 15,000 towns, cities, villages, and dungeons for the player's character to explore. According to Todd Howard, game director and executive producer for Bethesda, the game's sequel, The Elder Scrolls III: Morrowind, is 0.01% the size of Daggerfall, but most of Daggerfall's terrain was randomly generated. Vvardenfell, the explorable part of Morrowind in the third game has 10 square miles (25.9 square kilometers).[3][4]The Elder Scrolls IV: Oblivion has approximately 16 square miles (41.4 square kilometers) to explore.[5] In Daggerfall, there are 750,000+ non-player characters (NPCs) for the player to interact with, compared to the count of around 1,000 NPCs found in Morrowind and Oblivion. However, the geography and the characters in these later games are much more detailed.
Well, that explained a lot. Randomly generated adventures in a massive land sounds kind of interesting.
Please Log In to post.
Log in to comment