Here's the story.
Not a Valve-hater, but I thought this was a bit interesting. :P
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Pasting my comment from Eurogamer's story on this subject:
"Old timers" blocked her attempt to hire a machinist for $40,000 a year to manufacture machine parts because it was felt they wouldn't fit into Valve's culture, she claims.
Getting over this shit is what made Google and other companies the behemoths they are today.
You need grunts to do grunt work, or you're wasting resources.
The shit Steam support and the Greenlight f*ck-up are direct results of Valve's reluctance to hire grunts.
The bonus thing, which for some reason the article ignored, sounds toxic: the employees vote for the bonuses. The more "prestigious" a project is, the bigger the bonuses get, even bigger than the yearly salary. How can small, clever projects thrive in such an environment?
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The shit Steam support and the Greenlight f*ck-up are direct results of Valve's reluctance to hire grunts.
Baranga
While I agree with most of what you posted, Greenlight has not been a **** up, there is some issues but overall I find Greenlight and Kickstarter to be great for pc gaming.
How can small, clever projects thrive in such an environment?BarangaImagine if Valve made something small and clever like Portal! Not everybody in a group is going to get along and not everybody will see value in all people. She may have been fired because she was merely treading water with projects that led nowhere. Valve haven't come out to say why, even after she kinda trash talked them via this interview.
How has Greenlight been a f*ck up? I thought it was going well.Twisted14
Scams and turds like American McGee's Akaneiro or Interstellar Marines end up in the store instead of functional, complete and good games - some of which are already available on properly managed stores. Developers are also locked into Greenlight - if a third party offers to publish the game the Greenlight can't be cancelled and Valve won't allow the game on Steam, as it happened with Paranautical Activity.
Greenlight is shit.
Imagine if Valve made something small and clever like Portal! nutcrackr
A game developed by a student team hired specifically for this 7 years ago! What a wonderful accomplishment! Meanwhile the lead developer left Valve because 1. they forced her out of a GDC Game Design Challenge because the theme was sexual and 2. they rejected her following prototypes because they were too "alien".
Remember Alien Swarm? A UT2k4 mod turned into an abandoned Source mod. Then the team was hired and Alien Swarm came out as proof of concept for isometric Source games. It's now resting in gaming heaven, right next to Ricochet...
At least the creators of L4D were able to split amiably after they shipped the first game.
You know, maybe Ellsworth could have done more and better work if they hired cheap machinist she needed - not to mention the other resources her team lacked.
Valve hired her and a couple of other hardware hackers and then left them alone to MacGyver shit in the basement. They still built cool stuff - castAR looks like a killer boardgame device and the virtual reality lenses sound absolutely incredible.
[QUOTE="Twisted14"]How has Greenlight been a f*ck up? I thought it was going well.Baranga
Scams and turds like American McGee's Akaneiro or Interstellar Marines end up in the store instead of functional, complete and good games - some of which are already available on properly managed stores. Developers are also locked into Greenlight - if a third party offers to publish the game the Greenlight can't be cancelled and Valve won't allow the game on Steam, as it happened with Paranautical Activity.
Greenlight is shit.
Imagine if Valve made something small and clever like Portal! nutcrackr
A game developed by a student team hired specifically for this 7 years ago! What a wonderful accomplishment! Meanwhile the lead developer left Valve because 1. they forced her out of a GDC Game Design Challenge because the theme was sexual and 2. they rejected her following prototypes because they were too "alien".
Remember Alien Swarm? A UT2k4 mod turned into an abandoned Source mod. Then the team was hired and Alien Swarm came out as proof of concept for isometric Source games. It's now resting in gaming heaven, right next to Ricochet...
At least the creators of L4D were able to split amiably after they shipped the first game.
You know, maybe Ellsworth could have done more and better work if they hired cheap machinist she needed - not to mention the other resources her team lacked.
Valve hired her and a couple of other hardware hackers and then left them alone to MacGyver shit in the basement. They still built cool stuff - castAR looks like a killer boardgame device and the virtual reality lenses sound absolutely incredible.
Valve seems to be throwing out a lot of great ideas and concepts. Alien Swarm was incredibly fun, but at that stage was very barebones and they should have kept improving it and adding more to the game. All these "lead developers" leaving doesn't come to a surprise to me. The creator of City 17 left Valve to work for another developer.Please Log In to post.
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