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- Member Since: July 7, 2005
- Posts: 12217
Garry's Mod isn't a level creation tool, like the Source SDK. It allows you to play around with the existing maps found in source engine games, placing and toying around with ragdolls and props, building contraptions etc. You need no skills in computing/coding to create something in Garry's Mod. Just place down props, use tools like connectors and such (all in gun form - Point, click and drag). Obviously, you'll need skill in mouse movement and such if you want to go and make really complex things, but knowledge with coding is only required if you wish to create mods or new game modes for.. Garry's Mod.
If you want to create levels/maps for Team Fortress 2 and other Source Engine games, I'm afraid you'll have to put a little effort in, and learn how to use the Source SDK.
- Member Since: February 27, 2009
- Posts: 7515
It's relatively easy to use. But it's not an editor, it's just a sandbox.
Which means you can't make new content with it. There are no level design capabilities or anything. Everything you use in the game are the standard assets from Source games (the models, sounds, levels etc.), and you're able to play around with them using Source's physics engine.
If you want to make TF2 levels, or any other Source game content, you need to use Source SDK.
- Member Since: July 30, 2007
- Posts: 2276
ah so it's like a FPS version of little big planet, sweet. ok I just might get this when I'm bored and don't feel like playing games. I'm new to PC games considering my PS3 is broken, and my family is usually on both 360's.Legendary_BiboExactly, its pretty fun, you should give it a try
- Member Since: January 9, 2004
- Posts: 2355
ah so it's like a FPS version of little big planet, sweet. ok I just might get this when I'm bored and don't feel like playing games. I'm new to PC games considering my PS3 is broken, and my family is usually on both 360's.Legendary_Bibo
you mean little big planet is a ps3 kiddy version of garry's mod?
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