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Definitely The Secret World. They focused on the skill thing so much. The game doesn't have levels, but you get points that you can spend, and it is completely up to you how you want to fight. Magic with swords, you can. You can combine anything together to fight the way you want ;)
It's what happens when developers give up on defining classes and work only to catch the eyes of passers-by, because you can turn any melee class into casters and most of those skills are passives of +1 and such bs, things that games like Diablo, Torchlight and others don't really try to trick their players with, PoE is "look here man, here's a skill, then you can choose 17 passives and passive enhancers", everything else is "here are several awesome attacks each having various passives".[QUOTE="chrisrooR"]
Path of the Exile.
FelipeInside
Â
Now that I think of it, it's the only time I can actually praise Titan Quest, I found it boring and the skills themselves were also boring after I got over "uhh awesome pyshics", but it at least tried to offer a lot of skills and skill changers, unlike this panel of mostly irrelevant things that would never pass as skills.
u mean like guildwars 2 XDDefinitely The Secret World. They focused on the skill thing so much. The game doesn't have levels, but you get points that you can spend, and it is completely up to you how you want to fight. Magic with swords, you can. You can combine anything together to fight the way you want ;)
nima0041
It's what happens when developers give up on defining classes and work only to catch the eyes of passers-by, because you can turn any melee class into casters and most of those skills are passives of +1 and such bs, things that games like Diablo, Torchlight and others don't really try to trick their players with, PoE is "look here man, here's a skill, then you can choose 17 passives and passive enhancers", everything else is "here are several awesome attacks each having various passives".[QUOTE="FelipeInside"]
[QUOTE="chrisrooR"]
Path of the Exile.
DanielDust
Â
Now that I think of it, it's the only time I can actually praise Titan Quest, I found it boring and the skills themselves were also boring after I got over "uhh awesome pyshics", but it at least tried to offer a lot of skills and skill changers, unlike this panel of mostly irrelevant things that would never pass as skills.
The Whole point of an RPG is to make doing stupid and redundant things look cool.It's what happens when developers give up on defining classes and work only to catch the eyes of passers-by, because you can turn any melee class into casters and most of those skills are passives of +1 and such bs, things that games like Diablo, Torchlight and others don't really try to trick their players with, PoE is "look here man, here's a skill, then you can choose 17 passives and passive enhancers", everything else is "here are several awesome attacks each having various passives".[QUOTE="FelipeInside"]
[QUOTE="chrisrooR"]
Path of the Exile.
DanielDust
Â
Now that I think of it, it's the only time I can actually praise Titan Quest, I found it boring and the skills themselves were also boring after I got over "uhh awesome pyshics", but it at least tried to offer a lot of skills and skill changers, unlike this panel of mostly irrelevant things that would never pass as skills.
LOL. Implying that the Devs didn't put hard work into PoE. Once you choose your passives, there's no going back. Makes your decisions that more important.[QUOTE="chrisrooR"]Jesus Christ, how many levels are there? That's Frickin' Crazy! Checking that out definitelyPath of the Exile.
Brean24
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